DM_Kev
01-10-2004, 11:45
INTRO
I'm sure you all know by now that the module you are playing is named Untold Tales Of Tolkien. Since its launch online in October/November of 2003, it has become increasingly successful and much more popular with roleplayers and Middle Earth enthusiasts. Attracting the right target audience can be tough; we are looking for players committed to full Middle Earth spirited roleplay and not players from the 'when I feel like it' crowd which dominates most MERP servers.
Many rounds of changes to many of the worlds systems of the last year, such as changes to; NPCs, Key areas, items, quests, merchants, module scripts, etc, have unlocked a lot of potential the world has for roleplaying and more unusual and exciting activities for players.
A lot of recent additions to the world show some of the sort of standard we are looking to achieve with the gameworld. I want to make this standard consistent throughout the entire world. I want to take everything that is positive and good about the gameworld now, enahnce it further and make such content common place throughout.
But rather than 'patching' things up here and there and releasing weekly updates, I have had a different idea; Enter Untold Tales Of Tolkien II...
HOW IT WILL BE BUILT
Note that this will NOT be a 100% new module and content. Visually, its pretty much the same world.
All existing areas will be taken and imported into a new module file. Large numbers of interactive features will be removed/redesigned.
The worlds ENTIRE NPC range is going to be remade and also extended.
We are removing all items and replacing them with our item system and new itemset guidelines.
Before the main build begins, the entire Middle Earth lands will be mapped out - this time all significant regions will be in the world.
Some changes will be implemented to the game rules system to enhance the Middle Earth environment and to better support our gameworld in a more representative way.
Most existing module scripts will be used again.
Heavy player involvement - this is one of my main interests. The current module version was pretty much build by myself alone. This time there is a team of about 8 others working with me, not including player input. We have a lot of excellent players here who have really helped make the world what it is today. There is a niche group of about 20 who I believe to be absoloutely exceptional people, regulars of the server and long standing players - I really hope you people decide to get invoplved in ideas and discussions. This is an opportunity to get things exactly how we want them.
NEW CONTENT/FOCUSES
A lot of faction related quests for those wishing to be involved in the war of the ring or other disputes, or those seeking to roleplay the more heroic types.
More emphasis on ways of gaining experience without always using violence; more support for those skilled in abilities other than fighting.
All quests and adventures to be much more story driven; to give purpose to why you are in a certain area, to make players think more of the task they are carrying out, other than 'to get x item', or to 'train'.
Many more opportunities for tricks and traps and special features on adventures to be used and setup, thanks to extra flexibility granted by the new itemset and system.
Greater focus on player-run features, such as shops/services, mercenaries and guilds. We intend to have several of these features noticeable 'embedded' into the world when we launch this new module version.
Lots of new NPCs. Entire existing range recreated in line with our new game system, but also a huge range of NEW npcs - a great deal created through creatures described by Tolkien and a great deal created through our own imagination. All your old favourite npc's are set to return, better desinged than ever before and sporting some abilities that before they would have been unable to use for various reasons.
MERP UK's own item crafting system!
MERP UK custom classes and Middle Earth Subraces!
Economy will be much more tighter. Much less surplus gold about. It is intended that the average player 'just about breaks even'.
Item availability more 'true' in terms of item type and the region of the world that you are in. This can encourage more exploration of the world and demand characters to learn more about their surroundings as opposed to blagging fame and fortune from one part of the gameworld.
More support and content for evil players. Bree will become a neutral/good start area only, but an 'evil mirror' of Bree will be created as a low level evil starting area somewhere in the gameworld - likely to be Dol Guldur in Mirkwood, or perhaps in Mordor.
Through the inclusion of what will be over 300 books, and descriptive monuments and supporting material, the world will not become just a place to play, but also a place to learn about one of the greatest mythologies ever written. It will be more than a game. It will be a tribute to Tolkien too.
