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Clipper
05-11-2000, 22:23
When I played CS earlier I was getting 60 fps no matter what was going on screen...

So I set my fps_max higher and it made no difference. I asked and someone said its my refresh rate which limits fps. Which is fair enuff as it is 60hz for 1024x768 therefore 60 fps...

But in Q3 for demo01 I get 80 fps in super high quality all the way to 120 for lower quality. So is Q3 lying or is it guessing?

-[Raven]-
05-11-2000, 23:06
Tbh, I'm not sure.

HL may realise that the refresh rate is 60hz, and stop itself rendering more than that, as theres no point.

Q3, being the graphical wiz it is, may ignore the refresh rate and render as much as pos, even though it'll only display 60 fps. So, technically the game would be rendering 60,70+ fps, but you'd only see 60.

Btw, can somebody with experience tell me theres even a slightly notable difference between 60 and 350 fps?
(350 is what the "pros" use ya see)

pah, for all I know, 60hz may not even limit your monitor to 60fps.

Skitzo
06-11-2000, 00:32
Try and disable vertical sync - I did that on my old TNT2 Ultra card and it unlocked the 60 fps maximum thing :)

Slide
06-11-2000, 02:53
The more frames your cpu+gfx card draw the faster the better. If you were in a real heavily situation in a game ie 10 players on screen, your 60fps benchmark may drop to 10 fps which to be honest ain't all that good when you are playing a 3D Imerrsive game. You want fluid gfx as oppose to a power point presentation. If however your benchmarks give you 350fps your fps in the same situation may only drop to 60fps which is more than adequate. Personally I don't like it when the fps drops below 30 as you lose the crisp clean fluid quality, that is eye candy, know what I mean !? ;)

Clipper
06-11-2000, 09:18
Playing CS last night my FPS never dropped below 60 no matter what. Even with multiple smoke grenades at back of Arab Streets it was still 60 fps so it isn't dropping at all so its fine I just wondered why it wouldnt do more when Q3 would.

Q3 has vertical sync off so therefore I'm guessing it can produce any amount of frames it wants and it'll display whatever it can. If HL vertical sync is locked then that would explain it :)

Cheers

Big D
06-11-2000, 09:52
Yeah that's right, don't know much about the game your playing but if you have any sync on at all then the program/game will try and limit the Frames to the optimal setting for your monitor, and so on.

X Cell
08-11-2000, 12:15
Arn't the fps in the Quake 2 engine limited by your rate and not just your maxfps?

I dunno I don't play the game, I'm just guessing :)

CDBlue
08-11-2000, 16:39
The rate setting is to tell the game how much data can be sent and received while playing online. The maxfps is what determined the fps in a game. The rate setting will help eliminate lag while playing online, but it will not determince the fps of the game.

In this case it IS the monitor's refresh rate, and the fact that you are playing a game with v-sync on which is why you cannot get higher than 60 fps (which is also your monitor's refresh rate).

If you want higher fps in those games, try upping the refresh rate of your monitor for that resolution and colour depth (if your monitor supports higher than 60 Hz for that setting). Or, you can try simply disabling v-sync within the game settings, that way the game can go higher than the refresh rate of the monitor. This can cause visual anomolies though, like tearing of the image (ie. the image seems to tear while you turn, or in other word half the screen seems to be off center from the other half while turning or other such movements)

-CDBlue

X Cell
08-11-2000, 20:32
As I said I do not play the game much, however I do play Quakeworld and the FPS is affected by the rate.

-[Raven]-
08-11-2000, 21:37
Your right, HL did used to have a relationship between the downstream data and the fps, but in a patch a while back they made them run independently of each other.