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DM_Kev
15-10-2004, 15:46
I have a task for the PCT!

With the all new NPC range and itemset being applied to areas, we require a fair range of special custom items to be created as drops, treasure, rewards or as items created on the player though other means such as puzzles or usable devices.

Use this thread to create an item type, name it and give its properties. Also please include a description for the item. One post per item please. Feel free to give any other useful design information below the description, such as what the item should look like, or what colour it should be.

A note about item designing: This is NOT an opportunity to 'ready make' items for your character or planned characters. Im looking for interesting item designs for the gameworld in general. Please try to avoid the urge to produce designs for the highest levels too. Im looking for items of a variety of level requirements.

Please bear in mind the guidelines we are using for item properties. I will put the ones you really need to be aware of below:

- No higher enhancement/attack bonus than +4

- Max of One damage type per weapon

- Damage bonuses are dependant on weapon size: 2d6 max for large, d10 for medium and d6 for small (this includes ammunition and throwing weapons)

- No damage resistances are permitted

- Permanent haste is not permitted. You may use 'cast haste x1 daily' though.

- On hit slay is not permitted

- True seeing or invisibility is not permitted on any item.

Here is an example (you dont need me to tell you that the weapon name is a VERY poor example)

Item Type: Spear

Item Name: Big Poking Stick Thingy

Item Properties: Enc +2, D4 piercing vs Undead

Item Description: 'Your text here'

Other Info: Must be gold coloured

Looking forward to some interesting designs.

Galdor_Niphredil
16-10-2004, 11:06
Item Type: Longbow

Item Name: Cu-i-Thang (Sindarin for 'Bow of Oppression')

Item Properties:+2 enc (d4 piercing against elves (or good).

Item Description: This grim looking bow is made from a deep red wood, white bone and black sinew and is inlaid and trimmed in golden steel. Created by the cruel Men of the East to equal the bows of the Silvan Realm, it's song has long been the enemy of the Free Peoples

Other Info: Dark/coloured/gold hints - angular looking

DM_Kev
16-10-2004, 11:21
Looks good:

Damage cannot be edited onto longbows, so i'll produce an ammunition dealing extra piercing vs good.

Enc for bows roughly translates as the 'mighty' property. I'll set this to 2 and give the bow a 2+ AB.

Very nice design :)

Galdor_Niphredil
16-10-2004, 11:30
Item Type: Horn
Item Name: Mothras (Sindarin for 'Dusk horn')

Item Properties 1 x Summon creature III per day

Item Description: Created by the ancestors of the Northmen of Rhovanion from the horns of the Kine of Araw, this instrument, when blown is silent to all but the wild birds and beasts.

Other Info: natural looking (The Kine of Araw are basically huge wild cattle found near southern Mirkwood/shores of the Sea of Rhun).

Galdor_Niphredil
16-10-2004, 12:43
Item Type: Horn
Item Name: 'Voice of the Dark Tower'
Item Properties 1 x cast Fear per day

Item Description: Crafted in the black land of Mordor from the horns of some twisted unknown beast, this horn strikes fear into the hearts of all of those who hear it's chilling call.

Fasin
16-10-2004, 14:02
Item Type: Helm
Item Name: Dwarf Mask
Item Properties: Immune to Fear; +2 CON

Item Description: The Dwarves of old made these grim helms, and wore them to war, as is remembered in an account of the Fifth Great Battle, the Nirnaeth Arnoediad: "Last of all the eastern force to stand firm were the Dwarves of Belegost, and thus they won renown. For the Naugrim withstood fire more hardily than either Elves or Men, and it was their custom moreover to wear great masks in battle hideous to look upon; and those stood them in good stead against the dragons. And but for them Glaurung and his brood would have withered all that was left of the Noldor."

Notes: The Silmarillion makes several mentions of Dwarf Masks. It seemed to me that the usual ones would be of iron or steel for the most part although some were gilded. The model I think that would be best used for them would be 'helm_015' but they would no doubt come in many forms.

