View Full Version : ARCHIVE - Bug/error Reports
Use this thread to report bugs/errors you have spotted or think may exist.
Please report promptly - the longer a bug is allowed to remain in the world, the larger the problems become.
Tharizdun
13-06-2004, 17:17
Minas Tirith gates are not opened by the jokester door guards. They never quite get around to opening the door
Thats an ancient evil, that one. I'll take a look at it right now.
I think Felin Mordigan said it best
"These gates are a nice idea in theory but a pain in the ass in practice"
Well not anymore!
The gate should now function like the other faction city gates - members of the friendly faction can unlock the gate and open it. The gate will close and lock behind them.
However, the gate has also been made plot - so evil will still only be able to break the gate down by getting hold of the Warhammer 'Mighty Grond'.
Takes 'Must kill Bart if he tells me "How rude" one more time ' off to-do list.
my char just lost lot of stuff that was in its inventory when i died!!!!
first time this happens and i havent seen any note about that so i guess its a bug? or not? if not i apologize but its damn annoying if im gonna loose stuff from my inventory with death. i still have stuff that was on 1st inventory page but everything from other pages is gone! i had nice amount of healing potions and some kits there plus i had lot.... argh... wtf?!
That's very unusual. Tell us exactly where you were and what was happening. Please give as much detail as possible.
There are no scripts in place that remove items from your inventory on death.
damn strange. when i was typing this message i had nwn minimized and when i went back to game everything from 1st inventory page had dissapeared too. then i killed nwn process and restarted and everything was back. real strange. guess it was problem of my side not game side. hmph.
sorry for causing trouble :P
Thank god for that! You had me thinking we had a big problem there.
That does happen from time to time. Relogging will always sort that one.
These are no real problem---they just bother me. Since you all are building at such an extreme pace I think the following problems noted are of little importance; but just try to keep them in mind as new areas are created.
1) Seating Directions: The seats in the bars on benchs have the use arrow in the wrong direction.
2) Area Entry Arrow: Some area entrys have the facing direction turned into the exit instead of the area. This is especially true at the Mineas Tiruth internal Gates.
Thanks; Balac
You have posted this whilst im doing a bug sweep, so im going to sort this now.
Bar seating is a problem - i need to know which seats need fixing up! But I'll run throuhg our main bars and check them over.
Minas Tirith gates will be sorted right now.
Thanks Balac :)
Galdor_Niphredil
18-06-2004, 09:39
Hi there,
Been trying to look at issues 5 and 6 of the above but cant view them. Can see issues 1-4 fine but the latest two will not display via acrobat.
Cheers:)
Barking_Mad
18-06-2004, 09:58
Odd, they seem to be working ok.
Drop into the IRC channel and give me a shout i have a copy i can send you.
Click me for Issue 5 (http://merpuk.wireplay.co.uk/MTT5.PDF)
Click me for Issue 6 (http://merpuk.wireplay.co.uk/MTT6.PDF)
Try right clicking and save as..
If you have mIRC (http://www.mirc.com) or some other IRC client you can join the channel by clicking Here (irc://irc.quakenet.org/MERP_UK)
Galdor_Niphredil
18-06-2004, 10:13
I'm sorted now Barking but thanks anyway
nice to know people are determined to read them, heh
Blackwind
19-06-2004, 13:09
No
Just Insane :}
Coldbayne
19-06-2004, 22:08
The above quest sited in mirkwood, gives as its quest reward a supposedly powerful healing potion that works quickly...in reality this turned out to be a potion of bless - is this correct considering to do this requires killing the mirkwood queen spider no pushover! :)
Are you completely sure you were given a potion of bless? There is no other potion in your inventory? This quest has been in for a logn time and we have not changed it at all - never been any comments about a potion of bless being the reward (which is a very poor reward, I agree)
Blackwind
20-06-2004, 09:36
Just tested it and hes right. You only get a bless Potion
Crazy. I'll fix that right away.
I know I've already mentioned this but I thought I'd put it down in permanent form.
First of all I have to point out that this is about when I am not shifted.
Basically, the Legendary Druid sword is:
Type : Slashing
+8 enchantment
+2d6 acid
+2d6 slashing
Keen
Now, when using the sword the damage I do is :
(Whatever a scim does + strength) + 2d6 acid +8 slashing but no +2d6 slashing.
I can only conclude that a sword can only have one bonus damage of each type attached to it. I came to this conclusion since when shifted into something which has not got a slash weapon I get the +8 whatever type the weapon is and the +2d6 slashing. However normally and when shifted into something with a slashing weapon I do not get the +2d6, just the +8. I'm not fussed about losing the bonuses when shifted as that's part and parcel of being a shifter but I would still like the 2d6 damge to count whilst I'm not shifted as it should.
Thanx in advance for looking into this Kev
Karleta
We have no scripts in place affecting weapon properties, so if this is indeed a bug, then it might be a good idea to contact Bioware about this problem.
Coldbayne
20-06-2004, 12:56
Not sure if its intended but it looks like there should be a working area transition in doorway in the far east leading up stairs to higher up in tower, but it doesn't seem to be there
The tower top has not been made yet as we have a very special plan for it which will require some serious scripting :)
Tharizdun
20-06-2004, 23:53
you cant have +8 EB slashing AND 2d6 slashing. you get one or the other.
That's the point I'm making. Because I can't have both I'm missing out on 2d6 slash I should be getting
ive noticed same thing Karleta. before character wipe. :). havent had time yet to play up to such level where i could get/use such weapons.
i encountered invisible npc problem today and since i couldnt kill the mob i had to run out of zone and log out and come back in. then i noticed that all the spells i had used were back and i had gained back the hps i lost in battle also, even though i was gone from server for only like 5 seconds. bug?
Walternater
21-06-2004, 21:51
Yea I get that invisible monstor bug quite a lot if my computer has been running for a little while, it can get really annoying when you can't see a mage or an archer in a spawn of baddies :) but I don't play a spellcaster so I don't know about the spell thing, any spellcasters out there who can shed some light on this subject?
Logging out and getting your spells/hp back is 'normal' as far as Bioware is concerned. If Persistent worlds such as ours want to stop this, we need to create a script that returns a relogging player to the state they were in when they logged out. We do do this, to an extent.
If a player dies in the world and logs out, they will return dead.
However, if you are injured, you will return at full hp and any spells cast will be restored. We have not put in any scripts to control this as it has not been noticably exploited by anybody and hopefully won't be.
Though if we are forced to create a larger anti logging system, we will. :)
Blackwind
22-06-2004, 12:41
***We have not put in any scripts to control this as it has not been noticably exploited by anybody and hopefully won't be.***
Id attach this quote as Recently as there have been a few players that have been warned and punished in the past.
There may not be scripts but people are watching :}
It comes under exploitation of loopholes, so players who read the rules are well aware.
Since players also have to confirm they have read and understand the rules before entering the world every time, there is no excuse for not knowing about it.
I'd rather have a script saving my exact state when I login. Oftenly enough I have my equipped arrow slot messed up, displaying 2 quivers kind of blended and I really must see which arrows I have on and how many of them are left. (BioBug) It hurts to spend 171k gp/quiver arrows on Goblins.. bad bad business. So I too log to restore my graphics whenever I get that messed slot and if people are "policing" each other, it's only normal that bad thoughts come first. DMs can do that without inferring and they should too. Comes with the position, I think.
Avoiding death by cheating is so noobish and it is not like we drop all our equipped items or have to pay 3x the regular respawn penalty table. Xp is fairly balanced so it is not extremely hard to recover and we don't have to wait 8 hours game time between rests. Those things are bad and might cause people to think about exploiting a login "restoration" to cheat death, but we don't have them here, thanks GODm's!
Well like I said, if we can see logging becoming a serious problem, we will take action. DM's can often distinguish between someone logging to fix a bug to someone logging purely to regain spells/hp.
If a player is having problems with the graphics, they won't wait till the middle of a battle or when they are near death with no potions /spells to spare to logout.
If players crash, it takes a short period of time to relog. Some loggers claim that they have crashed when they have logged out and returned less than 10 seconds later.
As for the self appointed 'player police' types, they can be a real headache I know, and the best suggestion I can give to you is - Ignore them. If you do get a really petty whinge or complaint sent to you, just ignore it. When these players say they will be reporting you, they do actually report, but then when we hear the pettiness of their moans we politely ask them to take a walk :)
Coldbayne
23-06-2004, 21:13
Nice changes to Isengard...however you've now made it a death trap for those evil aligned players who start there since....the exit north from the isengard start area which is minimap marked orthanc leads to minas tirath tier two or something, didn't spend long since i was busy getting spanked by impossible ranked aggro evil guards!
Seems we forgot to link it up to the next area :o
In cases like this, the transition wil take you to a random area!
Will be fixed very soon.
Coldbayne
25-06-2004, 20:04
The Cleaning Gundobad quest from rivendell has a plot item grishnak's head which needs to be turned in to complete quest...however being somewhat shunned in rivendell i am unable to return this...no biggie you might think...
However, after server reboots i receive 300 xp reward when i log on due to having grishnak's head in my inventory...hmm :)
Yeah thats a quest for the goodies im afraid.
