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View Full Version : How Different From Existing MMORPGs?


GrimBlade2K
24-06-2001, 00:01
The idea of the (deep breath) Massively Multiplayer Online RPG has always appealed...but so far, I've been seriously disenchanted by both Ultima Online and Asheron's Call, more for reasons of boredom than anything...in both, they started off so repetetively (I simply couldn't be bothered with weeks of log chopping in UO).

What I want to know is: how different is Anarchy Online from those games in both structure and interest level?

Izzeh
24-06-2001, 16:53
Well I havent played any other mmrpgs due to phone bill issues and this is the first one coming out since I got ADSL :E

From what I have heard from some other people on the official AO forum is that its sorta like Everquest 3, in space and totally redesigned.

...

A bit vague but from what I have seen of everquest sorta true.

You dont build stats by repetitive actions like in most other mmrpgs so no wood chopping to build up strength, you spend the 4,000 ability points you get each level to build up your stats, you can also use implants, special items and nano programs to improve stats ;)

Unfortunately the only way of gaining experience points at the moment seems to be killing things which may put the trader and beurocrat classes at a disadvantage (you can also gain exp doing missions but its a stupidly small amount of exp, ya do the missions for the rewards :E).

Its a good game but they will need to add some things to keep it iteresting for 4 years, I have noticed a few things happening in the beta recently though like official announcements in the town saying that enhancing chemicals had been released into the citys air to assist the loyal followers of the clan or summink like that upon which lots of people got free random nano (magic) buffs cast on them, it did add a bit of variety and was nice to see that there seemed to actually be people ruling the city, as long as they keep that going it will be cool :)