Tek.*PR*
07-09-2003, 14:30
hey guys thought id mention this is i think has great potential.. its called New Universe: http://www.frost-works.com/forum/viewforum.php?f=28
Details:
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Freelancer :: NEW UNIVERSE
Freelancer new universe is a mod designd to elevate and expand to playing experience of Freelancer.
In many ways it could be considered the unoffical expansion for the great game.
It will allow the players to experience parts of the game that were cut from the full game, unlocking hidden ships and sectors whilst at the same time adding completley original ships and sectors to explore and play with.
A major objective is also CAPITAL SHIP PLAY! adding new playability to the game whilst alowing players to make the jump to the big boys if they see fit. Players will be able to fight in gunboats, destroyers, cruisers, battleships and the new, completeley original class of ship - The BattleCruiser!
Other classes of battle and fighter ships may come along during the mod realeases.
Capital ships will be able to move throughout the universe, freeley without restrction, being able to dock at stations made for their specific bulk and size. Though docking on some planets may be a bit too dangerous for some of these massive hulk of ships.
We feel, as many others, the Capital ships were just too slow, too sluggish and too weak to provide a real threat so apart from tweaking them slightly we have added 6 new, completley different, set sof weapons for each capital ship class, each weapon type with its own roll. These will be changed and tweaked too suit their factions tastes.
Asside from Capital ships we will also be including brand new Fighters of all sizes and shapes for all factions, including some of the pirate factions.
The Pirates will also gain a new capital ship - a ship not designd for long battles but quick heavy fire power hit and run missions, where the extra punching power is needed to take on whatever they like.
The mod will also bring the 4 factions into an intense intersteller war, with fleet battles raging across the entire sector. Rhienaland and Kusari have allied themselves against the Liberty and Bretonian Navys in a fierce war that threatens to tear the Sirius sector a new scar (and also be alot of fun to play! ). Players will spend their first few levels in a brand new , neutral, starting system, where they can choose what faction they wish to fight for by taking up missions for them. Once chosen they can pick a starting ship in that faction and move on through a one way trip, via wormhole, to a system within the faction of their choosing.
Goals for Version 1.0
- Inclusion of all hidden/locked sectors
- Inclusion of all hidden/locked ships (including cap ships)
- Tweaking of all large ships (larger than gunboats) to be more formidable and more accurate to what a cap ship should be.
- Inclusion of new items that have were locked out of original game
- To keep ballancing as accurate and level as possible.
- To encourage team playing.
- To provide for higher level characters and make it harder to gain higher levels (to prolong game life)
- An intersteller war, providing battle events, that you can take part in to decide to ownership of systems.
- Provide missions for capital ships.
- Multiple new encounters, including fleet engagments, sqauderon conflicts and more!
- Addition of new systems (orignaly created by the team).
- Addition of Rhienland Battlecruiser.
- Addition of Kusari Battlecruiser.
- Addition of Liberty Battlecruiser.
- Addtion of Bretonian Battlecruiser.
- Addition of brand new, perfectley ballanced, fighters for each major faction to help provide a a gradual, but themed, progression from low level ship, starter ships, to high level hard hitting variations.
"a few screenies"
http://www.frost-works.com/forum/viewtopic.php?t=1911
http://www.frost-works.com/forum/viewtopic.php?t=2423
http://www.frost-works.com/forum/viewtopic.php?t=1992
http://www.frost-works.com/forum/viewtopic.php?t=1725
- Addition of ship(s) for missing cruisers, destroyers, gunboats and battleships from the 4 major factions.
- NU has spawned player controlled Squaderons - alowing for team to organise together - and put together an awesome sqauderon to tackle intense missions together!
- Numerous other additions to general gameplay that will have a general effect.
So basicialy its a whole heck of alot of stuff in version V1.0 which we will expand upon and include more and more original content whilst you guys have fun playing it and letting us know what you think we could do to make it better.
One of our major goals is to make CAP ships FUN and desireable...be assured they will not be lumbering snails of burden...they will be formidable war elephants stacked to the heap with firepower and maybe not as agile as most ships, but will still be agile enough to provide a fun flight whilsts still being realistic.