Im going to run though these quests giving xp for the item being in your inventory on each login soon. So enjoy it whilst it lasts :)
Coldbayne
26-06-2004, 04:20
The new sauraman the white in revamped orthanc no longer offers his quest - i think it was the kill the riddermark king (not sure if it was this one or another quest, but it was certainly a quest of some sort). There was also another quest from a guard who used to be on bottom floor of tower to get some guy's eye). Where's he gone, or is it deliberate that these quests are no longer available. Lastly next to that quest guy in old format tower was a shop seller who had some really nice mage items which I was aspiring to which is now unaccessible :( any chance of getting them added back to the stores outside the tower please?
Also the room below the new sauraman the white doesnt have a working area transition leading south through the door.
These huge quests will all be re-entered at some point. A lot of world restructuring work took place lately to achieve less of an 'action' aspect to some areas and to encourage more roleplay. Also to make character NPC's more entertaining, cities nigh-on unassailable without a large gathering and epic items more rare and less 'uber'- again, encouraging greater roleplay, more attention towards how a character is desiogned, rather then the items he/she wears.
The bulk of this work is now done, but some areas are still outstanding and need some attention. Mordor still being one of them. All your favourite character NPC's will soon have their own tasks for you. Remember that attacks on these NPC's are very rare, so more often than not, a DM will be running quests using these NPC's anyway.
The NPC asking for Eomers Eye, of all body parts, was Durbalag the White Hand Chieftain. He now stands guard outside the Tower Of Orthanc and is as mean as ever, with his magical scythe.
As for that shop in Orthanc - it was intentionally taken out. What he previously sold were copies of Saruman's And Durbalag's items.
These items were some of the high-end epic items and such items we are trying to make much more rare and harder to come across - preferred means today are as loot/treasure on adventures. We tend to make a lot of the stores today mostly stock your standard items, whilst our custom range is aquired through adventures and interactions with others.
This method eliminates the chance of the gameworld becoming your item 'high street' - where every item you ever need is in a store. Gold is the easiest resource to aquire in the world, and illegitimate means, such as transfering of gold amongst friends is very hard to spot and can make players rich quick. Said players can then buy any item that they need.
So - good aligned players can get hold of those high end epic items by eliminating the NPC who carries them.
Evil Aligned players can get them though things such as DM quest rewards, or as treasure on the odd occasion.
The lower end epic items are common loot on boss NPC's. So some hunting is in order to get hold of some of these powerful items.
Changing zones i ended up on a ledge where i cant get back down from... damn! i :(
Coldbayne
27-06-2004, 08:20
Your right it was Durbalag the White Hand Chieftain, however he like Sauruman no longer gives any quest. But since I gather things are being revamped I guess this is intended.
san~raal
29-06-2004, 20:12
The Quest giver in Esgaroth will now reward more then one arrow!
but he gives you each arrow seperately.....which takes up alot of space in your inventory and very expensive to have IDed
Blast! I'll have another look.
A bug I encountered recently:
The corpse of the dragon Cy'roffar the Aged (Centre of the White Mountains) doesn't vanish. This is annoying because it prevents us from completing the wyrms quest... and from looting of course :) Probably something is wrong with the on-death script.
Coldbayne
02-07-2004, 12:02
You can loot from corpse, you just click on it. At least thats how it worked for me last weekend. Corpse doesn't however disappear afterwards i've found and indeed this dragon in a once per reboot only spawn as far as I can tell.
He should be repawning. I'll check the corpse decay time and see whats up. I believe the decay time is 5 mins till it dissapears after looting.
If it is still 5 mins i'll just have to stop him creating his corpse on death and just go with the generic loot bag instead.
Coldbayne
02-07-2004, 12:51
Any chance the perception of the dwarven axe throwers of Erador in the area north of the foothills to the lonely mountain can be reduced? I was just revisting this area seeing how i'd fare in smaugs lair when i was eviscerated by loads of off screen axe throwers before i'd even had time to sneeze...
If we do that, attackers will use the 'luring' tactic when invading the area.
Remember that that area is the dwarves territory, so it really isnt wise to go wandering around in there. It is easy to pass from north to south there without getting their attention anyway - just stick to the eastern side as you head through the area.
Coldbayne
02-07-2004, 13:04
Ah okay it safe then to enter area, with the lag i was experiencing at the time i thought i had died on entering area - i guess i was just elsewhere on the map rather than at edge like i thought
Kail Cadarn
04-07-2004, 13:31
Supply Master quest - forochel
the quest where we have to find out whats stopping the supply delieveries in forochel west. i've been out there twice now, and each time i've searched the entire area, and only found forocehl winter wolves. i think you might have forgotten to place the ice bear back in after you updated forochel!
Hmm swore we put it back in. I'll take a look.
Coldbayne
07-07-2004, 02:22
Robes of Oroduin, this is a sorceror robe but for some reason it has a different armor base type (medium) giving it ac 4 and a corresponding arcane failure of 20%
Theres nothing quite like problem swatting at 2.30 in the morning :)
Thanks, i'll see to that one right now.
Coldbayne
07-07-2004, 02:42
Hmm, i just lost a staff of the accomplished (level 25 req staff), i think comes with charges which seems a bit inappropriate when nearly all its high level powers are use per day type. When the charges ran out it vanished. Either than or Heregoth the undead dragon has disarm and i missed it in combat scroll spam just before server rebooted.
This item is actually no longer on the module item pallete. Im going to pop on in a moment and i'l give you a reasonable replacement.
The item itself will now be removed from the floor in Smaugs lair. Thanks again, your keeping me busy :)
Coldbayne
07-07-2004, 03:05
Got to sleep, unlike you i'm not normally active at 2:30 am...that's having a 5 week old baby for ya... *yawn* So hold onto that replacement for the time being :)
heh, no worries. Just drop a dm tell sometime and someone will give you a nice replacement. If im not the dm, just tell them I cleared it, though they will all probably read this now :)
1) There seems to be some issues with the spell or perhaps only when used from the harp. Can't remember the exact harp name now but they are for sale at the Studio in Gondor.
Sometimes it will not keep me invisible for more than 2 steps. Sometimes it will keep me invisible again after battles. Sometimes I am not invisible and after a transition I am invisible again, and vice-versa too.
2) Just to confirm, a friend told me today that the Dragon at the Scary Cave still does not respawn. Like the Treasure Hole in Fangorn, this kinda sets a racing contest after server resets. I haven't been doing those for a long time now but guess I should report it just the same.
Been meaning to remove that trove for some time actually. It was part of an old selection of areas once, where things would not respawn. Over time, we have come to learn that a regularly viisted area such as this one has to have persistance to it.
One-shot loot/encounters etc is now only used in our highest level focus areas, where theres only really going to be one visit by a party per reset.
Hello rage ...
i just thougth i drop by here (so how manny lv 40 char do you got now 2 ,3 ? ;) heh
This info migth seem intresting for you dmīs
Dm_Kev ====> :bigcry: hehe
Well here are some Biowear buggs:
How to clone weapons and armors (yes you can its a bugg not a hack )
when you are in the crafting meny and chaging the apperens on the weapons and armors ... never quit the meny on the ordenry way just press alt+tab .... the press ctr+alt+del then forc nwn down .... in the windos meny ......that how you clone ....(it may not work the first time you do it ) the weapons still have there properys but armors lose all .... but you will still get a base coppy of the clonde itme
(non magical effects )
Dmg and extra attack bonus ,issue on enchanted weapons
encahtemt bonus is really ****ed up i think .... cause if we for exaple have a base type weapon :slaching and echantbonus the extar 2d6 slaching bonus wont work or the attack bonus , or whas it that the attck bonus worked half like ....
For ex.
"The ****i.ng Migthy powergamer Slayer longsword"
Basedmg:slashing
Basewepon:long sword
+2 enchant
+3 attack bonus
= that will give +2dmg and +3 on attack and i will rase teh lv req of the sword pretty sever
This is how you make an enchanted sword whit extra dmg
+2 enchant
+1 piercing dmg
= +2 attack +3 dmg .... but all dmg still will be slaching :)
"Temporary" Enchated weapons
im not shoure exactly how this work , but i have seen those "lv1"
weapns on far to manny players, they prolly use the same tacticks to make the enchantemts permanent as they do to clone them,
Non working feats
The palemasters feat the gives 3 extra hp per lv dosent work at all (thou it says for ex. 11 insted 8) but it will still give only 8 hp extra
Devestating critical for ranged weapons (but you guys dont have to worrie abute that i see :)
Spells:
Negative enegy protection (NEP)and harm (yes the 150 cap fixes it some ) cast 2 NEP on a player and the original limit doset work (it should just leav 1d4 hp left) but whit mutliple NEP i takes over 110% of tot hp
Grater restoration removes the form for a shifter (and not shoure its supose to do that )
Webspell bugg , im not shoure aboue that one but if you take the spell on extra slotts (using the extend , empowerd ,etc )
it wil have a dc of 127, and if your not using this bugg 5 or more Webspells makes the PC makes saves all the time thouse interupting spellcasting and attcking all the time (or was it if the npc where using it )
This is all the buggs that i discovers and im not the only one knowing of them ,you could proll.... find a more in depth discriptin on gamefaqs or gamewinners.com .. havet checked there lately so dont know for shoure .... there are problble more buggs to discover out there :)
(damn this took longer to wrigth then i thougth ) the american smurf says FU.CK :smurf:
For upcomming later:
how to gaine extra attack of opertunety
, how to walk trou doors,
and how to breake a greater sanctuar spell on a player
The NWN 1.63 patch will see a lot of old bugs fixed, particualrly with spells.
