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View Full Version : Server migration.....Full wipe!



Jock
15-03-2003, 08:01
Well not really, just thought I'd scare ya :P

As some of you may know there is talk of us migrating from Sphere as our server software over to the newer RunUO. We thought it was about time we release some information. It is true that we are switching to RunUO, this is for many reasons but mainly that we feel it to have a more eventful future than sphere and that it has a much more complete and powerful scripting language, C#.

With C# it not only means we get a proper full programming language similar to C++ but we also get access to the entire .NET architecture. This means that we can provide many more interesting features such as the trading website which will be directly tied in with the server. And that it comes with a dedicated scripter, moi :)

Contrary to what I said earlier, NO, yes NO items will be lost in the transfer. We've written a converter that at the moment takes over around 90% of your items, all your characters and skills/stats and accounts. Its not finished yet so thats why it only takes 90% of items. Please don't start bugging the staff with questions about "will this or that be taken over", EVERYTHING is coming with us.

However, RunUO is based around OSI which will mean some change. The magery system is based around 'Precasting', for those of you that don't know what it is I suggest you read up on it. We will also be reducing the stat cap to around 265 to try and make PvP more interesting :) The thieving skills such as lockpicking will be opened up, but not to house looting. Lockpicking might be a required skill when exploring dungeons/quests to open up treasure chests or to get through a locked door to proceed to the next section.

We are currently in the process of converting our sphere scripts, at the moment we are aiming for a clone of the current shard (well almost). It'll mostly seem like lothlorien just with some changes and hopefully none of the irritating bugs we suffer from.

We will release more information in a while to inform you of our progress and of our planned features. We do however need something from you lot. We want to know what you want feature-wise on the shard, please keep them semi-serious :) And also what changes you would like to see.

Jock.

Me? Cheating? Hell Yeah !
15-03-2003, 08:08
weee :)

well having some of the skills beefed up would be nice.
And the spells damage/time reworked
Aswell as scroll mana cost.

I really hope you mean PvP goes back to The 2nd Age timeframe. sounds like it will with precasting.

Neophyte
15-03-2003, 10:11
LMAO J0ck

you meanie :P

Phelan Sowulo
15-03-2003, 11:51
For the moment, in my opinion, I think loth only needs a few tweaks in terms of pvp, and any changes that are radical, should be made slowly so existing people get used to it.
A few tiny things that I think need fixing:
-Spell damage overall
-Weapon balancing (warhammer of power > all - this is bad)
-Lack of events/quests :)
-Gms that don't like cookies :E
heheh except for the last one :D

breath
15-03-2003, 13:11
Well done jockee :E

G0H4N
15-03-2003, 13:54
Making 265 stat cap will really disadvantage Swds people because they will be forced to choose mage or swds then... Other ideas i really like but i think making 265 stat cap isnt as good

Phelan Sowulo
15-03-2003, 14:42
I'll be happy to go pure mage. Provided Dragon poly retains its 90 dex I will be very happy.

spookeh
15-03-2003, 15:12
gohan, dont u think everyone being a tank mage is a little dull?
265 will affect everyone dont forget
OSI is 225 so at least we havent gone cRaZeH!?! or anything

Phelan Sowulo
15-03-2003, 15:34
OSI atm is 250

Jock
15-03-2003, 20:00
Thought I'd release another plan of ours.

Because the GM's don't have the time to run many FFA, Horce racing, TDM events we've come up with a solution.

Fully automated arena's!

The way it'll work is one player will go up to the relevant 'event stone' and create a new arena then decide who can enter, whether its loot or non-loot, event kit or players using their own kit. And perhaps even put up a prize. When a player wants to join a game they use the event stone and are presented with a list of 'running' games. If they are permitted access then they may join.

Here's the magic though, all matches are run in the same arena its just that you can't see the other players unless they are in the same game as you.

We've taken into consideration spells like EQ, Chain lightning and other non-LOS based spells and feel we can hide those to. If it presents a problem then the arena's will be placed on diferent planes. This means that you can start events whenever you want without the need for a GM to be present.

How's that sound to you lot?

Phelan Sowulo
15-03-2003, 20:03
Woooo nice
I actually had an idea like this ages ago :D

cartright
16-03-2003, 02:27
How about having different races on the shard, and with each race having advantages above the stat cap.

