View Full Version : Current Known Bugs / Annoyances: Add More Here
Auto-Team is buggered
Vamp's can only attack upper body and head of slayer to kill
No TK punish <-- real boo-boo *
No Voting *
* can be added in later beta's
forgot some others lol, i'm drooling about playing it :P
Dangerman
11-02-2001, 13:48
not enuff weaps
i reckon slayers should get rocket launchers aswell :)
also maybe some variaty between the vamps...i mean they're the same
could one attack with claws and another attack with teef...teef means you get health back at the same time
I can't get the hang of swapping from gun to stake to finish off damn vamps......
....wha.......thats a problem with the player not the game you say??? Oh.....ok........ :cry:
*gone slaying*
some of the spots are impossible to get to for vamps when half competitent slayers are defending ;(
how about the vamps being able to climb walls?
They could go up quite slowly but silently :)
That would help solve the problem with the slayers camping at the top of the rope in church, and it would help with slayers camping in the turrets on the castle type level :)
no auto-team balance
vamp got a stake once
camping tarts in the towers
when a vamp is killed with a gun (eg. MP5) it is classed as dead, ok. but you can't suicide then :(
Dangerman
11-02-2001, 15:09
erm i was the one camping there
as far as i see its jsut sommat that levels the field...in open terrain, vamps win, in close combat vamps win, in distance combat slayers stand a chance...so camping is making it a distance combat
also its not impossible to kill a camper...load of times vamps rushed me up that ladder and killed me....okay most of the time they jumped off the roof, but still its possible.
as for the rope i can't go high enuff to be properly safe as the rope won't let me climb, it tries to chuck me off
oh yeah if vamps get to climb walls then i must insist on some falling damage for em, i go on that rope and if i move wrong then i fall and die, vamps climb most of the way up and just jump down to safety
The-Slayer
12-02-2001, 01:14
Me goes off to modify church map to stitch you camping hoes
:)
MWHAHAHAHAHAHAHAH
[BFTD]Slayer
Crowbarman
12-02-2001, 01:33
Hi all
few bugs
In graveyard i think
Its too dark
and i keep getting stuck in a vent
other bugs
when vamps get ressurected they sometimes get stuck in the floor :/
Just those for the time being :)
CBM
- Sometimes when vampires are knocked down, they ressurrect halfway in the ground.
- No option to rebind the team select in the key configuration.
Moving vampire corpse bug. Goes into spectator and let u move ur corpse about. Resurrect in floor bug. That castle level....I think a stairwell would be better than ladders (first time I played I walked off the edge to my death cause I was walking backwards thinking it was a stairwell:D
School map is nice, but could it be expanded a bit? Combat rarely takes place in the school, always on the roof or in the gym. Move the vamp spawn further back and keep the slayers where they are. Some of us find the vamp attack sound extreamly annoying:D Replaced it with some sword swiping sounds from another mod myself. Those evil laughs in castle, could something like that be made for the growl/secondary attack, cause they are way scarier:D
Oh, and that castle map is going for a black&white movie look isn't it? Theres a coloured texture at the bottom of the last ramp (kinda tunnel thing)
Now list of DEMANDS, not ideas, DEMANDS! from the people in #operamod who play VS:D
1) Vamps dont have torches (I asked them how they knew that, like, how many vampires have they met?:D) and should have some kinda night vision/IR vision.
2) Some use for the cross in meele combat, maybe a slow draining of health (like standing in acid or something)
3) More classes. Human classes with more weapons, and either vamps with different attributes (speed, jump height etc) or maybe branch out into other creatures of the night. Some people want a "blade" style slayer, I dunno, giving meele power to a slayer might throw things off a bit.
4) Vamp FOOT speed increased. Some of us find that if your toe to toe with a slayer, and he's backpedeling, and your running right at him swiping, you NEVER hit. Now if your that close a dive is just gonna take you right past him, and its annoying at times. I'm not sure whether this is down to footspeed or the connection.
