Kiwi
17-08-2002, 16:03
Having spent the best part of the day downloading ooogleh2 heralded as this summers new black I was MGHTY dissapointed when I finally managed to get into a game.
"warning connection problem" was the flashy thing that grabbged my attention, at 900 ping I could see why.
Having persevered my ping slowly dropped to 40, however I was still getting dejavu lag, where I would do a movement, it would jump back, have to do the movement again, and again and again.
Sniping was impossible, i'd zoom in, it would zoom out, i'd zoom in, it would zoom out - you get the idea.
For a company critised for really appauling netcode in Codename Eagle, the games popularity only occured when it could be played on a LAN. Having had a history of problems, you would have thought it would be top of the list when creating new game.
LIST OF THINGS TO DO IN NEW GAME
1. sort netcode out
2. make game
3. release game
or something.
But no, it seems they have surgically removed the old netcode, and built a new game around it.
WHY?
EA are not stranger to online games, MoH:AA had decent enough netcode that allowed online play, however if they plan to release BF1942 as a multiplayer title with the netcode contained in the demo, well I'm pretty sure we have just found ourselves a new LAN-ONLY game, courtesy of the creators of the last and possibly only LAN-ONLY classic.
shame.
"warning connection problem" was the flashy thing that grabbged my attention, at 900 ping I could see why.
Having persevered my ping slowly dropped to 40, however I was still getting dejavu lag, where I would do a movement, it would jump back, have to do the movement again, and again and again.
Sniping was impossible, i'd zoom in, it would zoom out, i'd zoom in, it would zoom out - you get the idea.
For a company critised for really appauling netcode in Codename Eagle, the games popularity only occured when it could be played on a LAN. Having had a history of problems, you would have thought it would be top of the list when creating new game.
LIST OF THINGS TO DO IN NEW GAME
1. sort netcode out
2. make game
3. release game
or something.
But no, it seems they have surgically removed the old netcode, and built a new game around it.
WHY?
EA are not stranger to online games, MoH:AA had decent enough netcode that allowed online play, however if they plan to release BF1942 as a multiplayer title with the netcode contained in the demo, well I'm pretty sure we have just found ourselves a new LAN-ONLY game, courtesy of the creators of the last and possibly only LAN-ONLY classic.
shame.