View Full Version : Fight!!
Geokinesis
13-06-2003, 17:15
why dont we have an event where its just fighting,
no magery/pots just fighting
an no runnign past each other so the person with the fastest wep/connection hits the other
if u fight its up close, if u run away then its a chase in a small arena so no where to run
Farthrex
13-06-2003, 18:07
because that would be boring as fuk
end of story.
IronFire
13-06-2003, 18:49
As Farthrex so elequantly put it, it would be boring, I want to see pets ;)
Farthrex
13-06-2003, 18:51
Originally posted by IronFire
As Farthrex so elequantly put it, it would be boring, I want to see pets ;)
oh god. lol no the zosts!!! NOOO THE ZOSTS HURT MEEEE!!!!!!
IronFire
13-06-2003, 19:05
get down :D
Geokinesis
13-06-2003, 22:55
then why get any fightin skills at all most events are long of the lines of:
Im por ylem, in nox and kal vas flam
if i had another skill i wanted to gm i would get rid of fencing... i dont use it ne ways... : /
Geokinesis
14-06-2003, 20:32
"Geokinesis' Necro Farm plc"
"Mmm sure tastes like real dead bodies!"
If we only used fighting skills I would be really good how every magery seems to be the only thing people are intrested in :(
Minjolnir
17-06-2003, 17:48
That would probably be because its far too overpowered. And Non-Mages havent really got a chance. In runuo, the loth scripters should not have made it so that you can run whilst casting. The whole idea of having to stand still and cast is so that it gives non-mages a chance to disturb the casting of the spell. And also thats why Pre-Casting was invented. Re-Scripting fundamental things in uo is just wrong.
Originally posted by Minjolnir
That would probably be because its far too overpowered. And Non-Mages havent really got a chance. In runuo, the loth scripters should not have made it so that you can run whilst casting. The whole idea of having to stand still and cast is so that it gives non-mages a chance to disturb the casting of the spell. And also thats why Pre-Casting was invented. Re-Scripting fundamental things in uo is just wrong.
ditto, the pokemon:pikachu:
I find this very intertesting, cos basically Geo is saying that he finds it boring to watch constant magery and mad running (I agree, because basically these fights resemble nothing remotely similar to traditional ideas on how fantasy fighting works...books other games etc.) but Farthrex and Ironfire think that just watching two peole going at it is boring (and I can se there point too).
What would be more interesting is TDM matches that are made up of diff classes, say majority fighters + a mage and have magery restricted to standing still. The big big problem is that ur character only ocupies a small tile and it is too easy for an enemy run past defenders and attack a helpless mage casting. However, the mage could still run away, fizz the spell and therefore the warrior has wasted time that he could otherwise have used attacking the other fighters. If the power of spells was then increased to compensate for the increased difficulty in casting magery would be a more attractive option in combat.
Im no expert, and this is just comming straight off the top of my head but i think only being able to cast while standing still is a very good idea (mostly when i PvM I stand still anyway while casting) but the payoff for successfully casting needs to be greater.
Geokinesis
18-06-2003, 16:34
that tdm idea is alright with the mages still and the fighters at the front aslong as fighters dont keep running past other fighters to hity and not get hit
Why not make it more complex yet?
Have weekly TDM that require a certain amount of foot soldiers, horse warriors, archers, mages, tamers (with animals in the area they can tame), maybe even some "Tanks" that have high sword and magery that wear plated armour and ride an animal.
This will get people asking around for the missing components of their team and create more variety among warriors in general.
The teams can have stones - somewhat like guild stones but only for their "team" and the team title would only show for the event length.
A new banner can be placed at banks for teams looking for this or that kind of person to fit in the team.
Would take some work but could end up to be a pretty cool event...
i dont see why people seeing mage fights is boring.... mebbe cuz they have 0 mage... or baught it to 30... or had no med... but tbh... do you people really think people fighting w/ weapons would be more exciting... those battles nvr end.... you can easily run away and heal... as for mages standing still... fighters could easily own them and fizzle their spells along w/ it... which is why i think it wouldnt be a good idea to have mages stand still...
I disagree about the standing still thing. I hate mage battles personally, and rarely every use magery at all. As a matter of fact, if it wasn't for recall, mark, and gate, I probably wouldn't even have magery on any of my characters. Of course I avoid PVP as well and that could very well taint my view on this matter. And just for laughs, I have 3 GM Mages in case you were wondering.