Galdor_Niphredil
16-10-2004, 14:35
Item Type: Club

Item Name: Bullroarer's Cudgel

Item Properties +2 Attack bonus versus Goblinoids. DB d10.
Enc +1

Item Description: This varnished, hard wooden cudgel is modelled and treated like the one used by the renowned hobbit Bandobras 'Bullroarer' Took.
It is told that during the Battle of Greenfields in 2747, he used his club to great effect, slaying the goblin chieftain Golfimbul with a single crushing blow to the head.

Fasin
16-10-2004, 14:37
Item Type: Helm
Item Name: Mask of the Mormegil
Item Properties: Immune to Fear; Cause Fear in Evil opponents; +2 CHA

Item Description: Túrin was in his time the most feared of Men by the servants of Morgoth. He did great service to both the Elves of Doriath and the Dwarves of Nargothrond, and is famed for slaying Glaurung, Father of Dragons. So great was his prowess and skill in warfare with the blade that he bore that he became known as Mormegil, the Black Sword; and the Elves said: "The Mormegil cannot be slain, save by mischance, or an evil arrow from afar." Therefore they gave him dwarf-mail, to guard him; and in a grim mood he found also in the armouries a dwarf-mask all gilded, and he put it on before battle, and his enemies fled before his face.

Notes: Again 'helm_015' but all golden would work well. Or perhaps 'helm_024' (a bright gold on metal1, something darker on metal2). Thought that this should be a unique item, or perhaps a rare 'type' of Dwarf Mask. Tone its properties up or down, Kev depending on how you reckon it should be used.

Galdor_Niphredil
16-10-2004, 15:28
Item Type: Dagger

Item Name: Dagger of Westernesse

Item Properties +2 Attack bonus versus Undead. DB d6.
Enc +2
Item Description: This fine blade was created on the Isle of Numenor before it's destruction and is damasked with intertwining serpents of red and gold.
Like the fair Isle itself, the secrets of it's crafting have been forever lost to the depths of the Great Western Sea.

Fasin
16-10-2004, 19:28
Item Type: Elven Longsword (or *******sword)
Item Name: Anglachel - 'Iron of the Flaming Star' (or Gurthang - 'Iron of Death')
Item Properties: Keen; +4 Enhancement; +2d6 Slashing Damage; Accursed (-3 Universal Saves; -3 WIS)

Item Description: Anglachel, a sword of great worth, so named because it was made of iron that fell from heaven as a blazing star; it would cleave all earth-delved iron. One other sword only in Middle-earth was like to it. That sword, Anguirel, was made of the same ore by the same smith; and that smith was Eöl the Dark Elf. He gave Anglachel to Thingol as fee, which he begrudged, for leave to dwell in Nan Elmoth. Once, Melian the Maiar looked upon the blade; and she said: "There is malice in this sword. The dark heart of the smith still dwells in it. It will not love the hand it serves; neither will it abide with you long."

'Iron of the Flaming Star', the sword forged by Eöl the Dark Elf and borne by Beleg of Doriath and that sword went on to perform many mighty deeds. It was later reforged as Túrin's black sword, Gurthang - 'Iron of Death' - the sword that Túrin used to kill Glaurung. Doom has always followed the weilder of this blade.

Notes: Should be a unique and mighty sword. And the blade needs to be dark and elegant. This sword gave the hero Túrin the name Mormegil, which means 'the black sword'.

Its history is very like to Michael Moorcock's Stormbringer. Maybe it too could drain opponents and regenerate the weilder. Just a thought.

Fasin
16-10-2004, 20:04
Item Type: Elven Longsword
Item Name: Anguirel - 'Iron of the Starstone' (perhaps)
Item Properties: Keen; +4 Enhancement; +1d10 Slashing Damage

Item Description: The companion blade of Anglachel and made of the same iron-cleaving 'star metal' by the same smith, Eöl the Dark Elf. Anguirel's history is far more mysterious than its brother. All that is known is that Eöl kept it for himself, but it was stolen by his son Maeglin. This occurred when Maeglin and his mother Aredhel fled Nan Elmoth for Gondolin, taking the sword with them to Turgon's Hidden City. What became of it after that is unknown.