We are going to wait and see what this patch fixes before making any of our own corrections, thats if we even bother too. We often just let things be and leave Bioware to release the official fixes.
Kail Cadarn
19-07-2004, 15:56
Ring of the Wood Elves, available from the Lorian magical supplies, talks about Aribeth, and the evil forces of Luskan on its description, i'm guessing you'd rather it didn't...
I think that the area transition between 'The Gladden Fields' and 'The Eastern Foothills of the Misty Mts.' (in that direction, E to W) doesnt appear to be there. I tried logging out and back in and its still not working. Hope its just me.
Better safe than sorry.
That door wont lead to anythiong..yet :)
I think i'll remove it now to prevent confusion.
Coldbayne
21-07-2004, 22:49
The Adult Ice Drake in the misty mountains which is tied to the egg quest, is still giving 600 xp per kill as I near level 30, this creature sadly is a wuss, either boost it, or lower the CR of the dragon, something that dies that easily, even 10 levels ago should give that much reward.
I'll look at it. Even so, as a near level 30, you really dont need to visit there.
Coldbayne
21-07-2004, 23:05
Okay, another weapon damage bug, a variation on what's been posted before however.
Weapons that do, massive critical damage, don't directly add the critical damage roll, its applied seperately afterwards. As a result damage resistance of the victim gets applied both to the initial physical damage and as well as any bonus damage coming from the massive critical.
My suggestion either rewrite the damage functions so that the massive damage bonus is added to the initial bonus before damage resistance gets applied (once). Either that or substitute the massive critical damage bonus with a elemental damage bonus.
Barking_Mad
22-07-2004, 04:14
1) There seems to be some issues with the spell or perhaps only when used from the harp
There is an issue with the Invisible sphere spell, and allways has been. Its one of those annoying bugs bioware are yet to fix.
The invisible sphere spell keeps all within its circle invisible as long as they dont attack, after attacking (as long as its not the person who has the spell on them) they will become invisible again after a short time (about 6 secs).
Thats all ok, however the sphere itself doesnt move (or update its position fast enough) with the player, so you end up running out of the sphere negating the spell.
There is a way to keep the spell up, but you basically have to make sure you move very slowly, walk in detect mode & stealth mode. Not a complete solution, but if you and a friend are stuck near death, it can get you out of a sticky situation.
Shame, as working it would be a usefull spell for hiding your party.
Originally posted by Mr.Bugg
encahtemt bonus is really ****ed up i think .... cause if we for exaple have a base type weapon :slaching and echantbonus the extar 2d6 slaching bonus wont work or the attack bonus , or whas it that the attck bonus worked half like ....
If my ******* sword have (can't remember so I say "if"):
Greatscar (base damage slashing: 1d10)
- enchantment +8
- Extra slashing +2d12
- Keen
Sword have +8 to ab
Extra damage is 8-24 (not 8 or 2-12 because it have both bonuses)
Both bonuses works, but bonuses don't stack.
Originally posted by Mr.Bugg
"Temporary" Enchated weapons
im not shoure exactly how this work , but i have seen those "lv1"
weapns on far to manny players, they prolly use the same tacticks to make the enchantemts permanent as they do to clone them,
When a wizard cast Flame Weapon -spell, it have duration 1h/lvl, spell expires when caster sleeps or total_playing_time exceeds the duration of the spell.
I.e. Level 40 wizard casts spell to another character, wizard will log off after 5 game hours and come back after 2 real days and play 30 game hours (wiz don't sleep if that other charachter is in game) and logs off again... Spell have 5 more game hours left because 'time' is paused while caster is not in game.
Barking_Mad
22-07-2004, 04:17
My suggestion either rewrite the damage functions so that the massive damage bonus is added to the initial bonus before damage resistance gets applied (once)
Not something we can do as its handled by the game engine itself, can only hope a later patch will sort it.
Galdor_Niphredil
22-07-2004, 17:48
My suggestion is please don't kill me when I'm a spectator at the Tharbad arena it's not the sort of place I'd advise any of my elffriends to go, especially as the landlord had to resurrect me... My cloak is now all singed ! hehe (joke);)
The old Slann ruins have a bug. I almost had the overlord and his shaman dead (would have been my first time by myself..... *frown*) when I thought I'd die.....i popped up to the previous level hoping to split them up and pop a couple potions of heal but when I got back down they were gone. Not only that, when I went to look for them in the first level, not only were they not there, but a few rooms I snuck past on my way down didn't spawn creatures at all.
Not sure what that was...
....so close but soooooo far. Sad that a lvl (32?) sorc. can't take them in one shot but.....that's what makes the serv. good.
D.
This happens in other places too.
Excactly same thing happened to me in white mountains ogre town, me and my friend fled back to upper level and when we got back down everything it was totally empty.
They did come back after a while though and this time we knew to avoid the cowardly way of running back to upper floof (which is bad rp too) and revise our tactics.
This might be made on purpose to make the encounter more challenging and prevent people soloing too much, more i think about it the more i like bug or not,
Tharizdun
23-07-2004, 07:29
im willing to bet its the spawn clearing script. not a bug but a feature :)
This is very much a secondary feature of the cleaner.
If people flee to rest or to lure bosses away from oneanother, the encounter will despawn. (Enemy flees, gathers more men, etc)
If you are very quick, you can get back in time before they despawn. If you are in a party and one must rest, leave somebody in the area if that is feesible.
The way we see it, is that if your having to fight/rest/fight/rest, etc vs one encounter - you are over powered in terms of the enemies strength or its numbers or even both.
If you are having to lure one enemy away at a time from an encounter group, you are definately over powered.
So overall, its a brilliant secondary effect.
First, I love the server. I'll make that clear. My only question is about the insane push towards partying. I only ever get a chance to get on after my kids are in bed (8-9 EST, that's 2-3 am BST i think). By then there are a grand total of 5-7 people on the serv, most of whom are low lvl. It's not that I don't want to join them it's that it would make whatever adventure we do either impossibly tough for them, or ridiculously easy for me. Kev, while you're on a lot (hehe, too much i'd wager for the amount of sleep you must get), I rarely if ever see DM's on at that time of the night (or morning for you Brits :) so I never get a chance to RP. What's left to do but explore solo, or hang in taverns and wait for for somebody to show up....maybe.
In terms of RP'ing. God, why would a character stay and fight to the death when he could, in the words of the 'Knights of England ...run away...", patch up, then sneak up on his hurt enemies while they talk about what to do. In terms of the Slann cave they dissapeared in the time it literally took me to go from one portal to another, pop 2 potions, cast a spell then go back in. That's mighty quick dissapearance. With proper RP'ing, if I'd sat by a fire (at my level the whole rest scenario is a moot point since I have to wait too long) they would CERTAINLY have been gone. Don't you think that I should at least get a chance to at least yell insults at them while they run away. :) (e.g. make the dissapear script a touch longer...?)
My 2 c, or p for you guys...:)
Lets see what happens when the hardare is installed. With a better performing server, more players will login as they will be aware the processing issue will be solved. My point here is, more players = more encounters, helping promote party play more.
Lets see how things turn out.
Tharizdun
23-07-2004, 19:11
how is that PC SCRY device coming along? that should help people to find party members a little easier than the sometimes embarrassing private tells?
http://nwvault.ign.com/Files/scripts/data/1028410032820.shtml
It's downloaded and added. It will be available in the next round of updated.
Hey Kev that despawning script Barking put in works great BUT;
It despawns them and then at that time the respawning timer must start because if you leave an area like I did to rest after beating on a few of them---they all are gone and do not respawn on my reentry---a rest time was all I had so I don't think it was 3 miniutes like you said the minimum is. Maybe the timmer for Despawninmg them is tied to thier original spawn time and not the time the Playercharacter leaves the area.
It is not a real bad problem but is kind of strange that you can go in; get a bunch of monsters spawned; and then leave and return to find the place empty.
Maybe check that timmer because a rest outside should not despawn the monsters one just was fighting.
Tharizdun
24-07-2004, 06:12
why do all my different staffs all tell me that im not high enough of a spell caster to use them anymore? now i can no longer use the staff of dispelling or the slaan staff for energy buffer? what is the point of UMD? I hope this is a bug
Tharizdun
24-07-2004, 07:30
nevermind i see in the announcements why.
Balac - Bark thought he had identified that the timer was not working properly (despawning before the 3 minute minimum). I think he plans to take a look today.
I think this was reported some time ago but the quest for Mount Gungabad is still giving undeserved xp points only for 1) picking the head of the boss 2) having the head on our inventory if there was a reset and we login with the head on it.
lightning elementals in erebor ruins dont respawn while others do.
I dunno if this has been mentioned by anyone else in this thread but -
1 - When people kill the green Dragon in the Far Eastern Range of the White Mountains it doesnt seem to respawn. Is this cos its an NPC rather than a generic monster. The upshot of this is that on more than one occasion I havent been able to complete that quest. Any thoughts.