5) Lag comp? Would that help with the vampires meele attacks? I think this would make the mod alot more tense, as it is most battles are rather messy afairs, if a vamp swoops down on you from the dark he should be able to kill you. And if you see a vamp coming right for you, you should be able to hit him. I hosted a game, and playing with 0 ping was a dream. You could actually hit the vampires in mid air etc. Oh, and if this happens, crossbow needs toned down. My suggestion would be to add locational damage and have a chestshot kill instantly.
I'll probably remember tons of things I'm meant to say later, and I'll definatly hang around these boards. Great mod guys;)
|4D|HaRd NuT
12-02-2001, 02:16
LOL, I picked up a stake once as a vamper and killed a slayer :P.
Was playin on a 8v8 server I think it was 8v8 and all the slayers would get killed from respawn kills need more respawn points.
Yeah, Asylum's spawn points are messed.
Wren-The-Buffy-Slayer
12-02-2001, 03:38
I think only the top half to kill makes perfect sense, and may not even be a bug. I mean when was the last time you've heard of someone dying instantly because of a slash to the legs or feet? Never, because it cant happen. Anywho an other I havent seen posted here yet is a really big one, after you die you can quickly change team(even to your current one) choose character and respawn .. in the same round! To tell you the truth I've abused this a couple times .. but only because it was 5 vamps against me and just one other. And also if you use this and respawn as a vamp you can get killed by any weapon normaly, funny to see a vamp slayed by a mp5 =) Also an other common bug for many mods is that the flashlight(if on when person dies) will stay on till the corpse dissapears. Any finaly, very rarely, I've seen a vamp with a stake .. dont know how this happens, but it does. Damn, vamp killing a slayer with a stake .. how ironic =) And to the person who thinks vamps should be faster on foot, I say NO thats what lunge is for! To catch up with them. Gawd, vamps being faster, last thing we need. Anywho .. thats all for now =)
Guess you play slayer mostly eh? Me too. Without lag slayers can easily dodge up to AND including 5 vamps given the space:D Its just, if they're right in ur face, and u backpedel, and they are running after u, they cant hit you, they're too close to effectively lunge, and I think if a vamp manages to get toe to toe with you he should be able to goddamned hit you even if your backing up.
Oh, and asylum.......CHRIST ALMIGHTY! I just noticed this in tonights game, people gibbing at spawn. But one time I gibbed well into the round, and it was soooo annoying, cause I'd just single handidly killed all but 1 of the 6 odd player vamp team. My teammates all died and people were changing names to "Just-let-them-kill-you" so I started trying to get one or two chasing me at a time. Then, in the medical room with the bed that has the curtain pulled round it, I was fighting the last vamp, he ended up on the other side of the room (I was near the door nearer the lift) and and he turns to run away BERT WAS KILLED BY WORLDSPAWN.
I really wanted to shut those "Just-let-them-kill-you" guys up to:(
Wren-The-Buffy-Slayer
12-02-2001, 03:50
I LOVE barricading the office in aslyum(two chairs places just right at each door), entire team in there and the vamps cant get in, and we can shoot through the doors to =). Really pisses them vamps off to =D
lol, didnt know u could do that. I moved off on my own early, back at our spawn there were corpses everywhere and 3 vamps. I got kinda lucky, one of them died from a shotgun shot! Didn't stake him, was running backwards down a corridor, he lunged, fired both barrels and he gibbed! But seriously, that worldspawn thing needs fixed, it cost me fame and glory! I've still boasted like a bicth to my mates in irc......but when the story ends "Then I exploded" it sorta puts a downer on the whole fighting the odds thing:D
Crowbarman
12-02-2001, 12:33
hehehe that was so funny i was watching bert kicking ass then he just died in the middle of the room !!
LOL WTF!!
CBM
RouteTwo
12-02-2001, 12:44
Ok, that's helpful guys.