Notes: Should be a unique and mighty sword. And the blade needs to be dark and elegant. Perhaps something particularly interesting could happen if a character somehow managed to weild both blades at once :)

Fasin
16-10-2004, 21:09
Item Type: Crafting Component
Item Name: Tilkal

Description & Properties: Metal devised by Aulë out of six other metals, copper (Tambë), silver (Ilsa), tin (Latúken), lead (Kanu), iron (Anga) and gold (Laurë). The color of Tilkal was bright green or red in varying lights, it had all the properties of the six metals and several of its own. It was a substance of uttermost hardness, brightness and smoothness and only Aulë could forge it.

Note: Of this metal and of others Aulë made the chain Angainor, the fetters Ilterindi and the manacles Vorotemnar. This was used to bind Melkor and bring him to his imprisonment in Aman after the War of the Gods.

I realise that this isnt exactly the sort of 'item' you were after but i thought i'd post it for the sake of interest. :)

Fasin
16-10-2004, 22:48
Item Type: Falchion
Item Name: Variag Fhajatagan - Great Scimitar of Khand
Item Properties: +2 AB; +1D4 Slashing Damage

Item Description: Great, cruelly curved blades, weilded by the barbaric chieftains the Variag tribes of Khand, the Fhajatagan were used initially as tools of execution but have since become status symbols among their warrior elite. The Great Scimitars of Khand readily find their way into the hands of Haradrim weapon merchants and with their bright steel shining in the desert sun and their polished ivory hilts of mumakil tusk, those that bear them command the respect of all in the South.

Notes: For the look of the thing in the toolset - Top: model 12, colour 1; Middle: model 12, colour 2; Bottom: model 12, colour 2. Quite Arabian Nights. :)

Fasin
16-10-2004, 23:40
Type: Whip
Name: Gajal-dhaub - "Living Agony"
Properties: Bonus Feat - Disarm (whip as standard); +2 Enhancement; Keen; Wounding; Daze*

Description: Made from mumak skin or dragonhide, with row upon row of cruel hooks along its length, the Gajal-dhaub leaves deep gaping wounds that bleed and bleed. So great is the pain of these lashes that the victim will likely collapse into spasms of wracking agony. In the slave pits of Nurn, the masters make all to frequent use of these things.

*Notes: The Daze property was to reflect the victim helpless and shocked with pain. Maybe Knockdown would be better as Daze (the Bard spell) only effects creatures under 5HD. I was wanting to make this pretty unpleasant, and whips are fairly underused.

Fasin
17-10-2004, 01:24
Type: Various Bladed Weapons
Name: Angrist - Ironcleaver [subtype - eg Angrist Shortsword]
Properties: Keen; + Enhancements / DBs as appropriate (slashing for preference i reckon)

Description: These dark iron blades are forged of meteoric iron by Elvish and Dwarven smiths of old. Named after the knife Angrist, 'iron cleaver', which was made by the smith Telchar of Nogrod, taken from Curufin by Beren and used by him to cut a Silmaril from Morgoth's Iron Crown, these blades, made after that fashion, will cut through all earth-delved iron with ease, be it sword, breastplate or helm.

Notes: Thought that there could be a rare weapon subtype of Ironcleaver swords to insert as needed. JRRT states that Anglachel and Anguriel were unique, but then he goes on to give us Angrist. I felt it not unreasonable to use the concept on other rare finds of our own devising.

I think that the black metal devised by Eol, 'galvorn' must have a similar source as the 'star metal' these iron-cleaving blades were made from.

DM_Kev
18-10-2004, 11:27
Here's a special item related request for the PCT for an area im currently working on :)

I need a bludgeoning weapon, either a flail or morningstar designed with a maximum level requirement of 7.

Hopefully a nice theme and name can be thought up for it. I'd like it if its age could be emphasised somehow and the fact that it belonged to a great warrior in the wars against the Witchkings Armies around the Arnor region.

Do not worry if you feel the properties etc are not quite right - I will change bits here and there to fit more into what im trying to make.

ghost81
18-10-2004, 12:21
Maybe this?

Type: Morning Star

Name: The Wrath of Arthedain

Properties: Not too sure, something appropriate for lvl restrictions for item needed. Maybe bonus vs undead/evil.

