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Mercutio
19-01-2003, 03:32
*Things you might not know about the engy in the new patch*
Some boring observations and some interesting ones,

It takes 125 metal to build a teleporter
An SG on level 1 will spark at around 50% and smoke at around 18%
An SG on level 2 will spark at around 58% and smoke at around 38%
An SG on level 3 will spark at around 47% and smoke under 40%
A disp will spark at 35% ish and smoke around 18%

If you det the teleporter it will only damage someone if they are directly on top of it and it wil cause very little damage (around 5h) or something like that. You cannot carry a flag through the teleporter or throw it on to it.
It takes 1 grenade to destroy a teleporter and 3 metal (roughly) depending on damage (it was 91% damaged when i tried) to fix it, and you get 62 metal from dismantling a teleporter.
You can now build while crouched and perhaps by far the most interesting that noboddy seems to have picked up on so far is that if you hold down the fire button with the rail gun after the first shot it will start firing in dual bursts one above the other which is a slight improvement.
(you can also build a teleporter entrance in the 2fort balc spawn and one in the 2fort lift spawn)
Ex_interp can be set between 0.05 and 0.1 and no lower.

As you can tell i'm slightly bored but this may be of interest to other sentry gun repair men out there :p

Ljungberg
19-01-2003, 03:57
exciting news!

FireStorm_tfc
19-01-2003, 06:32
Teleporter entrance can be built inside the top respawn with the exit in the lower respawn? Hmmm, instant flagroom defence.

I take it that scouts are to be made faster again? :P

~Dear Old Granny~
19-01-2003, 11:44
Great! I've been waiting three years for sentry guns to spark and smoke.

Like the improvement to the rail gun, but would have been better if they'd just made the green laser a bit quicker travelling.

It did always seem when we first heard about the teleporters that they'd be most used for 'inside' your own base's defence squad. If they're as weak as you say then only hiding them in NML would be the only other thing to usefully do with them.

The nightmare of the lift soldier who takes 'absolutely' all the grens in the entire base and still lives in resupply comes to haunt us.

Thanks for the research Merc, I wasn't planning to play much anymore, but I'll patch up if the engy is a bit more fun to play again.

Can't remember who the demo of yours I watched the other day (Well) was against but it was very impressive. :spannermonkey:

Jiveman
19-01-2003, 12:04
I can think of a few places on maps where an offy engineer could put a teleporter to save walking/concing accross nml, however I do think its probably better used for defenders to instantly get to the flag room :O

GroovYFargO
19-01-2003, 14:15
Pretty sure I couldn't build a Teleporter entrance/exit in any respawn/resup on 2fort.

Gonna recheck tho

Gokou
19-01-2003, 14:47
just thought - most people think the teleport will be used for attack - but if its used in defence (ie from top resup to lift resup) it will make attacking very hard :O

[/boring but true]

Scottindie
19-01-2003, 14:54
Well FR will be easier, as soldier could now resup in seconds :P

FireStorm_tfc
19-01-2003, 14:58
Aye, solly could kill himself if his health is low and be back in the same place in 10 seconds with health and armour... and nades!

:D

British
19-01-2003, 15:38
thx merc

Mercutio
19-01-2003, 16:04
As in balc respawn i'm talking about the far resapwn Groovy (not the tsp soldiers - which is a no build area) i took some screenshots but don't have any webspace to upload them.

Gokou
19-01-2003, 16:20
aye but if it only takes a gren to kill a teleporter....then somewhere that isnt going to get spammed.... :P

ChumbaWumba
19-01-2003, 16:27
erm, about the railgun, u sure about this one? Because i've noticed it shootin in duel bursts in the past but just assumed it was some kinda strange gfx bug which i'm pretty sure it was.

theNiggy
19-01-2003, 16:30
same, does the ammo deplete by two with every shot now ?

Mercutio
19-01-2003, 16:40
Hmm very strange it would seem it is a gfx bug since i just tried on normal TFC on a LAN and the same thing happened, which is weird as i've never noticed it before.
In case you didn't know TF 1.5 has now gone back to being called Team Fortress Classic.