Yes, you can re-enter a level if you die in the first 30 secs... I didn't know that that's when the vamps can be killed by normal guns, althuugh it serves them right for cheating I guess... Anyway, now I know when it happens I can fix it.
Getting stuck it floors - seems to be if vamp is downed while crouching, which is why it can happen when you are leaping (crouch jumping). I will look at that.
I think Asylum's spawn points are just too close and it kills everyone when there are a lot of players in the game - this will be sorted. Is it just Slayer spawn points though? I've seen all Vamps telefragging too.
Exploding in asylum - I've seen this before in HL if you get wedged in a certain width, worldspawn seems to kill you for no reason. I'll try and get the map fixed for this.
Erm, Vamps picking up stakes, I know how this is happening so that should be fixed too.
The upper body thing is not deliberate. I'll need to check this, but a claw should do 100% damage no matter where it hits?
Vamp speed is slightly faster than Slayers, but you lot are right, you can't seem to catch them when they leg it! Don't know if I want to change it 'cos vamps seem pretty mean mofo's at the moment. Not sure if they need even more of an advantage?
Don't camp in the office, it just winds people up! One of those doors or chairs might mysteriously disappear from the next version of asylum...
Routetwo.
Linasexual
12-02-2001, 13:17
lol, well... I can't think of too much more that you lot haven't already covered ^_^
100% damage wherever you hit? I think so!!!
It's hard enough to hit them with the claws sometimes (grrr) but if a creature that could probably pick up a car singlehandedly hits you in the legs, I don't think you'll be doing much fighting lol.
oh, and while I'm on that note, I've heard of PLENTY people dying from leg wounds; you have shock, blood loss and huge collection of other factors which make leg wounds just as fatal as any other wound.
as for the nightvision thing? Why don't you increase the light cone for the flashlight so it covers a much broader area and, if possible, get rid of the 'light halo' around the vamps when they use torches... I think that would be enough to satisfy most players ^_^
hmmm... maybe you could tweak the shotgun to do a tiny bit more damage at point-blank range but it's pretty good as it goes ^_^
serverside, things seem just slightly unstable, but hell, at least it runs ^_^
oh, and nice seeing you on the server RouteTwo, we're glad to host your mod lol A_A
just remembered one more. Where when you, a vamp, dies. sometimes you can run away when you'redead, so you can't get staked :)
Crowbarman
12-02-2001, 16:43
yea i have seen that , it sucks :/
CBM
bigfloppydonkeyd*ck
12-02-2001, 16:50
The bloody vampire's claws do NOT hit sometimes when they blatantly should. Radius and speed of attack definitely need to be improved. If that unbalances (which it won't cos they get owned at the moment) then give the slayers a better SMG - make it into a carbine.
NoooooooOoooooooooooooo, not big floppy donkey dick, is it Dangerman or Ferg taking the pee or is it another person :doom:
There was some talk about the levels being too dark.... i think they're fine, don't change them :)
I think vamps should have better vision in the dark... as thats where they spend most of their time, and also the slayers should have some sort of light, such as a torch with a small cone so it doesn't light up too much. This will make it quite hard for the slayers.... but i think it'll help develop more tactics, with the vamp hiding in the dark and the slayers trying to draw them out :)
Linasexual
12-02-2001, 18:10
BFDD is a different person, some1 lol
The two annoying things i noticed (Which have been mentioned before) Was
1.Getting shot whilst crouching or leaping and getting stuck in the floor, lying nice and prone to recieve a nice pointy stick to the chest area.
2.The claw attack is very hard to use, maybe lag comp would help, maybe a better range..
Anyway, great game.
guardian_owl
13-02-2001, 05:08
use clip brushes not transparent walls along the tops of the outer walls of church, I mean come on!