2 - The Rohan supply line quests - if you happen to acquire Guggs and Oogs heads while wandering through caves slaying monsters BEFORE you go see Merchant Fyne at Dunharrow he only recognises Oogs head and thats yer lot. So you cant complete the earlier stages of the three parter and get stuck with a rancid goblin head... hmm yuk!
Fixes update: (All will be rectified in the next round of updates we are sure we will be uploading tonight):
- Dragon will be made a plot character
- Investigating Rohan supply line quests now, will be fixed
- Mount Gundabad has been fixed, along with all items awarding xp for having item in inventory.
- Myself and Barking_Mad ran a pretty extensive UMD script test from the perspective of rogues - much better!
Thanks for your reports guys - vital and very useful as always :)
In order to make it easier for everyone (esp. new players) why dont you delete the entire feedback/bug list when you have taken care of it?
I could imagine it being quite a pain if you read it all only to find out that these bugs aren't something you have to avoid as they were all fixed last week!
We will do when these forums are upgraded. The current forum system doesn't have an individual post deleting feature - new ones will.
I'll post in here each time the game updates with fixes so you all know.
Coldbayne
26-07-2004, 13:39
In support of what Balac posted, the current despawning of monsters is both a blessing and a problem at the same time.
Exploit: With monsters despawning so quick you can trigger spawn in all the areas normal monsters then leave the area causing mass despawn then re-enter and walk to the areas (assuming it has one) boss and then have the entire map to fight it in, often signficantly decreasing the difficulty of the encounter.
Now I realise this feature is due review when new hardware is installed, but my suggestion is this;
On leaving an area, there is no initial despawning of monsters, after 3 or so minutes (this time must be less than the real time it takes for a person to re-rest, so this figure may be higher, or may be lower) all monsters in area that are spawned are "rested" hence return to initial state with both hps and spells mem'd intact. After 6 minutes say, have all monsters despawned. This allows those who solo to cope with a loss of connection, without entire map depopulating, it also prevents fleeing/resting/fighting loop since monsters will return to rested condition if left too long, it will also still depopulate areas to reduce cpu cycles being used after a players absence for a length of time.
Barking_Mad
26-07-2004, 17:49
The problem with imediate despawning should now be fixed.
After a PC leaves an area, if there are no PCs left, creatures will despawn on a variable delay of 3-8 mins. If a PC returns within that time, they will still be there and the despawn should abort.
Ill look into improving the script in the future, allowing it to re-activate encounters after despawn. But like any other aspect of the server, if a DM catches you exploiting it to get through areas, expect to loose a few levels :P
Coldbayne
27-07-2004, 13:07
I've had occassion to play evil aligned chars and was surprised when I went through Riddermarks crypt that as an evil player when I opened sarcophaguses that my alignment was being shifted to chaotic.
This strikes me as odd since no other coffins / tombs / crypts when pillaging that i've come across has caused this effect. Now this shift in alignment I can see as a reasonable result if you're good aligned pillaging your own heritage. However why would an evil aligned char give a damn for want of a better word about some dusty coffin belonging to an ancient human who probably spent a good long time trying to kill my great-great grandad! :P
My suggestion, either remove the effect - or, and this next one is my preference, have it apply to all burial places of humanoids and limit alignment shifting to those of good alignment.
Gah - ignore the above, looks like Kev and others were thinking the same thing about tailoring crypts as I was completely independantly...doh! - However I do still thinking that it shouldnt apply to evil aligned
Okay I just logged on, and was on fine, then started fighting, faught a few monsters, my Neverwinter nights locked up and froze then gave me an error message, now I can't log on and it's saying somthing about I've got an item equiped that doesn't fit level limits on the server but I didn't change anything between logging on, and when my computer froze. My characters name is Megwyn Mag Uidhir, and my Gamespy ID is Lelieljs. If I did somthing wrong I'm sorry, I just have no clue how I put on somthign I wasn't sapposed to put on when I didn't mean to put it on. If you could fix this I'd appreciate it.
Do you have any local versions of this character?
No I'm sorry, I didn't make a local version, I wish I did *sigh* All I did was play with the PC scrying device thingy, added cloak to my robe (which vanished during the reboot), completed the quest for the crystal, which I started before the reboot, and added a light to the robe as well. Then I killed some things, and was in the middle of a fight was blinded/deafend then NWN gave me the error box and then windows gave me this nice big blue error screen, then I rebooted logged on and was unable to log it on due to level restrictions on items. But...I'm not sure what happened...maybe adding the light to my armor put it's level too high? (I had no clue adding a light crystal raised the level of armor...if it did)
And another character I logged on to see if it was the scrying device ended up with 2 of them after I logged out and in. So I think that may be bugged.
I just did an experiment with another character, I added a light crystal to a level 8 cloak, and it became level 9, so it must be my armor doing it *sigh* It probably went from level 7 to level 8 when I put the crystal on it, and I was wearing it when I got kicked off, so now the server says I have a level 8 item on when I was level 7. So DON'T add light crystals to armor that is just your level and be wearing it. Guess thats a good warning to share. I wonder if there is anyway for you to auto-unequip improper armor, because I had no idea that raised it's level at all.
That will have to be something we need to add to the module scripts we are using. Any improper items will be unequipped as you logout.
The scrying device has one or two problems which we will get fixed quickly I hope.
Next time i'm on a DM, i'll sort you out. For now - make a new character, the same as the one you made before. Make the name slightly different, or add a '.' or an extra space somewhere. I will then level you up to 7th level and give you your equipment back.
Other DMs can help you too - just get the new char made and then send DM tells from time to time till someone is available. Tell them ive cleared it and they will help you :)
/dm Kev said that i should be leveled to 40...its true! :P
An intentional error, I think :)
greyw0lf
27-07-2004, 22:30
Not sure if this is a bug or something that will go away with the new server.
When encountering creatures they dont seem to become aware of me until im fighting them ( not invis or stealth or anything ) and then if theres a group they happily stand by and let me kill them one at a time, sometimes even random walking around until prodded
Could possibly be their AI level not being increased or even perception range if its not the server
Thank you DM Kev, I just made another char with a very similar name, I hope me being in North America doesn't mean I'll have to wait 3 weeks :D I'm really sorry for all this trouble, and just in case anyone does read this message. DO NOT use light crystals on armor you can "just" Wear (if you are level 7 and armor is level 7) It will raise it to level 8 and if you are wearing it and quit out/get booted/your computer locks up you will not be able to get back in!
What happens when we add something that increases the value and the level requirement of an item we have equipped, is that at the log out, we become "illegal characters", if the server has "item level restriction" on.
Easiest way to fix it could be a quick session with that requirement unmarked, if it is possible to do it, so the "illegal character" could log in, unequip the items and log out.
When we cross area transitions with one item of the kind equipped, the combat window will show a message "you cannot use that item". Because of it I got curious, noticed the red background item equipped and could prevent the same happening to me when I added a light gem to a lvl 9 bow, long long ago, with my first lvl 9 char pos-hotu, and the bow became lvl 11 required. :)
Originally posted by greyw0lf
Not sure if this is a bug or something that will go away with the new server.
When encountering creatures they dont seem to become aware of me until im fighting them ( not invis or stealth or anything ) and then if theres a group they happily stand by and let me kill them one at a time, sometimes even random walking around until prodded
Could possibly be their AI level not being increased or even perception range if its not the server
Yeah, its what we usually refer to as LAG!!!!
Its serverside lag or said in another way, the server doesn't have the power to give all the spawns orders/keep up with npc conversations/ect.
It will all be solved soon, as the new hardware have been ordered (i think)
Its a really minor niggle but something you could look out for when tinkering with areas in the mod. Quite often i find myself facing the wrong way as i enter a new area through a transition. It must be that the waypoint is facing in its default (north) orientation.
No big deal really just something worth keeping an eye on because if you are in a hurry trying to keep pace with the party - and especially if theres a heavy server load and the LAG monster is loose - you can get all turned around. Then again my sense of direction is lousy at the best of times...
Its something i notice in most if not all the Mirkwood areas.
Mirkwood eh? Thought those areas were fine :o
Not to worry though, i'll take a look at those right now, thanks Fasin.
Not sure if this is meant to be designed this way, but thought I'd ask.
I was doing Nob's quest and found the place where Sharkey's Henchment were. They were hostile to me so I defended myself when they attacked. Each one I killed shifted my alignment 5 pts to evil. Is this intentional? Thanks! :)
It is intended that you become evil for killing those men, but it is clear that it doesnt work well as your acting in self defense.
Im going to redesign that quest more; perhaps so you can speak with them, should they spot you, so you could possibly persuade them to return the harp instead. Should the player still chose to kill them after talking, we can set a variable, whereby Nob will detect if you have been killing people and reward less and also casue your alignment to degrade into evil.
Great idea. Again, thanks. :)
i dun know whether this is a bug or not but it is almost always dark when i play
Its because there is some kind of trouble for the server with the day/night script. I almost never get any nights :p
Just a quick question reagrding my character Dove. In her feats she is immune to all mind affecting spells and their effects. Can anyone explain to me how an evil magic user...attacking Edoras, with two other evils who know who they are :) cast a spell which left me dazed for such a long time they could have taken most of the land by the time I got up?...well I actually did not get up...just carved up by a blade happy sneaky rogue.
Well played by the three evils though...good teamwork. Sad to say I had to watch for a while :(
Sorry for posting under a different thread....