Such as humans get a +2 or more per skill above the stat cap

or elves get a extra +5 dex and some magery or stealth, or a extra warrior skill.

dwarves would be great a mining and black smithing.

And of course if you want to be daring, you would be able to play a dragon.

This might encourage more role playering, which agian would make the shard much more intresting.

mortianas
16-03-2003, 10:51
the automated event thing is ok but gms make events. Its no fun for an automated thing. Its all about the hype of getting ready for an event ad a gm calls it across the shard. The adventure of a fool disabaying a gm

spookeh
16-03-2003, 12:56
races and classes and levels, no

beast, the stat cap can be raised on osi, with power stat scrolls from the harrower, or veteran rewards. im pretty sure the base is still 225

cartright
17-03-2003, 06:13
Originally posted by spookeh
races and classes and levels, no



Why?

mortianas
17-03-2003, 12:34
make more like lord of the rings or change the name :P

Siojin
17-03-2003, 16:36
I like the stat lowering idea... if your smart you can still play a really good tank mage but with i few disadvantages. i also think that being able to run and cast should be done away with. The thing that should change the most are durration based spells...such as para feild, it's durration should be drop alot. it's no fun when you get stuck in one and can't move for five minutes and noone will kill you. spell damage is pretty good i think it should stay the same...though i haven't experimented greatly with the damage. I also think that plate mail ...or some types of platemail should give dex loss. If there where dex loss from plate mail then leathers would actually be worth something. Cause at the moment the tanning skill is useless.
I think that secure boxes should be applied like on osi.
I think the skill cap should be raised to 950, thus allowing 9x gm's and a few low skills.
I think that creatures like giant spiders should only have a chance to poison and not poison every hit.
i think healing should be made a little easier to gain. Also anatomy should add to physical damage that you deal melee as well as ranged for knowing anatomy you'd know where to hit or shoot to get the most damage..
i also think lumberjacking should give bonuses to damage when useing an axe.
I think the damage on some weapons should be adjusted. hence a katana should do a lot more damage than a dagger...i also think that katana being a curved edged blade should gain skill in swords not fencing, fencing uses straight none bladed weapons...
so i don't know why every weapon but axes maces and polearms give fencing.
I also think that pvp should be limited to that and just that, because pvp is no fun for one that doesn't want to, hence i have seen a lot of people quit the shard due to repetitive deaths in the same day, it's one thing to get killed when you have a chance to fight back, but another to be killed minding your own buisness with no way to fight back. and it seems everyone on this shard likes to pick on weaker foes, because they are cowards and don't want to die themselves.
so i beleive a battle ediquet should be made between players so that both can agree to fight, if one doesn't want to he doesn't have to. I think i might be outta line with that one but some will like and some won't...just my thought, but it's still not my dissision. or even better have 2 worlds like osi tremmel and fellucia, one being a pk world the other a nonpk realm.
I also thing that the healing skill needs major tweaking, so that you can us it in battle. because it is useless right now.

Phelan Sowulo
17-03-2003, 17:58
Sorry, but splitting the shard up, making things pvp and no pvp etc, can ruin things.
Trust me, trading will get boring, and so is a carebare world. The simple answer to the problems of dying all the time is to find anotehr way of getting from point a to b, rather than going across brit bridge all the time etc.
And remember i think the ode to Murphy's law:


People die, Buildings fall
and come to feast in Murphy's hall

So don't worry, it will happen, people die in uo.
As for healing, its a very hard skill, it will stay that way, however gains should be made slightly easier on the lower levels, but remain just as hard on the higher levels. Healing does work in combat, only it is slower, fails more, and heals less hitpoints.

spookeh
17-03-2003, 18:20
lol at siojin
just arrived here from OSI?

beast, murphy's law is "whatever can go wrong, will go wrong"
also known as sod's law

GammaRay
17-03-2003, 20:16
yea, sounds like it spooky.


as for healing it is plenty useful, i spent ages testing it and going over it, im guessing it seems useless to you because you only have about 35% healing or less and you expect that much should be enough to allow you to heal all damage in hardly anytime at all.

itrust me, it is well worth spending the time to get it higher.