Drumbillet
19-01-2003, 18:52
I installed a thingy from customtfc that makes the railgun beam look sorta split.. Could this be a similar thing in bug form?:)

What kinda custom sprites models and sounds have been disabled now?

Gokou
19-01-2003, 19:00
ive heard people saying they cant get their custom cross hairs to work - dunno if thats the same for everyone?

rocket sprites etc seem unaffected :O

Big-Chief
20-01-2003, 10:37
Originally posted by Jiveman
I can think of a few places on maps where an offy engineer could put a teleporter to save walking/concing accross nml

oppose2k1 !!

might save you walking for 20 mins before you get into enemy base

HULK
20-01-2003, 10:56
oppose2k1 !!

might save you walking for 20 mins before you get into enemy base

Theres a teleport in far respawn already which takes u to FD respawn... TBH its no further from there to nme base than 2fort is....

Suppose maybe u could use it on water entrance

Razz
20-01-2003, 12:48
Can't remember if this has been said before but can anyone use a teleporter or just your team?

Big-Chief
20-01-2003, 12:55
Originally posted by HULK


Theres a teleport in far respawn already which takes u to FD respawn... TBH its no further from there to nme base than 2fort is....

Suppose maybe u could use it on water entrance

yeh i know theres a teleporter in top spawn, maybe i should have phrased it "getting from your base to enemy flag room

glaedrich_r (sp?) is also another example although that is rarely ever played now

Big-Chief
20-01-2003, 12:57
and since it comes up as "teleporter entrance/exit" can i take it that you can only go one way ?

razz = only your own team can use it if i remember rightly

SteveP
20-01-2003, 13:04
They only one way

Razz
20-01-2003, 13:08
If you're going through with the flag does it physically stop you or does it allow you to go through but leaves the flag? If the latter, does it throw the flag away or leave the flag sat on top of the teleporter (thus making it impossible to pick up again)?

Lt. Sex Machine
20-01-2003, 13:20
I should think the teleporter entity is definable? I bet the map designer has the choice of letting the flag go through, it dropping there in front of the teleporter or it returning to base.

eat
20-01-2003, 13:26
I doubt it Lsm. Although its an entity, those types arent really controllable as a mapper.

Lt. Sex Machine
20-01-2003, 13:40
We'll see when the data file is released, if it's not been already, just cos something wasn't possible in the past it doesn't mean it can't be now.

After all things like revealing a spies disguise as they pick the flag up is controllable, it would be nice if something like this was customisable too. I bet there is a 'nobuild' for it too.

Eric
20-01-2003, 15:57
Yeah you can build in the far respawn on 2fort.

http://www.eric.dsl.pipex.com/patch.zip is a 10 second 3mb avi i did a few days ago to show how it could be used in a clangame.

Didn't know about the rail gun though, that's ace.

Tonster
20-01-2003, 17:12
Originally posted by Razz
If you're going through with the flag does it physically stop you or does it allow you to go through but leaves the flag? If the latter, does it throw the flag away or leave the flag sat on top of the teleporter (thus making it impossible to pick up again)?
I'm told that when you run over a teleporter and you're carrying a flag you simply get a message telling you you can't teleport.

I really don't like the sound of 2fort basement def being able to get back into position faster, it's hard enough for a mediocre attacker to do anything other than be cannon fodder as it is.

rinseh
20-01-2003, 20:56
So many great things that could be done with teleporters...

Monkey_l from base to just inside invisible water wall.

Well from base to behind silo or from resup to FR.

Mulch_trench the possibilities are endless.

SD2 maybe in the switch room.

SD_l in the spiral under the twin ramps.

Well, prolly in the water tunnel leading to NME resup would also be good.

Rock2, showers etc.

Bases2k2, water entrance.



HW offy on the return? Esp that monkey one, shouldn't have shared it really :E

Toothpick
20-01-2003, 21:31
Not like anyone else thought of it :P

The-Bandido
20-01-2003, 21:34
Can you only have one teleported per team or is it one per engy?

rinseh
21-01-2003, 09:44
Toothy, you haven't the brains to think of it!