I was overseeing this attack for some time and noticed that Dove was dazed. Would seem this is one of the many bugs in Biowares spell casting system which will hopefully be fixed with the 1.63 patch.
Certainly not anything that was have done as none of the dazing spells have been changed.
Still a nice conflict to take part in. Took control of a few guards and put a few evil dooers to the sword :)
OneRedEye
31-07-2004, 13:16
Had an idea on that Dove, maybe if the last level you took was Shadowdancer, for some reason this has overridden your monk abilities.... maybe try next level as monk on a test server.
Just an idea.
That would be incrediably bad programming of bioware if that is it...but then again...its bioware
Wouldn't be Bioware's first mistake. I have an evil elf char. that only has 2 classes (barb./rogue) and I've got an xp penalty when I shouldn't have any.
If your two classes aren't within one level of each other then you should be getting a penalty. Favoured class for Elves is Wizard
*nods in agreement with Karleta*
I was way ahead of you on that.
Checked the logs though after the attack and it stated that Dove is ummune to mind effects.
Still it did not stop her lying down on the Job....:twak:.
I will just have to increase my spell resistance and see what happens..or pray that the bug is fixed next update. Thanks for the suggestion though.
Barking_Mad
31-07-2004, 13:58
If it was one of the big hand spells, it knocks you down and does a stun-like visual but the spell isnt mind effecting, its actually a STR check or a knockdown check (cant remember).
i know that the the 7th level bigbys counts as a paralyse effect but it is a large hand that grabs and holds you in place. Shame it doesn't work on immunity paralysis people :(
KEV----all game transition just broke and other parts of the game----HELP
Must of been a fault with the game engine - I have had other reports of the casting of buffs having no effect and npc waypoints failing. Players characters were not listing either.
This came on very suddenly, so it looks to me like something went wrong with the nwn game engine causing a univeral mess up.
Killed the server and rebooting it now.
i logged on and something has happened. i have the feats and i still get arcane spell failure? i scanned through news but i didnt notice anything about those feats.
ok update. it seems that the feats work but the protection evil fails sometimes because of arcane spell failure but in the same time other spells work just as they are supposed to.
Kail Cadarn
09-08-2004, 09:20
the server shout advertising the forums and stuff still mentions the PC Scrying device... thought oyu might like to update it
ahh yeah, and i tried out the gate spell, hoping to see a balrog, but i still only summoned a balor...
the server shout advertising the forums and stuff still mentions the PC Scrying device... thought oyu might like to update it
We are reintroducing the device with a few changes in tonights upload.
ahh yeah, and i tried out the gate spell, hoping to see a balrog, but i still only summoned a balor...
We announced a while back that the system was on a trial basis - in which it was successful - we then disabled the custom system. After a few tweaks and additions here and there, it will be back.
Kail Cadarn
09-08-2004, 12:52
oh
*shuffles feet embarrassed*
sorry
i've been away and havn't read every single post yet...
its not much of an excuse i know
Galdor_Niphredil
09-08-2004, 19:31
After all the debate over whether the scrying device was causing the game to screw up I dumped my scry device in a trash bin. I take it that we will have nice new shiny new ones in our char inventories after the upload ?:)
Yeah, the game will check you have one as soon as you login.
Kail Cadarn
10-08-2004, 11:10
errrrm, our whole party just died, the death box didn't appear, so we had to relog to be able to respawn. when i tried to relog, the server acted like when oyu try and log in during a reset. the ping was right, it said players online, but when you connect, no characters appear to select and play.
also, was the PC Scry device uploaded last night? only i don't have one
This was the mid session bug hopefully rearing its ugly head for the last time because I beat it round the head with a big stick :o
Next scheduled reset will be an updated module. The onenter script (a script which fires when players login) checks if you have a scry device. If you don't have one, it will give you one. :)
Kail Cadarn
11-08-2004, 15:14
lost gold
after the last crash, i was dead, i know... but i seemed to have lost enough gold as if died twice.
in fact, i noticed today i lost 200,000GP i only know this coz i had just over 1million. if its 10% of my gold, and i respawn, i should only have lost 100,000 not twice that
There is an increased penalty if you logout whilst dead. Thats always existed.
Obviously if the server crashes and you are dead, its going to register you as logging dead. Very unlucky :P
Kail Cadarn
11-08-2004, 16:23
i only logged out when dead because gthe server had frozen up and i couldn't do anything else!!!
thats not fair!
btw, it just crashed again! server responce timed out??
Life isnt fair :P
Yeah, decided to crash, should be back in a few :)
Kail said:
"i lost 200,000GP i only know this coz i had just over 1million. if its 10% of my gold, and i respawn, i should only have lost 100,000 not twice that"
Kev? When I die I am pretty sure I loose 10,000 gold---did you change the penalty? Or can't Kail tell 5 zeros from 4 zeros?
Nothing in the death system has been changed for over three months :)
Im begining to think it could be a misreading of the feedback.
Kail Cadarn
12-08-2004, 08:32
no, i can, thats the point!
the manual says 10% of GP, and i normally lose 10,000GP like you say. i noticed this because previously, i had finally amassed just over 1million GP, ready for a short shopping trip in minas tirith. now, i' down to 800,000GP.
i didn't misread feedback, the server crashed, i had to log out, and couldn't log back in. when i finally did log back in, i was down 200,000GP
If you can produce a screenie of that loss I'd refund you. Otherwise its your word against anotherwise fully working script :P
Kail Cadarn
12-08-2004, 12:23
well, i can show you my current gold amount of course, but i'm not in the habit of taking regular screens so i can't show you a pre loss screen
I need to see the feeback.
Kail Cadarn
12-08-2004, 12:39
there wasn't any!!! the server crashed
i died, no death screen appeared... everyone started logging off, nothing moved nothing happened
i logged off
couldn't log back on
later that day, after a reset, logged on, appesared in halls of waiting, alive.
don't believe i lost any XP, but down 200,000GP
Well im sorry but we can't do anyuthing about it! Its your word and thats it. Not that im calling you a liar, but if we started reimbursing everyone for this sort of thing without solid proof, people would come flooding with claims for lost gold!
We will just have to put it down to the fact you got mugged :P Make a story out of that :P
Something weird happended just now, Balacur was giving one of my chars. (Caliovien) a tour through the hills of scary. I tried to cast a spell and nothing at all happened, so I logged out thinking ītwas a normal bug, but I canīt log in again.
Not a single of my chars. are showing up at the character selection screen.
Not sure if something happened to the server, but I couldnīt log on anyway.
Broken Quest Mechanics possibly;
I noticed that the captain at forochel (Lossoth?) did not take our quest Item once----I had thought that it might have been due to one of out party already completeing that quest, so she got out---but that did not help. We were able to turn it in after reset so I thought nothing about it; however.
Rivendells Elrond son would not take a quest item from a player and he asked me to come and help. He (L... something) said he could not get the goblin head to turn in as it should---it was the right head---and he said he had tried 2 days ago as well without success. I took the head; talkled to Elronds son and got the quest---then I invited the player---it would not allow a quest completion.
It might have something to do with a state flag being set somewhere in the code wrong. Or just system noise corrupting the quest state. Anyway if someone complains about broken quests they are probably correct.
A scary thought, but you could not have gotten an infection of some kind in the game, like a worm, could you Kev?
Not sure a WORM would cause something that specific Balac -
... erm... Unless everyone starts experiencing the same problem here on in of course.
Tupilaq: That sounds like the "ghost bug" attacking again. When it does, we cannot join back, there will be no char on our list, those in game will not be able to perform any action like crossinng AT, casting spell, drinking potions and will not have any action saved by the server. Reset fixes it.
Balac: Perhaps you are giving the quest item to the wrong guy in Forochel? As to Elrond's son, I guarantee you he wants no "goblin" head. That's not his quest.
Rage;
Yup I am sorry, that Head is Orcish, they both smell the same to me.
Tupilaq;
Yes, that was the in session bug that hit you. I had cast a Mage Shield spell on you that did not take just before you left; so the game was broken before you left. I was wondering what happened to your character--It would be nice if you told your party members you were bugged and need to relog before leaving.
I Don't know how a worm or other virus would act in the game, but I think they move around in the code thereby destroying pieces of it. It was just an idea that seems to be consistent with what we are seeing happen to the game.;)
As far as I know, a worm is a very simple program. It will simply attack and replace a file (with a copy of itself) or destroy it, not enter the code and edit it in such a way as to make it crash. That would involve some sod writing a virus that knows the intimate workings of NWN.
The only feasible way that it could involve a worm would be if the worm had destroyed a non-essential but occasionally sought resource file. However, worms tend to spread, that is their purpose and nature. Other resources would have been effected and crashes would be much more frequent.
I imagine that Wireplay has adequte protection in any case. Such things are relatively easy to root out and eradicate.
Files can corrupt in alot of ways. If NWN and other pertinent software on the server can be re-installed, maybe that might fix the bug. Kev, are you aware of any other NWN servers that have experienced similar problems?
Balac;
Sorry about that, didnīt have me head on my shoulders at the time. īTwas awfully late over here at the time, must have been a bit dizzy..heh
Iīll do better next time. :)
Btw, thanks a lot for the tour, it was very interesting and fun to have a sort of "mentor" backing me up.
