View Full Version : Class limits on specific maps
Well after just coming off playing as an Allie on Avalanche, and errr SPAM FFS sums it up.
I think the Axis had around 4/5 Grenadiers who were constantly spamming their grens at cap point 3 and down the hill towards where 90% of the Allies spawn.
Is it possible to allocate class limits on a specific map basis?
Avalanche,Dog1 and Overlord spring to mind as maps which require class limits to be looked at.
i think that the Grenadiers should be limited to 2 maximum on these maps this would force ppl to use the Unteroffizier which is way underused on any map.
All the Kar whores will probably say "no", but i think most ppl feel that they are way to accurate and powerfull on some maps, causing very frustrating games for some.
lopl you prolyl on bout me
but hey, since i dont have a clue which maps are called what, and half the time i justt try and hied as a machine gun man
me is n00b
:D
Sounds like a good idear to me . I know that the blueyonder servers dont allow sniper on the axias on the dog1 , wich i think is another good idear .
and we also need to limit the mg's on maps like schwewewewez
:D
Briggerz
23-02-2002, 22:15
Originally posted by Tj_jam
I know that the blueyonder servers dont allow sniper on the axias on the dog1 , wich i think is another good idear .
i dont agree, i think they should have 2 snipers max and at least 1.
on beach maps i think allies shouldnt be allowed snipers.
do you really think any allied soldier had the chance to dig in and setup a position to snipe the germans on d-day?
i think not.
having axis light set to 2 on avalanche is a good idea though.
Originally posted by Tj_jam
Sounds like a good idear to me . I know that the blueyonder servers dont allow sniper on the axias on the dog1 , wich i think is another good idear .
im afraid your wrong at the moment we are not useing the specific defaults that came with the map which is dont allow the sniper on dog1 for axis but instead have it as 1 sniper per team
the map plays better when axis dont have a sniper though since allies get up the cliffs more.
it is posible to have map specific classes most of the maps came with a setup of that
Averlanch is a biast map to the axis allies have 1 exit while axis have 3 which is unfair it seem unfinished map with faults that let one greande near the allies last flag kill every one in the spawn rooms which is stupid ;(
The map needs to be revised to allow allies to climb up the window near there first flag so giveing them a coverd way rahter than going round the corner into mg and other fire which is hard to avoid.
that map anyway is more suidted to the automatic weapons i found the greanes are a plus for the lights but thats it and if they spamm its a waste. Throwing 4 grenades just to get 1 person kind fo a waste when one good gren could get 3.
briggerz btw the allies sniper is meant to be for going up top on the cliffs and getting rid of the mg covering the ways up the sniper on allies is the best counter to the nme mg
yes it might not seem right but the map does play better with the defaul settings
The way i see it each team should get 1 sniper and 2 mgs . That way it even and make for the best games thats what I think anway.
As for the bech maps , I think at the moment befor the new patch the beach maps play alot better without axis sniper as this gives allies a chance to get up the beach . What u have to rember with the kar rifle and mg , do the axis realy need a sniper ??? I find it easiyer to snipe with the kar :P . I may well chnage my mind after the wepones have been sorted.
Briggerz i can c what ur saying and i agree that the allias would not sit on the beach sniping . But if the take out water sniping i think ull find more snipers making there way up the beach . Coz at the moment the morters dont land in the water and the watersniper are safe.
what u all said about avalanche is deff right set axis light to 2
Intron there is a way to get into that build buy crossing over the arch way u see above the first flag . If u dont know where i mean i can show u on a srever or explain the rout to u ;)
What i think every1 need to rember there is a BIG diffrence between making a game relistic and a game beeing playable ;)
p.s. i dont think ever made post this big :rolleyes:
Briggerz
24-02-2002, 13:52
Originally posted by Intron
The map needs to be revised to allow allies to climb up the window near there first flag so giveing them a coverd way rahter than going round the corner into mg and other fire which is hard to avoid.
hey int, you can get up there without going in the main door on the corner.
you have to go into the building opposite jump onto the thing that goes across the way below, up onto the roof then in through a window. :)
Originally posted by Tj_jam
Briggerz i can c what ur saying and i agree that the allias would not sit on the beach sniping . But if the take out water sniping i think ull find more snipers making there way up the beach . Coz at the moment the morters dont land in the water and the watersniper are safe.
if they take out water snipers it still wont sort the problem.
in my experience water snipers are not much of a problem, dog1 has a good system in washing the players ashore anyway.
the main problem are snipers who stay on the landing craft, or lie on the wooden slopey things, when they get on them you cannot see them at all.
If the allies aren't allowed snipers how the fack are they meant to get up the beech without being ripped apart? That beach landing map that isn't dog doesn't even let the allies in the bunkers so sniping is pretty much the only way to get rid of enemy snipers.
Point 1. Avalance has more than one exit for the allies - you can go up the main path, over the bridge and into the building that many snipe from, or through a window that is above cap point 2 - exactly the same number as the axis have, doing exactly the same things. Its balanced - but not many people know where the routes are for allies.
Point 2. No Snipers for axis on beach maps is a silly thing to do imo - simply because its the kar that has the bigger shot power, and the better accuracy (funnily enough) - people asking for no snipers on axis are still living in 1.3 world.
Point 3. You still have water snipers - its REALLY annoying - as they are totally underwater and would have drowned in real life. I think 1 sniper for axis and allies and 2 MG's.
Point 4. The biggest problem for beach maps is that everyone except 1 or 2 people lie in the water trying to snipe with the m1 or the MG and it does not work. The best (and quickest) way to win the map is to get a bunch of people under a bunker, lob some grens up and attack together - getting one person to draw fire whilst others either lob grens or counter attack the positions.
dod 2.0 is too good a game for some people requiring a large amount of teamwork which many people just dont want to provide. Like on thunder - you are stood on the tank waiting to cap, when the mincer on your team who has just joined you decides to leave to you set up a camping site in the building.
I am all for class limits - but more for limiting the axis light infantry as he has 3 grens and the most accurate rifle in the game. I think you should have a limit of 1 or 2 light inf on both teams, no limits on sgt class, 1 sniper on each team, 2 mg's on each team, and 1 or 2 support class on each team.
Originally posted by Skunk
If the allies aren't allowed snipers how the fack are they meant to get up the beech without being ripped apart? That beach landing map that isn't dog doesn't even let the allies in the bunkers so sniping is pretty much the only way to get rid of enemy snipers.
Yes I think you should be able to clear them out as you could on 1.3 - only problem you get is allies lying in the bunkers waiting for axis to arrive - but on 2.0 you should be allowed in.
Interloper
25-02-2002, 00:41
No, I'm not a Kar wh0re :)
But I don't think there should be a limit on Grenadiers on any map - since they were the mainstay of the german army - as the basic rifleman was to the allies.
Anything 'else' could be feasibly limited - especially heavy machines guns and snipers.
I also think that without a sniper on Overlord or Dog1 the allies would be slaughtered quite badly - it's a necessary evil to prevent a game turning into the online equivalent of Omaha beach - and despite that being realistic it's no fun for those on the receiving end.
:)
Linxeffect
25-02-2002, 02:40
whatever it is, I think WP servers definitely need to set a limit of 2 MGs at most, and also make it more even by allowing allies to have 2 MG instead of just one....:rolling:
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.