Phelan Sowulo
17-03-2003, 21:04
I said ode to murphy's law! I know very well what murphy's law is ! :D
PVP is the life force of any shard really, one can only trade so much.

DuaneDibbley
18-03-2003, 18:41
lol well back to the world of scouting for me.

Siojin
19-03-2003, 04:29
you truly misunderstand...my healing is at 55.2 btw, i'm not a newb i know what i'm talking about and beast you oviously have never played on osi..spliting the shard does not make trade less profitable, and your not really spliting the shard you can go between the realms freely. oh and by the way healing is not useful do to being able to cast on the run, spell works better than skill on that one...duh hello, ??? understand yet? for instance with my skill in healing in battle when hit i "ruin the bandage and can't heal" that really sucks because you have to move out of combat and wait to heal. when you could just use the spell and not have to wait. also since the skill cap is 900 instead of 720 (if i remember corectly from osi) you virtualy have two extra skills, ei drop healing and get magery, evaluating int, and meditation. I still strongly beleive healing should be easier to use in combat, if it's gonna fail, at least have a fail rate not everytime you get hit...

RuneDragon
19-03-2003, 06:39
I'm sorry, but... Siojin, you are pretty narrow minded. I was going to keep my mouth shut when you ran on about your radical ideas(some of wich I agree with I'll have you know), but you have gone too far. Fresh meat straigh out of OSI you are. this is not like osi. On private shards, the entire world must be run differently for a few reasons. 1) how much do the GMs get paid?
2)how many people are online on average here? about 1/billionth of the people on an OSI shard. Think about it my friend, splitting the shard in two would make there be hardly anyone anywere. On the PK side there would be like 4 guys standing around wishing they could kill blues, but not killing each other because they would gain Karma and aren't assured a victory. On the Blue side there would be idiot newbies talking **** and exploiting bugs to have people jailed or worse. 3) The economy is much different here, no? Perhaps sometimes people should use their head before they get cocky, it may keep you from looking like a fool...

-Rune
-I hate OSI

Me? Cheating? Hell Yeah !
19-03-2003, 09:26
yes, there will be no trammel here (the worst thing that ever happened UO)

Siojin
19-03-2003, 15:24
lol i do see you point...but i also see that the reds here on this shard are cowards...when you have to kill a crafter to insure victory??? you are definatly weak. I posted a lot of ideas...seems to me that only a handful wish to comit on things that you dissagree on, it's just my opinion doesn't mean it's gonna happen...anyway if you read back to my original statement I said there as i am now, it's just my opinion. I'll argue a point or try to help you understand what i mean, but still know this it's just an opinion. Surely you know fact from fiction. and no, i'm not fresh meat from osi, i haven't played there in a year or so...
this shared is easy to gain fighting skills, and that should change...i think anyway but i kept my mouth shut about that for i figured everyone would gripe, i mean i gmed tactics and swords in a few hours...it's sick...anyway everyone have fun. and remember these are just my ideas, if ya don't like em come up with your own,

spookeh
19-03-2003, 16:50
siojin, if we werent moving to runuo i'd just laugh at ur osi-new-ness-something

main points: healing fking rocks, u can heal at the same time as casting spells (inc greater heal spell) and u can do both at the same time as drinking greater heal potions.

u can heal on the move, at gm healing u can heal almost ur full damage (sometimes, mostly its 30-60)

trammel, no.

a lot of your other ideas, runuo will change, cos its much more similar to osi (healing will change as well)

about the reds on this shard, they dont all just kill crafters, tho they do tend to run if u cast magic arrow at them :\
:P

Nitty
19-03-2003, 17:35
Originally posted by J0ck
Thought I'd release another plan of ours.

Because the GM's don't have the time to run many FFA, Horce racing, TDM events we've come up with a solution.

Fully automated arena's!

The way it'll work is one player will go up to the relevant 'event stone' and create a new arena then decide who can enter, whether its loot or non-loot, event kit or players using their own kit. And perhaps even put up a prize. When a player wants to join a game they use the event stone and are presented with a list of 'running' games. If they are permitted access then they may join.

Here's the magic though, all matches are run in the same arena its just that you can't see the other players unless they are in the same game as you.