An odd thing happened today online. The party i was in got taken to a distant time and met lots of strange and unusual people and creatures.
Was this a bug? Thought I'd check.
That was a fatal bug which has resulted in the destruction of the entire module. :O
Kail Cadarn
24-08-2004, 11:09
i think you forgot something!
when you redid to conversations for the underwil quest in bree oyu forgot the XP reward!!
i've tried twice now, the persuade line gave me 100GP but no 100XP, the sorry here's your medicine line gave nothing at all!!
Kail - I was on with a new low level charcter last night and I did this quest no problem, complete with xp reward.
Read very carefully what you are told when you're given the medicine in the first plase, I think you'll find the answer there.
I seem to have an unsightly coating of phlegm on my tongue... is this a bug?
Kail Cadarn
24-08-2004, 12:11
ghost, i see what you mean, its just confusing, because the journal updates with the father, but the reward comes later...
problem solved though.
Kail Cadarn
26-08-2004, 11:28
just been through the tomb of the riddermark in edoras.
everywhere i went, i saw piles of bones. when i approached them, they glowed white, and made a funny noise. they then disappeared. i'm guessing some skeletons of some kind where supposed to materialise in place of the bones?
this definately didn't happen though.
Been like that for months. Just effects really.
Kail Cadarn
26-08-2004, 11:45
never been there before, but it reminded me of part of the OC where skeletons appeared though
Coldbayne
26-08-2004, 13:43
The new merchant guild building in Lake town at the time I tried it didnt have an area transition to go inside, the doors merely opened and that was it.
Kail Cadarn
26-08-2004, 13:44
same
Note: Im already aware of a couple of weapons not converting properly in Gandalf's list - Im working on them :)
Mid Session Bug?
Just had an emergancy reset----I (Balacum) picked up a black item loot---all black but it had 2 on the lower right of the square---looking at it it said 50 charges.
15 seconds or so after picking it up the game went down----That might have something to do with the game breaking---ask me to see what it is---never ran into 50 charges before and this one has no picture associated with it. It is only one small square in size I think.
This black unknown item was found in dropped loot from a goblin in the white mountains. I will not log in with balacum till someone takes a look at this item. Let me know.
OneRedEye
31-08-2004, 12:45
Would one of those have been the plague blade???
Mine was converted into a Mithril longsword...
Now then, was it the plague blade? ',}
Also, I think it may be good to have some kind of quest/mission to do for Gandalf before he will convert your weapons, Dungrim was pleasantly suprised to discover Gandalf was most willing to mess with the ancent greatsword.
After the updates to Gandalf tried to get him to destroy my 'Mouth of Sauron' Sword, he gave me the money and xp reward for doing this, but I still have the sword.
I will be placing it in a refuse bin at the next opportunity as to my mind its destroyed, but this weapons particular script still isn't working for Gandalf.
Was the sword equipped? If so, try it next time with it in your bag.
No it was in my bag, I don't use swords.
Ok, i'll have a fiddle and a jiggle :)
Lord Hurin of the Keys. I tried (1st time...so it may never have worked) to do his quest, which is presumably to go 'next door' and get the staff for him and looking back, he tells me he's going to give me a key, but doesn't. Thus the door cannot be opened. Bug, or never worked?
Coldbayne
05-09-2004, 09:14
Every time you try intimidating the supply master in the Isengard of the past (in the epic quest) you can gain xp, and this can be repeatedly tried. Slow and boring way of getting infinite amount of xp - but its do-able for those wanting to exploit it.
Bug slapping time! *Starts looking through the emails and posts*
Owl-Free
05-09-2004, 12:15
I don't know if this is worth the mention or anything, but a few times in the last couple of weeks I have been able to kill enemies with destruction, even when their save is higher.
For example, in Mystran's estate, I killed the Shadow Agent even though his save was 57...
Poor chap rolled a 1. It happens. Take res/raise crit failures for example.
Coldbayne
05-09-2004, 12:32
During a fit of utter boredom I was doing some testing on Smaug and best ways to suicide to him (not my intention but thats what happens when you try solo). One thing I noticed is that the 4 special tokens used to open the pool / door dont respawn when the area resets. So if just one is missing or someone has already done the quest. Its not do-able again if the door is locked which happens on area reset. Ie its a one shot quest and then not even that if someone just got part way through collecting the tokens then left
I would fix it, but im going to be mowing that whole place down shortly and writing a full quest for smaug.
Owl-Free
05-09-2004, 17:44
Originally posted by DM_Kev
Poor chap rolled a 1. It happens. Take res/raise crit failures for example.
Aaaah. So that's why they crit fail and all that...thanks.
Coldbayne
05-09-2004, 21:25
In Angband (in the epic quest to the past), the Great Hallway (the large area with a cross like room in the middle where you can go north to the Iron doors place which leads to the lairs), the southern door can be opened but there is no linking area transition. Judging from what the noldor captain prisoner says i suspect this door is supposed to lead to Sauron's Labrynith - the other way out.
Yep. That section of Angband is Barks baby and will hopefully be in soon.
Loosing spells from Spellbook on Login:
A few of us had a bug investigating session playing around with this last night and I know Kev/Bark are aware of it as we were going through it but thought I would post up our limited findings just for general player info, and to see if anyone else has noticed it.
Basically I have a multiclassed cleric who with 11 cleric levels so far,16 wisdom (no items to boost this any further) and was loosing 1 spell at level 2, 1 at level 3 and everything from level 4 -6 (top spell level available with my level/stat) out of my spell book everytime I log in. It's not just I have to rest to get them back, all the slots in my spell book are empty and I have to go through all the spell folders to re-do my book from scracth.
At first we couldn't work out what was happening, then we got a DM test server to try the character on and generate a new one to make sure the char file wasn't corrupted. Then it occurred to us that my character has 13 wisdom and 3 great wisdom feats to make the 16 wisdom required to cast level 6 spells.
If you look at the difference in spells granted to a level 11 cleric with 13 wisdom compared to one with 16 you get:
13 wis: 1 bonus level 2 spell and the ability to cast up to level 3 spells.
16 wis: 1 bonus level 2, 1 bonus level 3 (1 bonus 4 as well I think but that's not important) and ability to cast up to level 6 spells.
So it would seem when I log in it is checking my wisdom down as 13, then removing my spells, then seeing it as 16 and allowing me to have level 6 spells and my bonus slots back. Strange as on entry to the server, in character select I see my wisdom being the correct 16. However the spells I am loosing seem to point towards this as being the problem.
Just to clear up that we werent doing anything strange we did a few tests (I won't go into them all but here are a few we tried):
Log in, pick spells, rest (and not rest), log out, log in - spells gone
Log in, pick random spells, rest, export character, log out - On logging back in to merp spells gone, on logging into a Merp test server running some of the main server scripts, spells gone, on logging onto any other local vault server (non merp), spells appear as saved in original char export.
Try creating similar character using great feats to get stat requirements on the test server, same problem occurs.
So it seems to be something our server is doing, but to add to this its a character I have been playing for some time (ever since server wipe) and I do not play her often. In fact before these last couple of days it must be a month or more since I used her. She is level 29 and has been in the 20's for ages (when I started getting the great wisdom feats) and worked fine before now. Something must have changed to the login script in that time to mess it up. It seems to be exporting correctly as I can set my spells in Merp, export and see them in other LV servers.
Anyway, just interested to see if others are suffering with this, or if you are a note about what we have observed so far.
Cheers
Wreck
Aden Valliano
07-09-2004, 13:42
i have no problem with wisdom equipped items, my spell book worked fine, but since i took great wisdom, i am loosing some bonus spells... and nowi know why too,
thanks guys
btw, i'm playing a lvl 21 cleric lvl 5 CoT
Aden Valliano
08-09-2004, 14:13
not sure if this is an error or not, but the respawn time for the zombies around fornost and annuminas is ridiculous. its about 2 seconds.
i can kill them all, watch them respawn, then kill them again. and with turn undead, its very easy to do, for some quick XP. i don't personally bother, coz each zombie is only 4XP for me, but fo someone who gets more, they could just stand around killing them consistantly...
Well lucky them. Thats not a bug.
Aden Valliano
09-09-2004, 13:19
you moved the legendary smith to tharbad, but there's still a pair of banners under the cliff in the anorian road...
Dr_llama
09-09-2004, 21:31
I noticed that in the prancing pony, when you talk to Mr. Butterbur that you can go into a continuous loop of persuading him to give you gold. You mention the east road to him after persuading him the first time I think and then just go on from there.
Coldbayne
10-09-2004, 22:07
Hegrethor, being a misery bones and hating anyone who disturbs his rest is so aggressive that he'll chase adventurers into the adjacent elven ruins. This can cause problems since Hegrethor being so large then comes to distinct disadvantage from terrain and narrow gaps. Perhaps make the entry into his lair one way?
On a seperate note conceptually is using terrain exploitive? Many players use doors to minimise attackers - where is the line drawn as to when this comes exploiting the enemies AI? I ask since as pointed out by a DM this can be abused potentially to put an adventurer at little or no risk.
In an attempt to bring the aforementioned bunch of bones to its rest I first started out like a brawler with no brain and slugged it out almost dying a few times to its vicious swipes. Then i did hit and run tactics, less risky but still dangerous. Then in the final moments i resorted to using a bow since my weapon had being disarmed to its invent and i was out of spells (taking it from badly wounded to dead).