Yes increase the brightness on the map, it just isn't fun having to turn up my monitor brightness just to see 5 feet in front of me. Disable "drop" command, it causes a lot of problems. when a player switches classes strip them of weapons not just ammo, you can do it right so that Molly can have 8 shotgun rounds, or father D can have one crossbow stake, or even get vampire clases :P. Give credit where credit is due on models, skinners, sound artists, texture artists, skybox astists, etc (and please don't insult my inteligance by stating that there all done by people in the credits of your site because they aren't). Disable changing models through console, it allows people to look like a friendly player and kill you. Balance the gameplay, its very hard to play as a slayer, especially if your ping isn't low or the vampires ping is low. On way to balance it up would be to either decrease the rate of fire of the claws, or force a player to press fire each time they want to swing. Please fix the site so that it loads properly in Netscape, we're not all slaves to Microsoft ;). Give the option to play without round play: For people like me who aren't that good at slayer but are forced to play them cause everyone wants to be vampire, it'd be nice to have the option to just play non-round-based team DM. If none of the team-specific spawn points are present, allow players to spawn on regular DM spawn points so you can play VS on HLDM maps.
Seriously guys you could have benefited from some more thorough beta-testing, a lot of these errors are pretty glaring and many people (such as myself) found on the spot.
Whenever I point out this fact people seem to get all defensive and say "will it's still pretty good for a beta 1" granted yes, it is, but still doesn't change the facts, these were errors that were forceable and should have been spotted before a first release. Please don't perceive this as flaming, I just get very mad on occasion.
And as my only suggestion for things to add, a "Last Slayer Standing" gameplay. Everyone is a slayer except for one random player which spawns as a vampire (this would work best is slayers didn't spawn together). When a slayer is killed by the vampire he falls like a vampire and is ressurected as a vampire. While initially down a slayer can stake them before they change to vampire and "save their soul from damnation". If the fallen slayer rises (he rises with full health) he joins the ranks of the vampires. The game is over when the last slayer dies or all the vampires are dead. It's similar to the "last man standing" gameplay from Aliens vs. Predator.
Thank you, and good night.
wow, fantastic post m8 :)
I like the last idea, sounds excellent :)
*goes to point routetwo over here*
The-Slayer
13-02-2001, 12:48
Lo Owl m8, i was just curious how you could tell i used
invisable walls???
i am brightening the map up too m8 by the way,
[BFTDSlayer
RouteTwo
13-02-2001, 12:56
Well I'll say it again, apart from skies and some textures, everything in the mod was done by the people credited on the website. So err, don't insult my intelligence you cheeky ****!
Routetwo.
hehehehehe :)
And guys... stikky said hes going to see *if* gameplay have enough space for a vs server next week now ;(
bigfloppydonkeyd*ck
13-02-2001, 15:37
Yes, I am a real person, I've seen a lot of you guys in our University server.
I totally disagree with the people who say the slayers get wasted all the time. The vampire claws hardly ever hit; a good slayer can take out up to 5 vamps in an open area or a very enclosed area where the vamp can't leap. I know the vamps are slightly faster but the slayers can easily avoid their attacks by simply running backwards- WTF? how can a human run backwards as fast as a vampirwe runs forwards?
As I said before, I'd like to see the claws on the vampires work when you hold down the attack, either that or the claws "hit box" extends more to the side because at the moment it just seems to hit dead in the center of the screen. And, of course, to have the vampires able to run forwards faster than the slayers can run backwards.
Give the slayers slightly more powerful weapons as well, to balance out.
hehe. Yeah, things needtobe done likethose things :)
Linasexual
13-02-2001, 18:42
I don't know if anybody mentioned this, but the 'running corpse' bug seems to be triggered by shooting a downed vamp (I've only seen it done with the MP5 so far, but it might apply to other weapons)
A lethal variant of the moving corpse is the 'head teleport' one, this happens if the slayers stand over the body and crouch to stake them; the vamp's corpse appears on their heads lol.
It's actually put some players off staking vamps with anything other than a crossbow o_O
Also, It'd be nice if the double blast from the shotgun knocked the vamps away from you if they were in mid-leap and you hit them square on... it's annoying when you hit them with the full shot, they don't die and you get killed as they land on you... anyway *shrugs* just a suggestion.