Long did the Dunedain of fight the might of Angmar, but slowly they fell. After over a century of war two of their three kingdoms had fallen. Cardolan and Rudar where no more, but those of Arthedain fought on. For over 500 years did the Dunedain of Arthedain fight the Hordes of the Witchking, before finally succumbing, leaving Arnor in ruins.

Through these centuries of war the minions of the Witch King learnt to fear one weapon more than any other. Not sword or axe was this mighty weapon, but the Morning Star that was carried by the Arthedain King's champion. Though wielded by many men in the years of fighting, the bearer was always found to be in the middle of the worst fighting, and never failed to prevail. Soon this weapon was known as The Wrath of Arthedain. Only once was the bearer defeated in battle on that fateful day when Arthedain finallt fell did the King's champion fall in battle, however his lone stand allowed the King to escape, and legend has it his line is still unbroken. What became of The Wrath of Arthedain none know, and it has slipped into the legends of the Dunedain.

DM_Kev
18-10-2004, 12:29
Spot on! Thankyou!

Fasin
18-10-2004, 13:44
nice :)

DM_Kev
19-10-2004, 11:37
Another creative task for you guys here to have some involvement in:

I'm looking to create some blackguard/melee equipment. (It doesnt strictly have to be blackguard only but it will 'look' evil. (nothing stopping a good/neut from crafting it to look 'good' though). These items will be on a boss npc for a quest.

The quest ties inbto the one which uses the Wrath of Arthedain morningstar, so any themes around the area of that quest is a good idea.

This time im after a suit of armour; medium or heavy. If you know exactly how you want it to look, give me the numbers for all the armour nodes and i'll reproduce it. Try to keep the armours requirement below level 10.

Im also after a helmet. Again, same themes and requirements.

Lets see what you can all come up with :)

Fasin
19-10-2004, 13:02
Hmm - Blackguard armour something to do with Arthedain...

At work at the mo so aint got access to the toolset, but a nice dark and glossy plate or half plate with a carn dum or angmar connections. If no-one else comes up with anything this afternoon ill have a think tonight if all else fails. :)

ghost81
19-10-2004, 21:31
Okay, the helm:

Type: Helmet (model helm_026)

Name: Dunedain's Bane

Properties: (just our ideas, not set in stone, from toolset this makes level requirement 7) +1 ac vs good, +1 ac vs bludgeoning, darkvision, immunity to fear, dim purple light.

Description:

After centuries of battle and losses at the hands of the champions of Arthedain the smiths of Angmar crafted this dread helm. Imbued with magics of the Witchking this helm was designed to work against the blessed strength of the Dunedain, and more specifically against the Wrath of Arthedain.

Many years and magics went into the crafting of this helm and finally, with the accompanying armour, it was worn into battle on the fateful day when Arnor finally fell.

The fell creature who wore this helm and armour was a Lieutenant to the Witchking, a strange creature hovering between life and death. Like many of the Witchking's servants it is rumoured that he still dwells within Angmar. (Or Carn Dum if thats more approriate).

Fasin
19-10-2004, 21:44
Type: Heavy Armour (Full Plate)
Name: Fell Plate of Carn Dum
Properties: +2 AC; +2CHA (level 10)

Description: Dark was the knight of old that wore this fell armour, and grim of aspect were his trappings of war. A servant of the Wychking was he. The dread hand of his master was upon the burning metal as it emerged bright from the hungry furnace. As it cooled and blackened, a feirce passion was born into that steel and it has never left it.

Notes: figured a nice dark version of the regular +2 plate, with gloss black metal and dark rainbow trimmings. Model 019 on the shoulders woirks though will appear a bit over the top on large phenotype bodies...

