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phatb0y
29-11-2000, 19:35
Using SWAT 3 textures with a HL-based map yet?

Any scaling problems or anything?

ProdigyFox
29-11-2000, 21:24
afaik theres legal issues using textures from other games, thats why i think the cs team had to take out those rogue spear textures they used a while back.

I *think* you can use kingpin textures now though cause the company which created folded but was later restarted under a different name (therefore becoming a different company?).

xe-cute
30-11-2000, 06:19
If u can still buy kingpin in the shops somewhere then copyright laws will apply!

If its still for retail then someone owns it somewhere!

thats all i know!

But not sure if its still on release!

phatb0y
30-11-2000, 11:49
I'm not really bothered with legal issues. I'm just wondering if there are any technical problems when using them.

(The legal issues can be worked around easy enough.)

+Cadaver+
30-11-2000, 16:35
the legal issues don't count unless you're actually making money from the levels, which the majority of people won't.

As for the SWAT textures, haven't used them myself, but I can't imagine there'd be too many problems in using them with a HL map - the dimensions will prolly be bigger (if the SWAT engine supports higher than HL's 256*256, which I don't know), but the proportions will probably be about the same, so you should be able to resize them with the minimum of distortion.

I don't know though, that's just conjecture - if you want, you can email me (cadaver@planethalflife.com) a couple of the source images and I'll put them together into a useable HL .wad file.

[Edited by +Cadaver+ on 30-11-2000 at 03:47 PM]

ProdigyFox
02-12-2000, 11:02
as I recall someone did a SWAT3 wad for HL a while back, although I doubt the post would still be about (I *think* it was on the old CS mapping board), but at least its possible :)