We've taken into consideration spells like EQ, Chain lightning and other non-LOS based spells and feel we can hide those to. If it presents a problem then the arena's will be placed on diferent planes. This means that you can start events whenever you want without the need for a GM to be present.

How's that sound to you lot?



Sounds like a nice idea, however the only problem i see with this is you are going to make this non abuseable. IE: a whole guild making a load of events just to get a stack load of prizes/cash between them, doing this non stop to get a load of money/items.
And if you limit it to one person starting an event daily, there may be upto 20+ people in the guild to do it, then their other chars etc.

I just hope it is thought through well enough to astop it being abused like the Quest master FF made was abused.

Jock
19-03-2003, 19:42
I think I didn't explain the 'prize' giving properly. The shard doesn't provide the prizes the person hosting the arena does.

So when the arena starts they can put up say 10,000gp as a prize and perhaps charge 1k entry.

The only time the shard would provide prizes is during a GM run event.

Nitty
20-03-2003, 17:22
well from what yopu have just said Jock, i think that is a very good plan, and will come of well :)

Good job to the people involved :)

nethervoid
27-03-2003, 22:02
I agree. Tram killed UO, and this is coming from a bluebie merchant type dude!

If you don't want to die, use a recall rune! It works about 99% of the time.

You see:
Cor Por or An Ex Por
They see:
Kal Ort Por
You win because recall is faster.

If you don't, who cares? *Sniff* I lost 300 ingots! Boo hoo. Once I got jumped by 4 para-ganking pks. They looted my large brick deed back when 250k was a LOT on OSI shards. Did I quit? Did I cry? Nope. It's just bad luck. No harm done.

Farthrex
31-03-2003, 19:49
Originally posted by nethervoid

If you don't want to die, use a recall rune! It works about 99% of the time.

You see:
Cor Por or An Ex Por
They see:
Kal Ort Por
You win because recall is faster.



That isn't entirely accurate on loth.
more like:

You see:
Kal Vas Flam
They see:
Kal Ort Por
You see:
Black and White and hear that Oohoohhh sound

Why? Because recall takes months around here. It's faster to gate out than recall.

Phelan Sowulo
31-03-2003, 20:57
Runebooks are slower than the recall spell on its own, which is quite fast. Easily enough to escape a flamestrike I would have thaught

bronsworth
26-04-2003, 04:32
the thieving and lockpicking will work you said? why is it they dont in it already, just a question, and also, will lockpicking work on the chests, once inside the house?

RuneDragon
27-04-2003, 09:38
I should hope there will be no getting into the house in the first place....

-Rune
-I hate house looters

hatemachine
14-05-2003, 08:51
If thou dost drop thy pantaloons, mayhap I will let thee have some cake.

Trommeldaris
14-05-2003, 09:24
Looks like a full wipe to me, logged on..house gone..run arround..all houses gone..go to brit..totally empty..no one... :X ffs

only got whats on my char :/, like the rest..i guess, cant even look into my bank

Scyron
18-05-2003, 00:22
when i was reading rules it sounded like this shard is a roleplaying place, obviously isn't if you walk around for like 5 mins at bank... but anyways if you wana have a rp going i'm down with that, i loved to rp back on baja/napa and another free shard(ROL)

well yeah, anyways i wouldn't mind if roleplaying was enforced or wasn't because i have soo many great ideas for stories.... well yeah i mainly wouldn't mind this also as i would want to try and set up a goblin story perhaps, i did just get this great, Goblin Companion book, with some 100 stories of 100 random goblins, that live in a laberynth, one of the co-authors drew pictures for LOTRs or something like that.

\/\/()o7 |2()L3 P1@y3|2§ 4 3\/4

ohh yeah trammle was the death of uo, and always will be, unless it's made as a second felucca (pvpable) just a new land space

Amber_
21-05-2003, 02:36
I also have played OSI for many years. Also playing a RunUO shard called reet was great fun. Many of you I think have the wrong conseption of how this PvP is ran. Precasting is practically opposite of how have I seen Lothlorien PvP to be.

Firstly you can't move when casting. You cast before you target, and there are many combos.

I think this will be a big change for many, this will probably change many peoples minds about playing Lothlorien.

Overall what I am trying to say is. I think that this will be a huge change for many people, seeing as it will be a whole new game.

Love yea!

*Blows a Kiss* ^_^