The new game system will reinforce and enhance the roles of characters in a party via the flexibility granted through our new itemset/system.
DMs will get their real jobs back! Less time will be spent watching and chasing players who are detracting from the gameworld. Our new game system will automate some of the community rules by simply disallowing certain actions. A range of DM tools will hopefully be added too, to help DMs run some really exciting and memorable quests and activities.
OTHER INFO
So when is this all going to happen? Well, full building began today! All of this week has so far been spent setting up all the NPCs and itemset. All the module scripts have also been copied in too. Now that building is in progress, I don't think it will take too long to get much of this done, as much of our content already exists. Its just a matrter of building on top of it.
Without any major setbacks or problems, I am confident that we can put Untold Tales II online by Xmas time or early in the new year.
Meeting this ambitious release date is also dependant on player input. As I said, we have a lot of experienced, longstanding players here who have contributed immensely. Im very keen to see you all have a hand in shaping this world - You all know what makes this world good, and I've built a lot of stuff around your activities, so I encourage many of you to jump into the PCT thread and offer your thoughts.
The current module will remain online until this new version is ready to replace it. Updates will be made to it as necessary/needed, though as you can imagine, the bulk of our energy is going into this new version. The curent module is in a pretty good state at present, so im sure you will all be able to amuse yourselves on there for a short time with some dm events going on now and again.
So there you are. I am extremely excited about this project - I have seen the impact Untold Tales has had for over a year and i've noted the things that really made it successful and what people most complimented about and wanted to see more of. Untold Tales II is all about MORE; more of the things that made the game so addictive and exciting. UTT2 will also, it is hoped, offer more of a challenge to people with the increased flexibility we have.
Many more announcements will follow in this thread. Please feel free to use this thread to talk about UTT2 in general. Though please keep heated content discussion to the PCT thread. That is where I look for ideas to pick up on from players. I know I keep rambling on about itemset and systems; I will be posting again soon where I will detail exactly how the UTT2 system will work.
We are all in for a fine xmas/new year I think :)
I'm sure you all know by now that the module you are playing is named Untold Tales Of Tolkien. Since its launch online in October/November of 2003, it has become increasingly successful and much more popular with roleplayers and Middle Earth enthusiasts. Attracting the right target audience can be tough; we are looking for players committed to full Middle Earth spirited roleplay and not players from the 'when I feel like it' crowd which dominates most MERP servers.
Many rounds of changes to many of the worlds systems of the last year, such as changes to; NPCs, Key areas, items, quests, merchants, module scripts, etc, have unlocked a lot of potential the world has for roleplaying and more unusual and exciting activities for players.
A lot of recent additions to the world show some of the sort of standard we are looking to achieve with the gameworld. I want to make this standard consistent throughout the entire world. I want to take everything that is positive and good about the gameworld now, enahnce it further and make such content common place throughout.
But rather than 'patching' things up here and there and releasing weekly updates, I have had a different idea; Enter Untold Tales Of Tolkien II...
HOW IT WILL BE BUILT
Note that this will NOT be a 100% new module and content. Visually, its pretty much the same world.
All existing areas will be taken and imported into a new module file. Large numbers of interactive features will be removed/redesigned.
The worlds ENTIRE NPC range is going to be remade and also extended.
We are removing all items and replacing them with our item system and new itemset guidelines.
Before the main build begins, the entire Middle Earth lands will be mapped out - this time all significant regions will be in the world.
Some changes will be implemented to the game rules system to enhance the Middle Earth environment and to better support our gameworld in a more representative way.
Most existing module scripts will be used again.
Heavy player involvement - this is one of my main interests. The current module version was pretty much build by myself alone. This time there is a team of about 8 others working with me, not including player input. We have a lot of excellent players here who have really helped make the world what it is today. There is a niche group of about 20 who I believe to be absoloutely exceptional people, regulars of the server and long standing players - I really hope you people decide to get invoplved in ideas and discussions. This is an opportunity to get things exactly how we want them.
