View Full Version : Does anyone else have problems with...(and 1 suggestion)
Uprising
17-02-2000, 01:30
Yep- we're gonna create sub directories for the server-based games like there is now in wireview
Dr_kazza
17-02-2000, 10:03
The speed that it takes for the computer to draw the interface? when I load it up it must take over 30 secs just to draw all the little boxes and buttons.
(I am using a PPro200 64Mb ram and win98) so it is a bit of a morris minor of a system
Suggestion
when selecting Half life there must be 30 servers or more - could you have a sub directory where you chose
Half-life
Select mod i.e. TFC CS or HL
and only then does it refresh the servers and see who is logged on. this would speed up things I'm sure since I only look for friends on TFC (CS - ick) and trawling through all the servers takes time
also can you write some code to cope with unexpected disconnects - i don't know what message i got but a simple box with connection lost would be better than the warning boxes I got
apart from that I like it - haven't had much chance to play but roll on saturday http://www.gameplayerz.com/ubb/smile.gif
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>"There's that word again, heavy. Why is everything so heavy in the future is there a problem with the earth's gravitational pull?"
<HR></BLOCKQUOTE>
[LsD] Dr Kazza [MG] www.flank.co.uk (http://www.flank.co.uk)
Ebola anyone?
The drawing time on the first load will be slow because the client is having to pull *all* the pictures, XML, CSS, etc. from the server.
Subsequent loads should be much quicker as everything is in a local cache.
We hope to be able to supply a pre-loaded cache in later builds (when the content is more stable).
Phil.
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