View Full Version : Discussion: League rules?
How many per side do you think is reasonable, and why?
What should the respawn delay be set to? Give reasons.
How long should each round last? And should the same map be played twice with clans swapping sides for each round?
Trevelyan
18-01-2001, 01:32
Between 6 and 8 per side, anything else could get too laggy and make a spawn bug worse.
Delay spawn about 6 seconds. 6 seconds isnt too long, and it should help prevent the spawn bug because everyone wont be spawning at once.
Each round should last 20 minutes (no reason, just a round wholesome number). The map should definatley be played twice to give each clan a fair shout. Maybe the map time should be reduced so that two maps could be fitted in. 20 minutes could be too long.
I'm talking about when the spawn bug is fixed :P. I personally think eight players is a good number - some of the maps are quite large, and with 6 it would certainly feel a bit quiet. As far as the spawn delay, I think a longer time of about 15 seconds would be required: to increase the 'value' of each life, and to give the victors of a mini-skirmish time to actually capitalise on their kills. As far as round time is concerned, I think 25 minutes per round maximum, possibly 20 (with 5 prematch when that is implemented in the future).
Trevelyan
18-01-2001, 01:56
Sounds good to me. I wasnt 100% sure if you were talking about when the known bugs were fixed or not.
Mabey in the league you have to play each time twice, this would enable each team to play their home/best map against all the opposition, so you can choose your home map and the oppositon have to play you on it, then the 2nd time you play them you play on their home/best map :E
Also yes i think about 15 seconds spawn time would be appropriate.
Time should be 20 mins a round with 5 mins prematch yes! , so u play only 1 map per game but you play 2 rounds, 1 Allies and 1 axis!
I definately think some sort of sniper limit as well, one per team.
In fact I think that for public server too, theres nothing worse than spawning to a game with 15 snipers. Especially oh omaha.
15 second respawn
set limits:
1 sniper in 8 players
1 heavy weapons guy in 8 players
1 assault trooper in 4 players
that way you get a good mix whilst keeping a realistic squad formation
TheVirus
18-01-2001, 09:54
/me agree's with nerdster..... altough 8 is to much I think... 6 will do fine IMO
why don't you just set a limit of 2 of each class per team with teams of 8?
I agree with nerdy.
I was playing as allies on omaha last night, there was only two of us storming the bunkers, the other 6 were floating around in the water with sniper rifles. as you can imagen it made it hard for us two once we got over the top of the cliff.
Round time about 20mins.
Maps whould be played twice in a kinda of home and away fashion similar to football leagues.
No need for the Map too be played in succession so the time doesnt need to be reduced.
Bert Raccoon
18-01-2001, 10:31
If you want a realistic squad then you need more than 1 assasult trooper
there not that good, why only one?
Bert Raccoon
18-01-2001, 10:31
Dent was I on that server with you?
I know a DA was on with me but I didnt know which one
a squad of 8 would give two ;)
I'm think most GI's were armed with rifles, be good to keep the mod league inline with history.
Bert Raccoon
18-01-2001, 10:36
Actually it depends on what you mean by realistic squad as there are many types of squad.
Rifle infantry would be made up of light infantry and the commander would have a thomson
Assault infantry on the other hand would have 4 sub machine gunners 1 heavy weapon ect ect
Hey wait a minute, its only a game
I'll shut up
I am against limiting classes in clan games. Surely it is the clan's choice as to which strategy they wish to adopt?
In the film Saving Private Ryan the squad, of I think 8 people, the sergeant had an assault weapon, there was also one sniper and one heavy everyone else was light. Just my observation whilst watching it yesterday. The clans should decide beforehand who will be which class (during their practises they can find out who are the best snipers, heavy gunners etc) this will prevent any ingame squabbling within the teams ranks :).
Like someone said earlier -
1 Sniper per 8
1 Heavy per 8
2 Assault per 8
Unlimited Light
8 vs 8 (not too small and not too big) I think would create interesting clan games and so I think this number should be used. Maybe a 10-15 second spawn rate. Clans should definately swap after a round has finished as each side in DoD has certain advantages over the other. A good balance is struck this way. Of course the teams can just agree beforehand whether they just want to play their favourite side twice in a row.
30 min games including a 5 min warm up time at the beginning (so 25 mins actual game time).
Right thats that.
1 Sniper per 8
1 Heavy per 8
2 Assault per 8
Unlimited Light
8 a side and the above for classes sounds good to me,i wouldn't mind 7 -a assault . For time i say around 10-15 secounds as it makes you play tactics and not just run for the flags.
Bert Raccoon
18-01-2001, 23:14
4 Assault
I see no reason to limit assault to 2
Originally posted by Torment
1 Sniper per 8
1 Heavy per 8
2 Assault per 8
Unlimited Light
This seems to be the most popular one atm and it looks pretty good...
/me mumbles about credit where it's due :P
Bert Raccoon
19-01-2001, 00:53
You're making a mistake by limiting assault
Im telling you
I don't think so, I think it makes it more realistic and harder for clan games, forcing the clan to use tactics and most of all your clan players will need more skill as the Light Inf rifle isn't as easy as the Sub-Machine gun.
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