Fasin
22-10-2004, 00:29
Type: Greataxe
Name: Brazen Greataxes
Properties: Level 5: +1 Enhancement; +1 Bludgeoning; Massive Criticals [1 Damage]
Level 10: +2 Enhancement; +2 Bludgeoning; Massive Criticals [2 Damage]
Level 13: +3 Enhancement; +1d4 Bludgeoning; Massive Criticals [1d4 Damage]
Level 19: +4 Enhancement; +1d8 Bludgeoning; Massive Criticals [1d10 Damage]

Description: Heavy, requiring great skill to wield and considered outdated and obsolete by many cultures, these hefty Greataxes of iron and bronze are made after an ancient design. They are still popular in the North but even there they are rarely found and almost never made these days. The axe of Tuor, Dramborleg, crafted in fallen Gondolin, was a weapon of great might. Not only would its blows cleave flesh, but sunder armour, shatter bones and with Dramborleg the heroic Tuor, slew five Balrogs and countless lesser foes. These axes are the descendants of that treasure, believed lost in the Downfall of Númenor.

Notes: Thought these would appeal to the ardently traditional barbarian mentality and offer an alternative between axe and mace. Appearance: [Top: Model 25 / Colour 2] [Middle: Model 24 / Colour 1] [Bottom: Model 14 / Colour 3].

Fasin
22-10-2004, 00:32
Type: Greataxe
Name: Dramborleg - The Greataxe of Tuor
Properties: Level 21: +1 Enhancement; +1d6 Slashing; +1d6 Bludgeoning; On Hit: Stun [DC:20 / Duration:50% / 2rnds]; Massive Criticals [1d10 Damage]; Light [Low / White]; Visual Effect: Holy

Description: Tuor the father of Eärendil was said to favour a great axe over a sword, and he called his axe Dramborleg, which means 'Thudder-Sharp' in the language of the Gondolindrim. Of Dramborleg, it was said that "the axe smote both a heavy dint as of a club and cleft as a sword". Further it is told that the mighty blows stunned and the edge clove all armor, and when Dramborleg was swung by the hands of Tuor it sang like the rush of eagle’s wings on the air and took death as it fell. With this axe Tuor slew five Balrogs in battle before the Fall of Gondolin, but it escaped the downfall of that city, and his descendants took it to Númenor as an heirloom. It survived through most of the Second Age, and was thought lost in the Downfall of Númenor.

Notes: The item comes out at Level 21, a nice powerful, and unusual weapon. Appearance: [Top: Model 25 / Colour 2] [Middle: Model 24 / Colour 1] [Bottom: Model 14 / Colour 3].

DM_Kev
08-11-2004, 00:35
I've created all these items here, they are great!

Fancy thinking up some other items too? For weapons, think of some types we haven't covered yet. Also consider armours and other equipment.

Gloin
25-11-2004, 13:58
*bows to Fasin's superior lore of Arda* Some absolutely brilliant ideas there, brother.

Am at work now, so can't spend too long on this... And somehow I feel Fasin would provide far more adequate descriptions than I could anyway. But how about some of the following:

- Lorien Cloak: (or some other name, obviously) like the ones Lady Galadriel gave to the hobbits, obviously with an increase to Hide. Perhaps Hide in Plain Sight once a day, if that's feasible...
- Mithril Chain Shirt: Similar to Bilbo's gift to Frodo. Very light (weight reduction?), bonus armour class. I'm thinking perhaps it should be cloth rather than armour, as it is said to be light enough not to impede movement (i.e. not to limit Dex modifier) while still offering protection. (Hmm, of course in that case weight reduction is a bit pointless, but it will be very light anyway..) Shame about the "no perm damage reduction" rule, it would've been nice with some piercing resist (as it blocks a spear thrown at Frodo).
- Sting: (or at least Barrow blades like Aragorn gives to the hobbits) Short swords with extra damage against orcs, some enchancement bonus, perhaps keen edges. Sting itself should be unique/epic.

On a more general note, one thing I find a bit missing in the current UTT is good one-handed (and in particular dwarven) waraxes. I mean, come on, the axe is the weapon of choice for any self-respecting dwarf, and there is an item called "dwarven waraxe" - Surely there should be some decent ones around? Perhaps with a Belegost theme, or any of the other great dwarven places.. I don't have any particular ideas atm, but it would be nice if Gloin could use an axe passed down by his ancestors, rather than having to resist the temptation of using a greataxe because there are much nicer ones of these.

