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Muttman
09-08-2000, 20:47
Lo :monkee:s

Just a quick question,

Will I be able to run a permenant games server (UT) on ADSL, or will there be something BT put in to prevent this??

[Edited by Muttman on 09-08-2000 at 08:52 PM]

Muttman
09-08-2000, 21:00
And if it is possible, will it be sh1te and not worth the bother??

e102gamma
09-08-2000, 21:48
as far as i know u need a static IP address to run a server and ADSL uses dynamic IP's, so the awnswer is no, unless anyone knows any different.


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Calzor Suzay
09-08-2000, 21:51
This (http://www.dynip.com/) is just one of the many services out there, so it is possible if your Ip changes but theres not much info on whether BT will block it or not.

SchizoidMan
09-08-2000, 22:28
Hang on...didn't they (BT) have a change of heart on this and say you would get a static IP? I remember that statement specifically, but maybe it's been withdrawn again...dunno.

Anyway, I ran a UT server for 2-3 months constantly a while back on my NTL CM. Yes, I have dynamic IP's in theory, but in all that time I think it changed twice.....big deal.

If your server's publishing to a master server list, wtf does it matter what the IP is at any given time? Peeps just look for Muttman's Kickass Smackdown Shack in the listing. You can also do what I did: Publish a webby with the details of the server, IP, configuration, maps etc. and link it in your siggy.

As long as they don't do anything dodgy firewall-wise, like they did in the first ADSL trial, you should have no problems.

Also, with ADSL you have the added advantage over cable that you have 256K upstream. I have only 128K which means a realistic maximum player limit of 5-6. You should be able to host 10 players with ADSL.

Of course this all this is subject to the effect of these horrendous 80:1 contention ratios on the actual bandwidth you end up with...but that's another story I think we've done to death in another thread :rolleyes:

embattle
09-08-2000, 23:09
I do have to ask why you would want to run a permenant UT server, whats the point there are so many better ones out there that are empty.

The other problem is that if its under a lot of usage then BT might take notice and stop you from using it that way, sounds strange I know but not uncommon.

SchizoidMan
09-08-2000, 23:45
Originally posted by embattle
I do have to ask why you would want to run a permenant UT server, whats the point there are so many better ones out there that are empty.

The other problem is that if its under a lot of usage then BT might take notice and stop you from using it that way, sounds strange I know but not uncommon.

Is this guy chasing me around? :rolleyes:

What's the point? Simple and very clear. Every heard of the term "clan"? See, it's a group of gamers who all agree to play together in team games and generally have a laff together.

So, let's say one night the clan's lurking around in IRC or ICQ..whatever...and someone says..."hey, how about having a Last Man Standing session in a map I've just designed as a LMS arena?"

So what do they do? Go find our friendly server admin from Wireplag and ask 'em to bosh up a quick server on the hurry-up? Errmmmm...maybe not. So what do they do? Bosh it up on their private server in 10 minutes flat.

This is a real example btw, and turned into one of the most fun frag sessions that the OTH clan had

My server was one of the first in the world to run the original UT Rocket Arena mod, so for a few hours was one of the few places that you could get a game, until the big boys caught up.

The other main reason I ran it was to provide a custom map testing environment. For a time it was in the top 150 servers in the world, despite having a 6 player limit. As long as you configure it sensibly for that number of players, there's no reason why it should be any worse that a major GSP's server.

What's the difference between a cable server running a 1v1 config with say 2 speccy's allowed, on a PIII 500, as compared to Wirelag, who at the time were running 4 10-player game servers on a dual PIII-500 box? My server performed equally as well, if not better.

So, there's a definite place in the community for these kind of servers.

As for being spotted running it, it really depends on the terms of your agreement with the ISP in question. NTL's forbade it, so I was taking a calculated risk (The calculation went along the line of "NTL are a complete shambles, so the chances of them spotting their hands infont of their faces is pretty slim, so I should be ok)

Blue Yonder's agreement apparently allows server running for up to 10 connections (remarkably sensible for a cable co. - must be a mistake :) )

Muttman
10-08-2000, 02:48
Just to point out this would probably be more a server for friends and Clan m8's, so it may not be that permanent.

As for the IP address having to be static, I've run a server off my ISDN connection, okay it was laggy for a 1v1 but it can be done.

But as Schiz has pointed out it would be so much easier to configure a server yourself, tailored to way you want it than have to search around for one, and sending out an IP address to a handful of :monkee:s on icq wouldn't exactly be a problem, or advertisong it on the UT browser.