Originally posted by Linasexual
I don't know if anybody mentioned this, but the 'running corpse' bug seems to be triggered by shooting a downed vamp (I've only seen it done with the MP5 so far, but it might apply to other weapons)
I've seen it with the shotgun unfortunaely :/
Originally posted by Linasexual
A lethal variant of the moving corpse is the 'head teleport' one, this happens if the slayers stand over the body and crouch to stake them; the vamp's corpse appears on their heads lol.
It's actually put some players off staking vamps with anything other than a crossbow o_O
soo funny lol
Originally posted by Linasexual
Also, It'd be nice if the double blast from the shotgun knocked the vamps away from you if they were in mid-leap and you hit them square on... it's annoying when you hit them with the full shot, they don't die and you get killed as they land on you... anyway *shrugs* just a suggestion.
It does... well, i think, it does when they just jump up anyway
guardian_owl
13-02-2001, 23:22
Well please credit those texture artist and skybox artists somewhere and in the future ask or at least inform a person that you are planning to use their material, it'd be a nice courtesy. That's how I originally found out about the mod, so I was kind of going in with mixed feelings.
The reason I know you used invisible walls in church is for one, they appear bright blue in Software Mode :P, and two, if you fire your gun at the sky box in any other display modes, it leaves bullets holes hovering in mid-air, and that just looks odd.
And isn't there another way up onto the roof of church on the side of the building somewhere? And I've seen people make the jump from the roof up to the bell tower window (even though there is no bell in the tower ;)) so don't say the rope is the only way for vamps to pursue slayers.
Oh, also, another little error (please don't take any of these personally) but to be accurate in time-space, on one side of the stain glass windows (most likely the outside) the texture needs to be flipped so that the backside of the glass is a mirror image of front, not a 180 degree translation as the image isn't printed on both sides, otherwise light wouldn't pass through. (I'm a beta-tester at heart so that's why I spot all these little things)
Ok, idea for alt-fire of stake with crucifix. Secondary fire swings the crucifix instead of the stake, rate of fire is slightly less than that of the the stake. When hit by the crucifix the vampire is weakened/poisoned by the power of God and is knocked back. Basically it's like medicing an enemy in TFC. However, unlike TFC, the "poison" doesn't fully kill you, it's a knockdown. Then the vampire rises with normal 30 health (if he isn't staked that is) and fights on. It just seems a shame that the cross doesn't protect you in some manner, this way it does.
Linasexual
14-02-2001, 13:37
lol, there's a drainpipe on the right-hand side of the church (assuming your facing from the slayers spawn point)
ooh...
/me waves
ok ideas:
vamp mods:
Vamps climbing walls :D
Vamps silent running
2 slashes needed to kill a slayer rather than one
pressing your "use" key right up behind a live slayer lets you feed off them while they're alive - slayer loses the health as the vamp gains it, plus it'd be bloody funny :D
change the vamp hands :|
Slayer mods:
A vamp getting within a certain distance of a slayer holding a cross should take damage (unless behind the slayer).
Big water pistols filled with holy water? :D
Bug fix:
disable bloody pausing :furious:
I'll prolly think of more soon :)
The-Slayer
14-02-2001, 17:35
ok i'll fix the sky boxes, cheers for that, :)
the tower did have a bell in it to start with but it had to go due to r_speeds,
God knows how you spotted the window thing..a little over the top there perhaps?
[BFTD]Slayer
Crowbarman
14-02-2001, 21:34
just had another anoying bug
killing vamps with shotguns and mp5's
what are they holy bullets :p
CBM
I've never seen that one.....