I dont mind the action of the DM in this case, just curious as to where the boundary in terms of using intelligence vs exploitation vs being unwise and standing toe to toe and fighting something to the death if you're less capable in melee? Since I certainly put myself at risk of death several times during the fight
"Many players use doors to minimise attackers"
This is only good roleplaying, no skilled fighter will be in situation when he is surrounded by enemy. Using terrain advantages is one reason why fighter have intelligence as one primary ability. How to roleplay charachters intelligence in battle, thats different story.
Abusing is when party will lure dragon behind rock what blocks all huge creatures, dragons have wings so those should have ability to fly past small obstacles. I have seen this "tactics" in use, it's boring and against any realism, Hegrethor surely is easy to kill when party just stands 30 meters away from dragon and cast spells and shoot with bows.
Less abusing style to kill impossible enemies is to use bow against enemy who have same movement than party/char. Everyone knows when enemy walks slowly away from you, you can't hit it with melee weapons, with bow you can do same, and still you have almost all attacks per round without real danger. (This doesn't help against enemy groups). Same if archer runs around map and shoots couple arrows per round, charachter needs clear and large area to do this.
This style have been used in real life too, when heavily armored forces try to kill archers who knows terrain, it's not hard to say who will be dead. Specially when terrain is muddy or soft. Some of these tactics can be hard to understand in game because there is no muddy ground or it looks like huge enemy is not less agile in sharp curves. Or maybe enemy just can't use his weapons while running because those are too big and heavy, it can be hard to keep balance while he try to run, hit and turn at same time.
Sometimes you can use same tactics with melee weapons, one party member lures single enemy around map while 1-2 other party members slowly walks near enemy (rear flank), once per round those will get attack of opportynity and enemy don't hit back. (Hard to say when this is abused and when charachter really try to get away from enemy)
Imo, party needs plan every time when they kill challenging boss monster. If everydody just run to room and wait what happens, its not rpg, it will be only mathematics to determite who will prevail. While orc charachter can be reckless fighter because his low intelligence, but weaponmaster may always have secondary plan how to retreat or maybe use formations in party to defeat "impossible enemy".
My 2 cents...
I belive even stupid (low intelligence) warriors can still be cunning warriors, expectially if their life has been based on his/her warrior skills. But in my opinion there are alot of people that use the size of alot of creatures to their advantage (i personally think that's cheating consider a dragon can climb or fly over a rock or just jump in the damn water.. hehe).
But for the most part, i really think each individual player knows when they are cheating a bit (regardless if they admit it or not) to get some exp or kill a creature. I don't believe players are really as clueless as to think they *place monster here* really couldn't get beyond that rock or puddle of water. Think that's where the "spirit of the gameworld" rule comes in. Correct me if i'm wrong. =)
O, as a side thought... i think doorways are just good tactics used by warriors thoughout the ages.. even today :)
Dividing an enemy is even good tactics (Divide and conquer)... many RP ways to do this, but because you have to use game machanics it kinda looks like iffy. =) I just put some imagination on how they could get only a few to "check out what made that sound" or whatever RP way you can think of doing it.
Strength bug, maybe?
I noticed when my character uses his special ability (bull's strength or barbarian rage) his strength doesn't actually increase. Not sure if this is a bug or not :)
not if you already have total +12 STR from items.
O really, is that how it works? Ooopsie :) my bad.
Coldbayne
15-09-2004, 17:48
After a dm accidently insta-killed me - whenever i log into the game i appear dead? :( Hopefully the current server reset going on currently will fix it, but its a worrying pattern :/ This also co-incided with being struck by the blindness bug - was wondering why i got splatted by things i can normally walk over :)
You need to be resurrected/raised for the database to register you as alive next time you login :)
That old geezer in Prancing pony opened his shop but when I tried to buy something I didn't get anything in my inventory, also I didn't lose any money. I tried 2 ways, draggin those potions in my inventory and right clicking on them but the geezer just kept the booze and didn't give them. And I wasn't the only one, SShadow and one lady (don't remember the name) tried to buy some drinks too but they had the same problem.
Coldbayne
15-09-2004, 22:15
Well tried smaug's new quest, lots of fun. Now alas not knowning when exactly i'd meet Smaug i met him somewhat unprepared so fled through his lair. Alas now I want to go back and try his mettle with foresight it seems as if you get just one attempt despite being still "on" the quest since mythran wont port me any more - just saying his default talk message. Any chance of him re-porting someone back to the realm if they're still active on the quest?
There seems to be a bit of a problem at the gate of minas tirith. The gate guards and gate keeper are too close together for my character to get past them. I seem to pass them but the minimap does not update and i cannot open any doors or transitions. Each time this happens i have to re-log if i want to continue. Its a strange one i know, but its happened 4 times now. The problem may be the size of the character, a half orc.
I think that allowing slightly more space between the guards and the gate keeper would do the trick.
TBH, if you flee from Smaug, you have failed the quest :P
A lot of big boss encounters are being setup in such as way;
Doors which lock behind you when they close (iron hills)
One - Way system using portals (Smaug)
Coldbayne
20-09-2004, 10:01
That's fine now that I know its intentional, but the journal page didnt update so I wasnt certain.
Argon Balros
20-09-2004, 15:13
i think it might be a problem my end but nwn crashes when i enter the ogre cave in the white mountains and theres another cave in the far eastern range of the mountains that makes nwn crash,
could you tell me what i need to fix to get into these areas if its a problem my end.
Coldbayne
21-09-2004, 00:45
Did lagnar's second quest for 3 bars of mithril, which upon return gave me my reward and took only 1 of the bars of mithril - shouldn't he take all three? Otherwise players will be left with 2 they can hoard till a server reset and they can redo the quest.
WalterEgo
22-09-2004, 17:17
Great (3rd forum entry, loving this!)
-So yes the gold thing is good, but what do we spend our gold on?, can Chars perhaps buy a house to live or even a castle.. or an Orphanage?
-Semli strong as he is probably couldnt walk with the ammount of gold he has carried sometimes, though he recently just spent a whole lot of his load. What is there to spend on? perhaps every 10mil might buy 1 castle wall piece or something? is that geting really hard to do ?( ima not very PC knowledgable)
-A bug i have noticed with Sagra was down in the Fire Orc caves east of Mount Gundabad (sry the name of area evades me now)
(has Orc Chief near all those Ice dragons etc) is very exploitable, the treasure chest is lovely filled with all types of gems. only no sooner do i close it than its full again! hooray! and then again ..Wopeee!!! wait a few minutes and its full again ready to go, wow the Orcs have a magic chest of everfull gems? can that one be stopped?
-I have noticed issues with my gold ammount disapering from th e inventory (easily fixed by relogging) and also sometimes items in quickslot losing their image and becoming white blobs or/and the quickslot not working, (also easily fixed by relogging) no biggy there.
Argon Balros
23-09-2004, 23:01
refering to my earlier post does anyone have a clue why thats happening and how i might fix it.
It looks like the Dwarf selling medium weapons is spending too much time in the local tavern...his business sense is a little questionable considering he was tighter then the proverbial Ducks Ar*e a few days ago...
You might want to have a word with him.:talk: , or give him a good slap and remind him he is a money grabbing, ale swillling....well Dwarf.
Hey, quit pickin on the Dwarf - Veld stomps off.
The tomb in the trollshawls - there are no chests or other containers there (or in the troll cave nearby either). If this is part of the drive to reduce loot, fair enough, but the level looks VERY sparse - a tomb with no tombs in, hmm.
Plus the pedestal at the end where you get the stone of N'rengor (or whatever it is) for the mage is missing... so I was unable to collect the quest item after fighting though the tomb. Ooh I felt so cheated... :)
Re my previous post... ditto on the Scabbard of Stybba in the Carn Dum Treasure Hunt and Strength of Minions quest up in Carn Dum... No quest Item, no containers with any loot at all... just what i could glean from the monsters i killed, the ONLY loot of any worth at all coming from the Visages.
There isnt someone going through smashing all the containers is there. Or do they now despawn after someone empties them? cos they aint coming back with the critters.
golddragon07
25-09-2004, 21:01
He he - problems with the loot script in Harad - every chest in the Harad Mutant den has guess what ... Strength of Minions in them! Draken now has 14 of them - sell to the highest bidder??? :eek:
Here's a change from all the greedy shopkeepers,
Tanya The Tailor in Bree pays more than generously, in fact she's selling Greater Magic Bags for 3k, and buying them for 9k :O
Same with all other items.
The loot script is really bugged.
The aged dragon in the white mountains was killed by my character (his first solo dragonslaying) and it was pretty tough for him at level 8 or so. There was no loot on the corpse at all. Especially frustrating was the lack of the heart to take to the green dragon in the far east of the mountains.
I was starting to think that it was a problem with all the areas, however the Star of Nanthel is exactly where its supposed to be and the same character retrieved it yesterday... Most of the quests involving items seem not to work... I have found seven or eight so far.
______________________________________
Further - I returned to an area i previously visited to test a theory. I hope that this might help to sort out what is happening - Ive done my share of bug chasing at work developing games :)
A box that i had opened and emptied on a previous trip was not there. Not merely empty, but absent. I think that the containers are de-spawning in the same way that 'remains' do once emptied. Are they supposed to do this, if that is the case its frustrating to players who are not the first after that reset to arrive on that quest. Im going to try a few other area and see what i can (or cant) find.