My thought is that it is more probable to have a trained warrior riding a steed shooting arrows than casting spells. Magery in the fantasy world requires focus and is physically draining - I can just hear an AD&D GM laugh if you try to run and use a spell at the same time, maybe a magical wand, but never an incantation. Where as if it were archery there would be a negative modifier, but it wouldn't be inconcievable. Moving while using Magery is unrealistic (if magery at all is realistic :P). I say fizzle the witches. LOL
a TDM with classes sounds like a good idea, but u'd have to supply backpacks with the right equipment in
eg a fencer/swords/macer bag, plate armor
archer bag, ring/chain armor
mage bag, leather armor
no pots, no bandages (so the mages have to heal their team ;)
(or maybe a cleric class, with only gheal regs and bandages?)
Geokinesis
19-06-2003, 18:49
ffs the length of pvp with just weps, huh, u see some magery battles last too long
it goes thru reflect, marrow, poison , cure, flamestrike and heal. they are back to square 1 full health and they will do the same again!! BORING!!!!
Originally posted by spookeh
a TDM with classes sounds like a good idea, but u'd have to supply backpacks with the right equipment in
eg a fencer/swords/macer bag, plate armor
archer bag, ring/chain armor
mage bag, leather armor
no pots, no bandages (so the mages have to heal their team ;)
(or maybe a cleric class, with only gheal regs and bandages?)
Ooh, good idea. It could supply their weapons as well so everythign will be standard, and the battle *ReallY* depends ond skills and strategy
nahh seeing people running back and forth look jewbie is boring
bronsworth
19-06-2003, 21:11
its all based on your oppinion, some people find melee battles fun, its a personal oppinion situation, and i do think some changes need to be made. Right now everythings magic based because its so tipped in magics favor. At this point theres basically no reason to have a warrior, except for pvm, which is fun but it should work in pvp too.
Originally posted by bronsworth
its all based on your oppinion, some people find melee battles fun, its a personal oppinion situation, and i do think some changes need to be made. Right now everythings magic based because its so tipped in magics favor. At this point theres basically no reason to have a warrior, except for pvm, which is fun but it should work in pvp too.
so true in so many ways
Fat-Toni
20-06-2003, 12:44
Quick note, CTF would be good... mages heal etc, archers defend flag. Very much like another uk shard.
IronFire
20-06-2003, 15:50
The trouble we are seeing is that our current rule set ALLOWS peopel to use both mele and magery as and when they will, with combat skills being at a disadvantage. If we where to lower the stat and skill cap peopel would have to specialise there characters in a certain class or be a "jack of all trades".
With runUO we will be lowering the stat cap but not the skill cap, also all the combat special powers that warriors can use there mana on are incoporated.
Geokinesis
21-06-2003, 12:30
but are u going to makemagery standing still, and perhaps a bit more draining?
Geokinesis
22-06-2003, 22:18
that pvp event, with gm chris, see the fight between oblivz and farthrex, took bloody ages and soo boring. and u lot complain non-magic battles last ages and are boring
actually early a;llaterbattles took fing ages, no more events like that!
thi have no clue wtf u r talkin about.... that event chris had was the best by far in ages... he even made a new... better arena which i commend him on... yes... the fight w/ farthrex and obliz was long... but it would never end if it was melee only... if you thought it was boring you should have left....
thats how it is now... melee is garbage and you basically have no chance to win vs. a mage... on runuo that will probably change having the weapons special abilities and such... where you can basically instakill some1...
that match that farthrex aand obliz had was good... a fight that lasts a few seconds is just plain out a waste... no fun... precastin = no los skill needed... we need more events like that... just cuz u arent good at pvp doesnt mean you g0tta h8 on pros ;o...
a melee pvp match would never end having pots... bandies... and a shield... shield vertually elemanates damage from weapons..
that event was pro and i suggest we have more like that...
silly i'm going to be nice, since i'm kind of friends with a guild mate of yours, and i'd rather not be on a kos list, but serious can you be any less coherant, my cousin who's 9 can type better
That seems to be a common thing on this shard. I've nearly given up on coming to the forum for real discussion because no one takes the extra four seconds to use backspace or look at what they're typing. By the looks of things it's getting worse and worse
i am not very good at writing or spelling or readin in school either so : p.... it really isnt that hard to read... who cares about a few ' here and there or w/e... doesnt really make a difference.. i can read it just fine.. and nolan, just a few typos here and there... fs
-_-:|
p.s. scyron... you already were on kos list
Typos in my post? Not in spelling, maybe some punctuation problems, but not many.