NEW CONTENT/FOCUSES
A lot of faction related quests for those wishing to be involved in the war of the ring or other disputes, or those seeking to roleplay the more heroic types.
More emphasis on ways of gaining experience without always using violence; more support for those skilled in abilities other than fighting.
All quests and adventures to be much more story driven; to give purpose to why you are in a certain area, to make players think more of the task they are carrying out, other than 'to get x item', or to 'train'.
Many more opportunities for tricks and traps and special features on adventures to be used and setup, thanks to extra flexibility granted by the new itemset and system.
Greater focus on player-run features, such as shops/services, mercenaries and guilds. We intend to have several of these features noticeable 'embedded' into the world when we launch this new module version.
Lots of new NPCs. Entire existing range recreated in line with our new game system, but also a huge range of NEW npcs - a great deal created through creatures described by Tolkien and a great deal created through our own imagination. All your old favourite npc's are set to return, better desinged than ever before and sporting some abilities that before they would have been unable to use for various reasons.
MERP UK's own item crafting system!
MERP UK custom classes and Middle Earth Subraces!
Economy will be much more tighter. Much less surplus gold about. It is intended that the average player 'just about breaks even'.
Item availability more 'true' in terms of item type and the region of the world that you are in. This can encourage more exploration of the world and demand characters to learn more about their surroundings as opposed to blagging fame and fortune from one part of the gameworld.
More support and content for evil players. Bree will become a neutral/good start area only, but an 'evil mirror' of Bree will be created as a low level evil starting area somewhere in the gameworld - likely to be Dol Guldur in Mirkwood, or perhaps in Mordor.
Through the inclusion of what will be over 300 books, and descriptive monuments and supporting material, the world will not become just a place to play, but also a place to learn about one of the greatest mythologies ever written. It will be more than a game. It will be a tribute to Tolkien too.
The new game system will reinforce and enhance the roles of characters in a party via the flexibility granted through our new itemset/system.
DMs will get their real jobs back! Less time will be spent watching and chasing players who are detracting from the gameworld. Our new game system will automate some of the community rules by simply disallowing certain actions. A range of DM tools will hopefully be added too, to help DMs run some really exciting and memorable quests and activities.
OTHER INFO
So when is this all going to happen? Well, full building began today! All of this week has so far been spent setting up all the NPCs and itemset. All the module scripts have also been copied in too. Now that building is in progress, I don't think it will take too long to get much of this done, as much of our content already exists. Its just a matrter of building on top of it.
Without any major setbacks or problems, I am confident that we can put Untold Tales II online by Xmas time or early in the new year.
Meeting this ambitious release date is also dependant on player input. As I said, we have a lot of experienced, longstanding players here who have contributed immensely. Im very keen to see you all have a hand in shaping this world - You all know what makes this world good, and I've built a lot of stuff around your activities, so I encourage many of you to jump into the PCT thread and offer your thoughts.
The current module will remain online until this new version is ready to replace it. Updates will be made to it as necessary/needed, though as you can imagine, the bulk of our energy is going into this new version. The curent module is in a pretty good state at present, so im sure you will all be able to amuse yourselves on there for a short time with some dm events going on now and again.
So there you are. I am extremely excited about this project - I have seen the impact Untold Tales has had for over a year and i've noted the things that really made it successful and what people most complimented about and wanted to see more of. Untold Tales II is all about MORE; more of the things that made the game so addictive and exciting. UTT2 will also, it is hoped, offer more of a challenge to people with the increased flexibility we have.
Many more announcements will follow in this thread. Please feel free to use this thread to talk about UTT2 in general. Though please keep heated content discussion to the PCT thread. That is where I look for ideas to pick up on from players. I know I keep rambling on about itemset and systems; I will be posting again soon where I will detail exactly how the UTT2 system will work.
We are all in for a fine xmas/new year I think :)