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View Full Version : qe3radiant Gtk w/plugin 2.0 [patch fix]


rider
28-12-2000, 11:30
I'm using the above for Quake3: Arena. I'm a complete newbie for map design, but I'm really interested in doing something other than play it [:)].

I've created a test map. No problem there.
Infact, everything just works fine.

I create a map, I use GtkBuild 2.0 plugin [with patchfix to register the new .dll correctly] and then I can play the map just fine.

However, what I cannot understand is the light source part of the map build.

No matter what I do, where ever I put a "light" in the map [with a 300 or 150 setting], making absolutely sure it is IN the map room itself - I get a map that has no light source, but is removed of all it's light setting so it kind of looks like a bleached landscape.

I can only surmise that this means the light build is not working, even though a BSP file is created [when I use v-light, it can't find PRT? I don't see this in the manual].

However, I did check through the process, and sure enough, "1 light processed...".

So my light is there, but the map still looks like a bleached carpet.

Anyone help here?
I have a seriously powerful PC, so I don't think it's a memory problem [and besides, I use a .vbs script to free up memory anyway if it did].


RIDER

FunkySpider
05-01-2001, 12:09
how the hell do you use radient? :) I couldn't make head nor tail of it :)

FunkySpider
SHEPHARD'S BREAKOUT
COMMING SOON!

rider
23-01-2001, 16:11
is that a question or a statement?

so what do you use? house bricks and cement?