DM_Kev
13-10-2004, 11:41
This system has already been implemented into 2 faction regions of UTT2 and the results look very impressive. It will eventually be added to all main faction areas.
This concerns all quests which can be recieved from NPCs.
1. All NPC's now have a character level check on them before you speak with them. If your character is much too high (or low) a level to take on the quest, he/she will sppeak a line to indicate that you are not the intended reciever of the quest (something like your not worthy or your too important etc). This helps lower level characters head in a more suitable (and safer!) direction and also prevents higher level character from farming some easy bonus XP. Dungeon crawl sections are also kept clear of characters unsuitable for them.
2. I have created and implemented the concept of ranking tokens for each area. Starting off very simply, this system soon turns into a massive linkage of variables and conditions all over the world.
Basically, when you serve a region by taking on its quests, you will be given a tiny, near weightless token which cannot be dropped, transferred or sold. This token denotes to the NPCs your 'rank' in their society. There are many versions of each regions tokens which can be obtained by completing harder and more complex quests and tasks. On the completion of harder tasks, your token will be removed and a new version placed in your inventory. Higher ranks will give you access to new quests and improved stores. NPC's will also begin to start greeting you by a title when you begin to hit high ranks in a society.
The token ranking system also helps to make quests more persistent. Once you carry a token, it makes a number of quests you have completed unavailible. Instead, those NPCs no longer offering those quests will often offer a completely new quest when they discover your new rank. (Many NPCs now have multiple quests attached to them).
NPCS in different regions may also show recognition of your rank in another area. Rivendell NPCS will react to a high ranking PC from Lorien for example and offer him/her larger and more demanding tasks and give him/her access to their best merchants.
A very nice system which im sure will be enjoyed and inject some more life into your characters activities.
This concerns all quests which can be recieved from NPCs.
1. All NPC's now have a character level check on them before you speak with them. If your character is much too high (or low) a level to take on the quest, he/she will sppeak a line to indicate that you are not the intended reciever of the quest (something like your not worthy or your too important etc). This helps lower level characters head in a more suitable (and safer!) direction and also prevents higher level character from farming some easy bonus XP. Dungeon crawl sections are also kept clear of characters unsuitable for them.
2. I have created and implemented the concept of ranking tokens for each area. Starting off very simply, this system soon turns into a massive linkage of variables and conditions all over the world.
Basically, when you serve a region by taking on its quests, you will be given a tiny, near weightless token which cannot be dropped, transferred or sold. This token denotes to the NPCs your 'rank' in their society. There are many versions of each regions tokens which can be obtained by completing harder and more complex quests and tasks. On the completion of harder tasks, your token will be removed and a new version placed in your inventory. Higher ranks will give you access to new quests and improved stores. NPC's will also begin to start greeting you by a title when you begin to hit high ranks in a society.
The token ranking system also helps to make quests more persistent. Once you carry a token, it makes a number of quests you have completed unavailible. Instead, those NPCs no longer offering those quests will often offer a completely new quest when they discover your new rank. (Many NPCs now have multiple quests attached to them).
NPCS in different regions may also show recognition of your rank in another area. Rivendell NPCS will react to a high ranking PC from Lorien for example and offer him/her larger and more demanding tasks and give him/her access to their best merchants.
A very nice system which im sure will be enjoyed and inject some more life into your characters activities.