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View Full Version : Random Ramblings of a disgruntled downloadee


Kiwi
17-08-2002, 16:03
Having spent the best part of the day downloading ooogleh2 heralded as this summers new black I was MGHTY dissapointed when I finally managed to get into a game.

"warning connection problem" was the flashy thing that grabbged my attention, at 900 ping I could see why.

Having persevered my ping slowly dropped to 40, however I was still getting dejavu lag, where I would do a movement, it would jump back, have to do the movement again, and again and again.

Sniping was impossible, i'd zoom in, it would zoom out, i'd zoom in, it would zoom out - you get the idea.

For a company critised for really appauling netcode in Codename Eagle, the games popularity only occured when it could be played on a LAN. Having had a history of problems, you would have thought it would be top of the list when creating new game.

LIST OF THINGS TO DO IN NEW GAME

1. sort netcode out
2. make game
3. release game

or something.

But no, it seems they have surgically removed the old netcode, and built a new game around it.

WHY?

EA are not stranger to online games, MoH:AA had decent enough netcode that allowed online play, however if they plan to release BF1942 as a multiplayer title with the netcode contained in the demo, well I'm pretty sure we have just found ourselves a new LAN-ONLY game, courtesy of the creators of the last and possibly only LAN-ONLY classic.

shame.

mr_grumpy_man
17-08-2002, 16:10
Razz has said in another thread that the servers are about as stable as a warmed up ice lolly... there's also the problem that 95% of the servers which turn up on the in-game browser are ones people are running from their own machines. The problem being:

a) They aren't dedicated.
b) They're supposedly 32 player, but they're being run on cable/adsl.
c) They're naff machines.

This is a serious problem that could well put off a lot of people who don't know any better.

Not only that, but the map in the demo - while great if theres more than a dozen of you playing - isn't particularly interesting if there's only 3-a-side.

Kiwi
17-08-2002, 17:01
I played on the WP server, and it was henous

Reality
17-08-2002, 17:07
MoH:AA had decent enough netcode

Was dodgy along with the rest of the MP elements - why I run a website for that game is beyond me...

Most servers are being hammered at the moment - when the moh demo came out finding a server was next to impossible, it was the same with renagade when that was released.

Haven't played it online yet, hopefully in a few days things'll settle down.

Razz is there anyway to stop the server registering on gamespy? If there is think about stopping it and just making the IP avaliable via these forums in an announcement or something. Might help a bit and would mean more chance of getting on the thing....

Briggerz
17-08-2002, 17:21
someone suggested locking the server and posting the password on these forums, if that is possible.

Reality
17-08-2002, 17:28
be better than it is now but it'd still have half the online planet pinging the server though..

Kiwi
17-08-2002, 17:40
cover it in tinfoil and bury it. :D

mr_grumpy_man
17-08-2002, 21:08
Originally posted by Kiwi
I played on the WP server, and it was henous

pwned :{

Nice to see Gamesprout putting another potentially excellent MP game at risk again... I really enjoyed the MP demo of Renegade (not nearly as much as I've enjoyed this tho!) but found the trial of searching for a half-decent server to be too frustrating for me to be arsed with it really.

Reality
17-08-2002, 21:20
anyone mine if I go of on a rant about EA being w*****s and seperating game and query ports... AGAIN in a game :/

Nice to see they listened to all the complaints that surrounded that decission with moh:aa

morons :(

Briggerz
17-08-2002, 21:35
/me pretends to understand what Reality was going on about

yeah mate i agree :)

/me wanders off looking puzzled

:P

Reality
17-08-2002, 22:18
twas a geeky rant - ignore me :)

mr_grumpy_man
17-08-2002, 22:58
Thats our Reality, a reeky gant :D

Razz
17-08-2002, 23:50
I could make the server password protected but then all of five people from these forums would play on it and it'd be empty 24/7.

The server itself is buggy as **** and keeps crashing, prod me or Haitch to restart it. The netcode appears to be even worse. The server itself isn't even on 75% load yet and it's lagging to **** with 28-32 players..

Reality
18-08-2002, 13:49
do it!! :)

just been playing on the mpz server for the past few hours (which is passworded) and been great.

no muppets, good for learning and a lot of fun (even teamwork going on) :)

ph34r my flying :)

ChaosDragon
20-08-2002, 03:00
Gimmie the password for that server... Now! :P

I've been trying to find a decent server for ages, but most of em feel like the host is running on a 300Mhz PC :P

I did get 1 decent game though on the blueyonder server, with around 30 / 50 ping. :). But their server is now pinging at about 500 :O