*stops typing for now, pretending he's still hard at work... don't you hate it when people stare at your monitor in walking by*

Argon Balros
25-11-2004, 14:06
mithril full plate weight reduction +2 ac asweel as giving a higher maximum dex bonus perhaps 2 or 3 max dex

Fasin
25-11-2004, 14:09
Originally posted by Gloin
On a more general note, one thing I find a bit missing in the current UTT is good one-handed (and in particular dwarven) waraxes. I mean, come on, the axe is the weapon of choice for any self-respecting dwarf, and there is an item called "dwarven waraxe" - Surely there should be some decent ones around? Perhaps with a Belegost theme, or any of the other great dwarven places.. I don't have any particular ideas atm, but it would be nice if Gloin could use an axe passed down by his ancestors, rather than having to resist the temptation of using a greataxe because there are much nicer ones of these.

Dwarven Waraxes with a Belegost theme --- Fasin's got one already :) Try looking VERY far afield *wink*. Plus the Legendary Smith in Tharbad will craft you a nice one.

Argon Balros
25-11-2004, 14:09
well balanced longsword +2 slashing damage +1 attack bonus

Argon Balros
25-11-2004, 14:11
also the same could apply to all swords i.e well balanced shortsword

Fasin
25-11-2004, 14:14
Aye, there is a bit of a lack of 'masterwork items'. If you take my meaning, you go from mundane to AMAZING, without passing though the slightly less run-o-the-mill, good quality gear. With a toning down of magic all round, might this not be an option?

DM_Kev
25-11-2004, 14:20
At the moment, it looks like the standard weapons up to +4 will be very popular (although +4 will be very hard to find).

The whole point of this is to create a 'wow' factor involving strong magic items when you get hold of them. If we make 'basic' weapons common and specialised weapons rare, I think players feel more awe struck.

Argon Balros
25-11-2004, 14:21
yes you go from basic sword to magic sword with no such thing as a good quality sword i think magic weapons would be far more impresive if they where rareer and in their place you had well made swords.
another idea the (elven sword) kattana with keen and a +2 attack bonus

also perhaps rename some of the exotic weapons as elven.......
like elven double sword and so on

ghost81
25-11-2004, 14:32
Just a thought on weapoms and the like, now I know Kev doesn't want the world swimming in Keen weapons, which is fair enough. However it would be fairer to either do away with the Keen property altogether, or to have one of each type of bladed weapon with this property. For example at the moment I have seen keen longswords and two-handed weapons, but not a single Keen battleaxe, now as a lot of Dwarven players go for battleaxe rather than Dwarven Waraxe it would be nice to have some parity in the availability of Keen weapons.

Argon Balros
25-11-2004, 14:46
yes you could have standard quality catagorys like keen (weapon name goes here)it propertys are +1 ab keen and that would be available with every slashing weapon type

Fasin
25-11-2004, 16:10
Aye - I posted on a series of Angrist style items, (iron that could cut iron as it were) that would be pretty rare. i dont know whether or not they were considered practical :)

Prophet7
08-12-2004, 17:19
Type: Tower Shield
Name: The Dark Tower (Fasin maybe you could help with the Elvish...I know tower is Tor though)
Properties: +2 Enhancement, +2 Str, +2 Con, -4 Wis, 15 Slash Resist
Description: Forged by ancient Noldor smiths before the earth was split asunder, the Dark Tower was given as a gift to a young human warrior named Lexus by the elven prince Asur Al'Ethas. Lexus had saved Asur's daughter from orcs, and he was rewarded with Asur's own shield. The old magics in the Dark Tower slowly corrupted Lexus, and he was haunted by the sound of evil whispers every night. Eventually Lexus lost control and slew his own family, including his own daughter, and then himself. Asur never wished to recover it, and now it has fallen into your hands.
Notes: Dark colored

DM_Kev
08-12-2004, 17:26
Interesting, but...