The most important thing in this mod to us was ballance - and in that we have drawn all of our ships stats based on the original ship stats. We want to make sure that the original ballance of the game, that was created so well in the original game - feels the same in our expansion.
definetly, something to keep an eye on
Details:
---------------
Freelancer :: NEW UNIVERSE
Freelancer new universe is a mod designd to elevate and expand to playing experience of Freelancer.
In many ways it could be considered the unoffical expansion for the great game.
It will allow the players to experience parts of the game that were cut from the full game, unlocking hidden ships and sectors whilst at the same time adding completley original ships and sectors to explore and play with.
A major objective is also CAPITAL SHIP PLAY! adding new playability to the game whilst alowing players to make the jump to the big boys if they see fit. Players will be able to fight in gunboats, destroyers, cruisers, battleships and the new, completeley original class of ship - The BattleCruiser!
Other classes of battle and fighter ships may come along during the mod realeases.
Capital ships will be able to move throughout the universe, freeley without restrction, being able to dock at stations made for their specific bulk and size. Though docking on some planets may be a bit too dangerous for some of these massive hulk of ships.
We feel, as many others, the Capital ships were just too slow, too sluggish and too weak to provide a real threat so apart from tweaking them slightly we have added 6 new, completley different, set sof weapons for each capital ship class, each weapon type with its own roll. These will be changed and tweaked too suit their factions tastes.
Asside from Capital ships we will also be including brand new Fighters of all sizes and shapes for all factions, including some of the pirate factions.
The Pirates will also gain a new capital ship - a ship not designd for long battles but quick heavy fire power hit and run missions, where the extra punching power is needed to take on whatever they like.
The mod will also bring the 4 factions into an intense intersteller war, with fleet battles raging across the entire sector. Rhienaland and Kusari have allied themselves against the Liberty and Bretonian Navys in a fierce war that threatens to tear the Sirius sector a new scar (and also be alot of fun to play! ). Players will spend their first few levels in a brand new , neutral, starting system, where they can choose what faction they wish to fight for by taking up missions for them. Once chosen they can pick a starting ship in that faction and move on through a one way trip, via wormhole, to a system within the faction of their choosing.
Goals for Version 1.0
- Inclusion of all hidden/locked sectors
- Inclusion of all hidden/locked ships (including cap ships)
- Tweaking of all large ships (larger than gunboats) to be more formidable and more accurate to what a cap ship should be.
- Inclusion of new items that have were locked out of original game
- To keep ballancing as accurate and level as possible.
- To encourage team playing.
- To provide for higher level characters and make it harder to gain higher levels (to prolong game life)
- An intersteller war, providing battle events, that you can take part in to decide to ownership of systems.
- Provide missions for capital ships.
- Multiple new encounters, including fleet engagments, sqauderon conflicts and more!
- Addition of new systems (orignaly created by the team).
- Addition of Rhienland Battlecruiser.
- Addition of Kusari Battlecruiser.
- Addition of Liberty Battlecruiser.
- Addtion of Bretonian Battlecruiser.
- Addition of brand new, perfectley ballanced, fighters for each major faction to help provide a a gradual, but themed, progression from low level ship, starter ships, to high level hard hitting variations.
"a few screenies"
http://www.frost-works.com/forum/viewtopic.php?t=1911
http://www.frost-works.com/forum/viewtopic.php?t=2423
http://www.frost-works.com/forum/viewtopic.php?t=1992
http://www.frost-works.com/forum/viewtopic.php?t=1725
- Addition of ship(s) for missing cruisers, destroyers, gunboats and battleships from the 4 major factions.
- NU has spawned player controlled Squaderons - alowing for team to organise together - and put together an awesome sqauderon to tackle intense missions together!
- Numerous other additions to general gameplay that will have a general effect.
So basicialy its a whole heck of alot of stuff in version V1.0 which we will expand upon and include more and more original content whilst you guys have fun playing it and letting us know what you think we could do to make it better.
One of our major goals is to make CAP ships FUN and desireable...be assured they will not be lumbering snails of burden...they will be formidable war elephants stacked to the heap with firepower and maybe not as agile as most ships, but will still be agile enough to provide a fun flight whilsts still being realistic.
The most important thing in this mod to us was ballance - and in that we have drawn all of our ships stats based on the original ship stats. We want to make sure that the original ballance of the game, that was created so well in the original game - feels the same in our expansion.
definetly, something to keep an eye on