The problem (for me at least, seems a few others as well) are long strings of information full of "..." and typos that don't show distinct thoughts or even complete thoughts.
Most often they have problems with (its/it's), (their/they're/there). The short slang (you=u) is most often understandable but beyond that it gets hard to decipher.
I'm not meaning to be insulting at all.. It would just be easier to read if some of the fast posters take a few extra moments so that their posts are easier to read.
what ever i guess i'm indirectly starting a flame war, i'll stop as i've been banned form one place, not like i need another
Geokinesis
23-06-2003, 20:31
Originally posted by MrSilly
thats how it is now... melee is garbage and you basically have no chance to win vs. a mage...
a melee pvp match would never end having pots... bandies... and a shield... shield vertually elemanates damage from weapons..
so no need for a fighting skill the mr silly?
the melee would end, shields aren't that good, unless you raise parrying, but no-one does that as melee is a waste of time, says you.
I like fantasy fighting in books i have to say comapared to magery being casted again and again again and again again and again again and again .
right... melee is a waste... i dont use a weapon and i can honestly say i can beat most people on the shard easy... i have gm parrying and shield gives me around 35 armour alone... i dont even use armour either except my shield cuz their really is no need... becuz melee sucks so much you dont need it...
Geokinesis
23-06-2003, 23:36
that just screws up the fantasy fighting idea :bigcry: :bigcry:
IronFire
23-06-2003, 23:49
Mele combat skills will be as good and as powerfull as magery in runUO, peopel can chose a certain discipline with out being disadvantaged
Originally posted by IronFire
Mele combat skills will be as good and as powerfull as magery in runUO, peopel can chose a certain discipline with out being disadvantaged
you sure, last time i said this, chris corrected me saying "this how pvp works here", is that how pvp is going to become soon? as i might beable to pvp w/o having to complain about ppll running away
would you like people to stand in 1 spot and let you him then and take dmg and die?
Geokinesis
24-06-2003, 17:19
beats running round for 15 mins wasting regs and such
15 mins of tactics... really know... mage is better ok... i dont know if your tryin to say melee is better... if melee was better the people w/ melee only would 0wn the events... but it only seems mages own it... leave it at that... melee requires no skill at all... even baine can do it?!
Farthrex
24-06-2003, 20:32
fuk, seriously.
Why do you guys hate magery so much? Like give me some solid reasons, not "You look silly running around shouting at eachother"
I think you guys are just pissed off because you chose melee for your primary skills and now you realise it's really not very good for PvP, so you've got to bash magery.
(I love pouring fuel on the flames :P )
Geokinesis
25-06-2003, 20:11
nah magery was a primary skill of mine and so was a meleé i just prefer the idea of meleé, magery is too overused
( keep fueling the fire :P )
if you call it over used because it is the best way to go then i see no problem w/ it... but every1 who ever reletivly fights once in a while has melee.... more ppl use melee more then mage but not pure melee... and no1 really uses pure mage... or not a lot of ppl... but yes.. melee is sux0redz....
IronFire
26-06-2003, 12:22
Originally posted by Scyron
you sure, last time i said this, chris corrected me saying "this how pvp works here", is that how pvp is going to become soon? as i might beable to pvp w/o having to complain about ppll running away
I am sure as I am the admin and that is where I want us to go, mele and magery of equal importance in PVP. For example you can use paralysing blow so that your opponent cant move for 4 seconds or how ever long it is and it cant be broken like the paralyze spell.
oh so they add those thingies back in ruoUO, that's kinda cool, missed those from UOX, and other emu's hrmm,
will you need to have 2 handed weapons only, or is it any fencing will deal para blows?