I've done lots of searching for various things and I've found that there's loads of containers missing:
-The rubble with the crystal for the familiar quest in Bree
-The gold pile for the grave robbing quest in the Downs
-The coal-store for the coal mining quest in Forochel
-The strength of minions container in Angmar
-The Scabbard of Sytba container in Carn Dum
-The theif-store at Weathertop
-The corpse of that soldier in the weatherhills
-The stone with the star of Nathel in
The midge water berry bush was un-openable for me, so I attacked and destroyed it, but it left no remains.
Needless to say, this has made starting up my new character a tad tricky.
Ok, i don't know if this is a bug or not but it's something i never seen before. Last night i was playing a first level character, opened a chest and received something like 400 gold loot (there were no high level characters around to spawn such a large amount in a chest). Just though it might be a bug considering how insanely far above average that is for that level.
Today i was strolling around in harad:
jassers spear container was missing, could not do that quest. The small lair in far harad that has the book for the quest also seemed to miss all of its containers, including the chest that holds the book. Then i found out that most of the places like living quarters in far harad, the manticore lair in corsair city had also all the containers vanished. So I went to misty mountains, for the egg snatcher quest ..killed the dragon and again, there were no containers at all where the egg usually lies in the book pile-thingy. After some wandering over here and there i noticed most of the caves/areas had all of their containers removed. maybe someone just played some bashing to them which i find highly unlikely or then its just part of Kev's project to update the treasure system. A bug or not, but just wanted you to know it
-ElMigs
to add to this, in the half lizard cave, killed Gruff the Boss, and he did not drop any remains...no way to collect his token or whatever its called...also experienced same with the star of nanthel, no pedestal...this was Sunday
I think all the treasure containers are either -
A] despawning once empty and not coming back until after the reset. - or
B] respawning a looonnnggg time after the monsters, so you expect a reward at the end and there aint one.
Thats my guess
I noticed it on Sunday to, it wasn't that things werent respawning in their chests etc. The chests just werent there Fasin.
Galdor_Niphredil
27-09-2004, 17:24
I couldnt find the spear in the Harad crypt either..my new orc character is abit peeved hehe
Wreck - the chests despawned... i went back to test the theory a short while after emptying one (in the Scary Cave)... it had gone. I think its happening across the mod...
I hope this isnt intentional because if it is, everytime server resets there will be huge rush to do quests and collect loot because otherwise you cant get them.
golddragon07
28-09-2004, 00:02
Don't think it can be intentional really because all the quest items carried by characters (i.e. Harad Manticore Skin, Queen Spider Poison Gland, Dunland Head etc) are all there and aren't one per server reset.
Picked Maximize spell for my Fighter4/Cleric11 yesterday, but no option to maximize any spells come up for the level 4, 5 or 6 spells. What gives? Anyone else had the same problem?
Thorgrim Orcbane
Nothing has been changed to any spell related systems for over 2 weeks. And the last change was to add a timelock to igm. Its something your end.
Okie, thanks, Kev. Hopefully just a glitch. :)
Talen Greymarck
04-10-2004, 03:48
I've been noticing that more and more of the new books are showing up in all kinds of unlikely areas. The troll caves in the trollshaws being one, but I think I've also noticed this in almost all kinds of monster's loot lately. I'm all for the books being part of the world, but would they really be in a bag full of orc scraps? Maybe we could have them show up in the loot of more civilized creatures/locations only.
That means making another loot system which im not going to do :P
What I can do though is change the frequency of certain items being randomly created. I'll look at it when I have time.
Regarding loot. Are 'remains' no longer despawning if any items remain inside them?
I found the rivendell crypts strewn with masses and masses of bones. Clearly some one had been down there killing the skeletons and having no use for the 'large bone' or whatever was there, the skeletal remains were mounting up. Normally there is nothing of worth on the skeletons and I generally leave the bones to despawn when the next lot turn up.
I was concerned that this might add to server load and cause lag.
It can add to serverload yeah, though the servers performed brilliantly of late :)
I'll check ive dropped an area despawner in that area. That could be the reason.
It was obvious that there was considerably more than the remains of 1 mob there, as is usual. If that helps.
OneRedEye
04-10-2004, 15:49
Ulfur, may be wisdom related. We do have a problem with spell slots getting emptied if great wisdom or great intelligence is taken to boost your ability to gain the spell levels.
Other than that, i have no idea, except that because lvl 6 spell maximised is actually 3? levels higher -> thus making it a level 9 spell.
After a very nice rp session with Dargo, Dungrim, Fasin and Jade, my character Furin decided to go kill some spiders outside Esgaroth.
Everything went just fine until I happened to die, no big deal.
I respawned, and while standing in the halls of waiting I suddenly got attacked and killed again by the same spiders!
They had literally followed me up there, how I havenīt got a clue. But it was damned annoying getting killed up in the halls a second time, thatīs for sure. :(
Just before I killed the spiders with my orc char. another character saw the spiders, Azakiel Trueblood I think his name was. Though I have screenshots of the event, so if ya ainīt beliving me I can send them to you. (Kev or whomever it may concern).
Just thought Iīd report this, so it wont happen to someone else.
This appears to be a bug in the bioware respawning event. I have investigated this before, and I see no reason why any of our scripts would cause the npcs to respawn with you.
It happens very, very rarely though. Something we just have to put up with it seems.
its the evil machinations of the Enemy, roars Fasin, any bloody spider come a spawnin roond me in the sacred halls o mandos gonna git its abdomen shoved up into its thorax
golddragon07
07-10-2004, 00:23
Just been wandering round the Harad Mutants and found that in every rotting chest there is a Strength of Minions Quest item - every chest! The Loot script needs a tweak I think ...
golddragon07
07-10-2004, 00:25
Please transfer this thread to the Bugs section - duh!
Thats a case of an error in the updating of container instances, not the loot script. I will have a updated module put up later today.
Argon Balros
08-10-2004, 11:56
whens the sever coming back online after the 1.64 update
Kev,
Just been looking around the Bioware forums, might want to be careful about patching the server.
While apparently you can run cep 1.01 with the new 1.64, the overrides to the 2das override the new patch so many of the 'fixes' in 1.64 won't work.
Also be careful in the toolset, some creatures etc are not compatible yet.
Best bet is to have a look around the bioware / cep forums. its not 100% working. They have to do a new version of CEP to work with the new patch properly.
Cheers
Wreck
Uh-oh - There goes the neighborhood... This could get very messy as a lot of players never use the forums... A number of players only started come here because one of the regulars recommended that they would benefit from doing so. I wonder how many right now havent got a clue whats up (or down) with the server, let alone whether or not to install the NWN patch.
Hope this can all be sorted quickly before anyone gets impatient or frustrated and duz a runna... :skull:
Yeah, i saw it all Wreck. I have already backed everything up.
Im going to put the server back up now at 1.62 until a fixed cep is released.
If you have patched up, i would patch down :)
Fasin - If players dont bother to use the forums or get involved, that's their loss, and if you want our real thoughts on such players - sod them :) Our audience are the ones who get involved and muck in to make this a community ;)
I take your point Kev, but Ive known some excellent RPers on the server, who were less internet savvy about what the forums were etc. They assumed that the link was just to the Website. I explained that it was more than that and they've been posting interesting stuff here since then. Players like those i posted the valar stuff for, as an example.
I make a point of encouraging peole to check the forums out if they ask me stuff online (which happens to myself and a few others (especially the PCT) quite often). By the way folks I dont mind one bit. I never ignore anyone unless im in the middle of something else - RP, combat, invasive surgical proceedures, or something intensive.
But yes. I think it wouldnt hurt any of the players - EVERY SINGLE ONE - to come here once in a while to keep up to date on the news and developments and make helpful suggestions or contribute ideas and material.
Regarding those that cant be bothered. I agree 100% - sod them. About the only way you could make the forums anymore obvious than now would be to major NPCs into "Visit the Forums Please" teeshirts, or a banner on the side of a goodyear blimp towed by eagles.
Argon Balros
09-10-2004, 10:20
well unless i can find a patch to 1.62 i'm not gonna be playing untill cep 1.50 comes out and merp goes back to 1.64 luckily the good people at cep say they where waiting for 1.64 to come out before its release so that should'nt be long.
but i'd rather not wait so if anyone knows where i can get my hands on a 1.62 please let me know.
Argon Balros
10-10-2004, 10:32
Woohoo i'm back on 1.62
I'm not sure if this is actually an issue considering part two is comming out (woot, can't wait). But several monsters seem to be "seriously" under con'd in comparison to the rest of the world. I'll use Bilbo's quest as an example: I and alot of people i talk to avoid that quest totally because the monsters are so damn hard (which isn't a problem at all, it's just the reward for killing anything isn't worth extreme effort.. to almost death or death). At 24th level i couldn't even touch one mob let alone kill it, and for some reason it con'd effortless. Several creatures around the world seem to be the same way, to the point where entire parties will bypass a room or area just because the mobs there are to much trouble then they're worth. =) I'm sure everyone knows about this, just wanted to put in my two cents. As per usual. LOL =)
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