The Larch
03-03-2001, 12:41
Every time you open a games magazine these days you find, in huge red letters, the genre of a game plastered over the top of a review. I've only just noticed Sar's thread about which genre Black&White fits into, and that brought a bit of a wry smile to my face as I've been thinking quite a bit about this.
In my opinion Black&White cannot be catalogued as belonging to any single genre... but the reason I've given this it's own thread is the reason for this fact:
Are games today lacking innovation and originality?
I've been thinking back to the good 'ol days of my Amiga 1200 when every new game I bought beared little resemblence to any other game - Railroad Tycoon was the first game I ever bought, civilisation had a totally different focus as did simcity, lord of the realms etc - you could claim them all to be management games yet each was fundamentally different and offered a completely new experience.
Flash forward a decade.
Halflife is Doom with 3d Graphics and a slightly different setting. Tomb Raider 456 wows the media with increasingly large breasts, while a multitude of 3rd person clones such as Severance or the Indy game embody essentially exactly the same experience with different graphics. Homeworld, Earth2150, Ground Control, Red Alert2 (etc etc etc etc etc) all exactly the same but with different graphics and minor gameplay changes.
Today the fundamentals are all the same, the differences between games purely cosmetic.
Enter Peter Molyneoux - ThemePark, Syndicate, Dungeon Keeper and Populous firmly under his belt. All utterly peerless, original concepts. And what is this he's holding? Why it's Black&White, the first game in years which is not a derivative of already existing design parameters for a PC game.
Suddenly people become confused - "This game is not a sequel, how strange! What genre can we classify this as?" they ask, not realising that it does not conform to a preset structure as every game for the past 4 years (with very few exceptions) has.
To my mind Black&White is stunning simply because no other developer even attempts to innovate anymore. Does it seem grander in a peerless environment than it actually is? Or am I mistaken to cast such a cynical eye over the games industry as a whole?
Can anybody point to a recent game which has completely changed the way we perceive a particular genre? Or created a new genre?
Tell me because I want to play it while I wait for Black&White to come out.
In my opinion Black&White cannot be catalogued as belonging to any single genre... but the reason I've given this it's own thread is the reason for this fact:
Are games today lacking innovation and originality?
I've been thinking back to the good 'ol days of my Amiga 1200 when every new game I bought beared little resemblence to any other game - Railroad Tycoon was the first game I ever bought, civilisation had a totally different focus as did simcity, lord of the realms etc - you could claim them all to be management games yet each was fundamentally different and offered a completely new experience.
Flash forward a decade.
Halflife is Doom with 3d Graphics and a slightly different setting. Tomb Raider 456 wows the media with increasingly large breasts, while a multitude of 3rd person clones such as Severance or the Indy game embody essentially exactly the same experience with different graphics. Homeworld, Earth2150, Ground Control, Red Alert2 (etc etc etc etc etc) all exactly the same but with different graphics and minor gameplay changes.
Today the fundamentals are all the same, the differences between games purely cosmetic.
Enter Peter Molyneoux - ThemePark, Syndicate, Dungeon Keeper and Populous firmly under his belt. All utterly peerless, original concepts. And what is this he's holding? Why it's Black&White, the first game in years which is not a derivative of already existing design parameters for a PC game.
Suddenly people become confused - "This game is not a sequel, how strange! What genre can we classify this as?" they ask, not realising that it does not conform to a preset structure as every game for the past 4 years (with very few exceptions) has.
To my mind Black&White is stunning simply because no other developer even attempts to innovate anymore. Does it seem grander in a peerless environment than it actually is? Or am I mistaken to cast such a cynical eye over the games industry as a whole?
Can anybody point to a recent game which has completely changed the way we perceive a particular genre? Or created a new genre?
Tell me because I want to play it while I wait for Black&White to come out.