Geokinesis
28-06-2003, 20:52
those specail wep abilties are dodgy
last time i saw on stratics, there are 2 of them, and every weapon has atlease 1 type, and it looked crappy, but then again it gives melee an edge over magery, like in DAoC how the melee/tanks used combos
Maxx[damned]
30-06-2003, 18:38
from what ive seen of the combat skills, melee will have a much more substantial place in pvp. its practically a book of spells for a skilled warrior. (im already working on a fighter with almost all combat skills so he can use any weapon and its abilities)
things like "mortal strike", where they cant heal for awhile by any means. add that with a "crushing blow" and your opponent is hurting bad and cant do anything about it.
every weapon has two abilities, and no two weapons have the same abilities. so not only will we have ppl choosing weapons for speed/damage preference, but for their abilities. and that allows ppl to setup combos of their own.
at least this is how im hoping it will work out. and if melee damage stays the same as it is in the beta, ppl will be in for a surprise. does a lot more damage than it used to. makes combat a lot faster.
basically, im hoping that a skilled warrior will be able to run up and drain his mana into an opponent and kill them, just as a mage will able to stand back and drain his mana into an opponent and kill them.
-Maxx
We are like music on the air,
Invisible, but everywhere
THE AOS extra skilsl sucks, makes melee to good now, lol before UOR was the best and by far most balanced fighting sytem UO has seen
Farthrex
01-07-2003, 05:12
Here's some news for you lads.
Although melee is substantially better on runUO (you can finish someone in 2-3 hits with the big weapons and 4-5 with the smaller ones) this argument will still be around. Want to know why?
Mind blast + Energy bolt = about 130 damage to a fighter. Good luck surviving that one.
The swap to runUO wont make pvp better, everything just hurts more. (all the spells do at least double damage compared to current pvp, and melee is about 3-4 times stronger)
Add to it that of all the weapons, one of them is horribly unbalanced. (lance, does 40-50 per hit plus is capable of dismounting the opponent and is the only dismount capeable weapon where you can still ride a horse yourself, all other dismounts require you to be on foot.)
And finally it will mean the end of pvp, period. Fights will end in 2 seconds. Why? Precasting. 3 blues stand around the corner at bridge with precasted flamestrike, run out and all pick a target red. Boom, instant kill. Sounds fun for you blues? The same thing will happen to you, as the reds will run around with precast flamestrikes, so if they see you come across their screen then BOOM, you instantly die. Plus with the changes to the guardzone, reds will be able to run into town with precasted flamestrikes, pick a target and instant kill them. (Which is a hell of a lot of fun for us, but is certainly zero fun for the victim.)
RunUO = bad.
(Flame flame)
IronFire
01-07-2003, 11:57
You see to have not read what I have been saying for the last 2 months Farthrex, we will create and make what we and the players want to play on becuase we can.
Yes it will be different but it wont be as drastict as you like to make out.
Guy[3rush
01-07-2003, 13:53
by default you cant cast in town ne way, inless your changing that, and why cant three red cast out side town and FS gank.
what sadder is that you are suggesting that you gank, which would show no skill, and no pvp skill
i'm the kinda person that will pvp 1on1 only other it's no fun, specialy when i get the uppehand reds will phearzor me and help their friend which is like most retarded thing ever, and is what the AZN's did on baja, gank woohoo
"I stand still anyway while casting" - to dbl click the spellbook? :p
Quick note, CTF would be good... mages heal etc, archers defend flag. Very much like another uk shard. - also we do have a CTS (capture the shield - same thing) tis a good game but its borked atm as i tested it with some goats the other day
well ironfire precasting is lame in ne way u put it... if its not 3 ppl precasting... it will be more... there usually is like 7 blues at bridge ne ways vs. fewers reds..
and guybrush what stops reds from precasting gank is that blues can precast in town and everything being safe and all... no worries about being attacked cuz they are too chicken to live w/o gz.. run out for a sec instakill run back in... or loot... which ever... huge advantage on their side...
the top ranked shards dont have precasting on the uo 100...infact... there is no precasting shard close to the top on the top 100 list... its lame!
FireFalcon
02-07-2003, 14:12
we cant erase the precasting from the RunUO script?
if we can...
Farthrex
02-07-2003, 19:38
Precasting could probably be removed, from what I understand.
(And IronFire, I have read your posts. I just like to stir up the drama :E )
yes they can... but will they...
Geokinesis
04-07-2003, 21:15
should get ridda precasying but keep the satanding still while casting
standing skill casting is bad... it gives way to much time for the person to fizzle u and yer stuck... leaves you very vunerable
silly if u dont like the advantag it gives to blues, dont go red.
Anyway, i can't really see the problem. We can argue about whether pre-casting is "better" or "worse" but as long as it is the same to everyone, what's the problem?
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