Schiz - Shame I never got to visit the Boudior, when BT pull there fingers out I'll give you a shout for help/advice. :E

embattle
10-08-2000, 07:45
Originally posted by SchizoidMan
[QUOTE]Is this guy chasing me around? :rolleyes:

What's the point? Simple and very clear. Every heard of the term "clan"? See, it's a group of gamers who all agree to play together in team games and generally have a laff together.

OMG you are so stupid, you still don't need a permenant server just so that you can have a few clan games.

SchizoidMan
10-08-2000, 09:32
Originally posted by embattle
OMG you are so stupid, you still don't need a permenant server just so that you can have a few clan games.

I know I'm stupid, I apologise profusely for my stupidity, so if you could enlighten me as to how a clan would go about getting a server, that they weren't running themselves, configured with a brand new mod or custom map selection?

Yours, looking forward to being relieved of my ignorance,

Schiz

p.s. Muttman: Just lemme know when you need any advice. You know by now that I don't know what I'm talking about, but I'll certainly do my best ;)

[Edited by SchizoidMan on 10-08-2000 at 09:35 AM]

embattle
10-08-2000, 12:40
http://www.BarrysWorld.com provide bookable servers, and why do you keep going on about things like brand new mods?

If you do setup a UT server its best to use a custom configuration with UCC.

SchizoidMan
10-08-2000, 12:57
Originally posted by embattle
http://www.BarrysWorld.com provide bookable servers, and why do you keep going on about things like brand new mods?

If you do setup a UT server its best to use a custom configuration with UCC.

Yes, I know that.

If you'd bothered to read my whole post, you'd see I'm talking about installing things onto a server that aren't already loaded, like new Mods, Maps, Skins...etc.

You can't do that with bookable clan servers, currently. Sure you can change maps / gametypes etc, but only to what's already setup on that box.

GameInferno are just starting a test scheme where a clan can rent a server monthly, and could do what they liked with it (in theory), but that's not quite there yet.

Why do I keep going on about brand new mods? Because that's the classic example of a situation where an individual's server can be very useful.

As I already posted, when the UT Rocket Arena Mod was released originally, everyone was pretty excited about it, and were waiting for the release date anxiously. It was released very late on Friday night (Pacific US time), so no US server admins had a chance to set it up immediately.

So on the Saturday morning I was able to download the mod very quickly, install it, test it, and get a server up and running.

You ask "what's the point?"

Well when the rest of the WP/GI UK UT community had downloaded it and installed it, I had a server up and running ready for them to play on. When you've been waiting for something like that, it's very frustrating waiting for the GSPs to get their fingers out. I think when my server went up, there were 4 others in the world.

Look, I'm not saying any more about this issue. If you can't see the value in be able to run your own server, then fine. It's a pointless discussion, because there is a place in the community for this kind of server, whether you agree or not. It's not a matter of opinion...it's fact.

embattle
10-08-2000, 13:11
I don't think you understand, well being stupid and all :P, he never mentioned any thing about running new mods etc.

I see do the point of running a server, even if it is rather pointless overall.

2bad4u
10-08-2000, 13:19
F u c k i n g donkey ^^^^^^^^^^

Calzor Suzay
10-08-2000, 14:16
Motion seconded :E ^^^^^^^^^^

Dave
10-08-2000, 14:29
Commonly its easier for an ADSL provider to use dunamic IP addressing. As far as I know there is only one ISP that offer static IP addressing for ADSL and that is demon internet (The UK's best!) (www.demon.net)

However demon ADSL is mainly for business use, so its only really any good if you have loadsa money to burn :)

Apart from the dynamic IP address there is no barrier to stop you hosting a game server. (Unless the ISP your with has terms and conditions other wise) For example most ISP ADSL proveders won't allow you to have a HTTP or FTP server running, and if found doing so they will disconnect you.

So better check with you ADSL ISP before doing so.

embattle
10-08-2000, 16:49
Sticks and stones my break my bones but 2 teenagers will not hurt me :P

Muttman
11-08-2000, 04:27
I didn't mean to cause an arguement here.

embattle, even though I didn't mention installing new mods/TC's doesn't mean that I will never install them, and I cant believe that just because I left it out and someone else mentions it you go on the attack.

As Schiz has pointed out waiting for servers running mods/TC's from GSP's is frustrating. For example the LazyMatrix mod for UT, no servers were running this for ages and I got really p1ssed off as I liked the mod.

p.s. Muttman: Just lemme know when you need any advice. You know by now that I don't know what I'm talking about, but I'll certainly do my best


I've known that for ages. :E

embattle
11-08-2000, 07:11
:cartman: