View Full Version : Textured Lighting?
Smellfire~
28-01-2001, 03:06
Ok, whats the deal? Better than direct lighting?
How and where is a decent tutorial on it?
Read about 4 now and they just explian really about changin valve.rad to lights .rad which gives you loads more to chose from.
What they don't explain is how to use effectively and even the test maps look pants...
ideas please...
Gwil Da Skank Of TA
28-01-2001, 12:46
well, textured lighting is so you can achieve things like building the fixture from a brush - and then, give it an underside texture of +0~fif.... whatever, and it looks like a tube light
AND
you dont have to put an entity in.
The textured lights look so much better than point lights as point lights well....they......just dont look very good!!
im sure some people will post pics up to illustrate the point im trying to make.
ALSO, point lights are really only used for situations where you need an effect ( flicker, pulse ) or interaction with the light ( on / off )
:)
-[Raven]-
28-01-2001, 13:28
I've made entire maps that don't use a single point light entity, just texture lights. I'm sure most maps are like that, as it is much higher quality lighting.
Leperous
28-01-2001, 14:21
The only thing that entity lighting is good for is effects... you can make them flicker, turn on/off and whatnot.
Textured lighting is easier to use, and looks more realistic as the light is actually coming from somewhere (it looks tacky otherwise), plus you don't have to worry about setting directional arrows etc.
If you want to use textured lighting in your map, apply a texture that gives off light to a surface- see your lights.rad file for examples (e.g. the texture called "yellow" gives off yellow light)
[Edited by Leperous on 28-01-2001 at 01:39 PM]
Smellfire~
28-01-2001, 14:24
Common then, give me the gen please... So its better, so tell me how you use it...
Darth Divi
05-02-2001, 00:30
make a block and stick a texture that looks like a light on it :)
Smellfire~
05-02-2001, 00:44
I know that but every textured light ive ever seen in a map looks like pants no matter how good the effect is...
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