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MUNKYFUNK
13-02-2001, 13:43
From Sunday:-GameStar Chat Report
11:59 | by Scrozzy

For once I won't ramble, and I'll cut to the chase. GameStar's community chat featuring Lionhead's Peter Molyneux and Georg Backer was a success.

I was lucky to get a front row seat, and despite the mainly German crowd's best intentions of asking "When is B&W 2 coming out?" and "Is this game any good?" (only said in German, of course), there were some excellent questions, and I've sifted through the whole log, and I present you guys with this summary:

Villagers can walk a little way into the water, as can your creature, but never into the really deep stuff.
German version hasn't been cut/modified.
There is a skirmish mode. Take your creature into a battle against the computer at any time.
Each creature has special fighting moves accessed via gestures.
Peter Molyneux hinted that there may well be hidden gesture symbols.
A cooperative game can consist of 4 players per team in a world with a maximum of 16 players.
Lionhead are considering an addon for Black & White whereby you can talk to your creature with a microphone.
There will eventually be downloadable missions.
There is a miracle in the game where you can turn your creature invisible.
If the game sells well, then there will be an SDK for programmers.
Getting a new creature can be done by winning multiplayer games and earning credits which will let you buy a different creature.
Peter Molyneux hopes for a Linux version, but first they must find a publisher.
11 known bugs remaining to be dealt with!
The multiplayer system works by there not actually being a need for dedicated servers a la Q3A and HL.
Creature skills vary, e.g. a cow creature is not as good as a tiger at fighting, but a cow would be more attentive towards villagers.
Relatively speaking, a creature can grow to 100 metres tall, and a fully grown creature is roughly 8 times more powerful than the weakest creature.
At the time of writing, Lionhead had been working on the game for 2 years, 11 months, 3 weeks, 4 days, 8 hours, 51 minutes and 12 seconds.
There is no limit to what a creature can learn.
World-wide release in 15 different languages.
The 3D engine is mostly limited by one's graphics card, and not as much the CPU.
Each villager is made up of 20 to 200 polygons depending on distance from camera angle.
Lionhead will eventually launch a special site where people can vote on things, such as what Lionhead should do next, e.g. develop level editor, creature editor ...
Peter Molyneux's creature is called Fred (Probably no relation to Limp Bizkit/Fred Durst ... We hope).
The Lionhead team is made up of 23 people.
Creatures have natural abilities, e.g. ape is more intelligent, tiger is more aggressive, but it's balanced so it's fair.