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Smellfire~
26-01-2001, 19:30
hlcsg: Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


No idea... Give me a clue please? is it the amount of wads I'm using? not that many textures used actually in the map so kinda confused....

Leperous
26-01-2001, 20:13
You've got too many different textures :)

Download and use these compile tools instead, they'll let you use twice as many:
http://halflife.gamedesign.net/resources/zhlt.shtml

[Edited by Leperous on 26-01-2001 at 07:17 PM]

Smellfire~
26-01-2001, 22:00
Already usin it, and batch files to compile...

bugger.... sure I'm not usin any more than usual...have to chech.. bah!

goddam
26-01-2001, 23:37
Ran into this problem recently, and what a friggin' pain it proved to be :(

Anyway, as mentioned, Zoner's wotsits are the answer, but I never managed to get them to work properly until I downloaded the HLCC compiler "front end" from http://www.gracelessland.com

On it there's a feature that allows you to specify "the maximum texture memory limit" in kb. After reading up, it seems W/craft allows you 2048kb or so, but Zoner's, in conjunction with HLCC, allows you to increase that to 8192.

You can re-specify the limit solely with Zoner's, but I'm buggered if I ever managed it :)

Anyway, that'll solve the problem - good luck!

Confused (Q3F/CS)

:)

Leperous
28-01-2001, 14:29
Hmm 8Mb of textures... seems like overkill to me! Can't see why you'd need so many, anyway just having loads of different textures isn't always a Good Thing

e.g. http://www.planethalflife.com/complex/reviews/mp_bhs.shtm

goddam
28-01-2001, 23:40
A fair point, as your link suggests, but I ran into this problem very early on, and was only using 30 or so textures in total. Now I'm probably using double that and the kb count comes to 2070 or something. Perhaps when you rescale them they get recounted!! Oh well...

Confused (Q3F/CS)

eVilAsmo
31-01-2001, 21:35
hlcsg: Error: ParseEpar: token too long

(!)

/me claws at passing mapper's ankle's for help.

I'm thinking it may be because of some multimanagers... any confirmation?

Leperous
31-01-2001, 22:08
It usually indicates that you have a string that's too long in an entity (could be a name that's too long, or perhaps something to do with a game_text entity?)

If not, then it's something far more evil & has to do with file corruptions (reinstall WC)