I'm backpedeling down a corridor in asylum, weakened vamp lunges at me, double shotgun blast JUST before he reached me, right in the chest, I'd say everypellet hit......GIBBED!:D
Someone said maybe I hit him in the heart, lol
guardian_owl
15-02-2001, 00:38
There bullets from a blessed weapon, that's how it weakens them, umm I guess. :)
If you wish to know how, I have a knack for spotting errors. I've been a consistent beta tester of CS, TFC, and a few DM maps over at the Department of Engineering for over a year (http://doe.lowlife.com/halflife/) and stil participate in playtests of TFC maps when they are run. Currently I do internal beta-testing for the WTF? mapping clan which I am also a member of (check out http://wtf.game-edit.com for maps released by the clan) and am an alpha tester of maps and code for the HL mod Judgement (http://justicedepartment.co.uk/). It going to be some fraggingly good DM fun, so come on over if you get a little bored of round-based team-deathmatch (pardon the pimpage on another mod's forums ;)).
I've been given the nickname "King of Breaking Stuff" by my peers and all is that how I pick up on the little things rather easily. That and you got to do something to pass the time while dead between rounds :).
bigfloppydonkeyd*ck
15-02-2001, 12:13
Shotguns and MP5s can kill vampires if they have used the respawn thing where you can respawn after being killed under certain circumstances - then the vamps can be killed with conventional weapons
Here are a few bugs that I've noticed that I havn't seen mentioned.
1. Team/Class change key assignments.
In alot of the other mods ( CS,TF,etc ) you can assign
a key to change what team your on and what class you are.
Not having this makes it hard for people to change teams
without having to reconnect to the server in order to
balance the teams.
2. MOTD (Message of the day) screws up the game.
I tried adding a MOTD to my new VS dedicated Linux server
and found that when a player joins the server it displays
both the MOTD and the team selection screen on top of
eachother. As soon as you click <OK> on the MOTD both
the MOTD screen and the team selection screen disappear.
You end up stuck in limbo not being able to choose a team
3. Linux Server Install boo boo.
If you install the linux port of VS it won't run. It
comes back and complains that the "vs.wad" couldn't be
found in the /valve directory. This is because the
vs.wad needs to be renamed. The file is in your
/vs directory but is named vs.WAD where the "WAD" is in
caps, this is what screws up the game. You need to
rename the file vs.wad so that the "wad" part is in lower
case.
But overall this mod has great potential if treated correctly. People who look to this mod to be like Counter Stike should just go play Counter Strike. It needs to have that dark sinister feel to it, sticking to the traditional vampire abilities and slayer weapons will make the mod a winner. Also the level design is very important, keeping do old run down buildings and spooky grave yards keeps the mood going. So far the best level, as far as "feel" goes is the castle. Having all the grapics in black and white really gives it that "monster movie" kinda feel, nice job on that. Just try and think to yourselves Castlevenia + Bram Stokers Dracula = Awsome Vampire Slayer Mod.
Ok that's my 2 cents, My dedicate server address for Vampire Slayer is 204.130.224.19:27016
It would be nice to have tfc style weapons selection. Where you push one button and the weapon appears without having to use a menu system. The crossbow/machinegun, shotgun/machinegun should be assigned different keys, and the stake should also be a one key retrieval weapon. The team selection GUI also needs an overhaul, including autoteaming.
RouteTwo
15-02-2001, 16:39
It seems quite promising to me that, although there are a lot of bugs in it, you people still seem to like it. So I am going to do my best to sort them out as quickly as possible. We will also be tweaking the existing maps to try and get them playing a bit better too.
The change team key is fixed on 'Enter'. I didn't think this would be a problem for anyone?
I don't know what went wrong with autoteam, it was working on my lan before the release.
Glad you like castle, the black and white idea was one I wanted to try out, castle was really just a test to see if it would work. Also, have you found the trap door in castle? It's wooden but because it's grey it's hard to see on the floor... And for a scary experience, walk (or leap) all the way round to the back of the castle...
Routetwo.
Linasexual
15-02-2001, 17:24
lol, I've not seen the back of the castle, but I've pushed many a slayer onto that trapdoor hehe ^_^
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