1. Shields dont have enhancement bonuses

2. UTT2 does not have resistances on items

Prophet7
08-12-2004, 17:40
Type: Ring
Name: Firestar (Some help again Fasin...Where is my damned copy of the Silmarrion??)
Properties: Cast Fireball x1 per day
Description: Firestar is one of many lesser rings created by the elven smiths with the guidance of Sauron, before he betrayed them with the One Ring. Wielded by Eltharion of Rivendell during the first War of the Ring, Firestar could turn orcs into smoldering corpses in seconds. Unfortunately Eltharion relied too heavily on the ring, and was stabbed by an orc when the ring temporarily ran out of power.

Prophet7
08-12-2004, 17:46
That was quick Kev...I'm still kinda new to D&D rules. Does that mean the shield cannot add the enhancement to AC or cannot enhance attributes? I really like items that give a lot if you sacrifice something for it, it adds an extra dimension to choosing items.

ghost81
08-12-2004, 18:06
Shields can have an AC bonus, an enhancement bonus is an attack to Attack Bonus and Damage.
No items in UTT2 will have Damage Resistance, but other attributwe bonuses will exist, although I think I read somewhere they may be limited to boosting just one attribute (could be wrong on that last bit).

Prophet7
23-12-2004, 14:44
Name: Khazadum Defender's Belt
Type: Belt
Item Properties: +5 Constitution
Item Description: Issued to the greatest defenders of the Dwarven realm, this belt was made by combining a small amount of mithril to strengthen the iron. After the long silence from Moria, these belts have become very hard to find, and is the sign of a fine Dwarven warrior.

Prophet7
23-12-2004, 15:05
Name: Ivory Gauntlet
Type: Gloves
Item Properties: +4 Strength, Cast Protection from Evil once per day
Item Description: When Elendil returned to Middle Earth after the fall of the Numenor, Elrond Halfelven of Rivendell made this gauntlet as a gift to Elendil for his loyalty to the Valar. The gauntlet imbues one with holy strength, and will protect the wearer from forces of evil.

Ptolomy
10-01-2005, 18:09
Item Type: Gem
Item Name: Jewel of Seeing
Item Properties: cast True Seeing once per day; cast Ultravision once per day
Item Description: This beautiful piece of gemwork consists of a huge diamond with a smaller sapphire set into one side and a ruby into the opposite facet. It was created by the Gwaith-i-Mirdain (Jewel-smiths) of Eregion before Anatar began to corrupt them and some say that Celebrimbor himself may have had a hand in it's creation. While the beauty of its workmanship is outstanding its true value lies in the enchantments laid on it. By pressing the sapphire the bearer can see through all manner of concealing magics. One who presses the ruby finds that their vision can pierce even the magical darkness of the enemies of the free peoples.

GammaGm
11-01-2005, 00:27
Orc Lord's Plate- Uruk GothKalkan

Plus 2 Full Plate,
Black, Red piping
Plus 2 Str, - 4 Cha
Plus 6 to Intimidate
Blood Frenzy (druid list) 1x/day
Orcs only, evil only

-Orcs hate other orcs, and are prone to canabalism (the other dark meat). The only thing that makes them cooperate is fear and the certainty of punishment. This armor makes fairly certain of all of the above when worn by Orc Leaders who swear fealty to the Eye and seek power over others.

How an Orc PC gets one of these armors is left to the imagination.

Prophet7
22-01-2005, 20:47
Name: Dragon-helm of Dor-lómin
Look: Dragon head
Item Properties: +2 AC, +4 AC against Dragons, 4 Concentration, 4 Discipline
Usable only by Humans, Requires 21 STR

Item Description: A visored steel helm, embossed and embellished with gold, that bore as its crest the head of Glaurung the Dragon. It was made originally for Azaghâl of Belegost, and was given to Hador the Lord of Dor-lómin, and only Hador and his son Galdor had the strength to bear the mighty helm. Galdor's grandson Túrin often wore the Dragon-helm to war, and took one of his many names from it: Gorthol, the Dread Helm. The last clear record of the Dragon-helm is at the Battle of Tumhalad, where Túrin is known to have worn it.

Prophet7
22-01-2005, 21:10
Name: Baradmorn (Dark Tower)
Type: Shield
Item Properties: +3 AC, -4 Will
Description: Forged by ancient Noldor smiths before the earth was split asunder, the Dark Tower was given as a gift to a young human warrior named Lexus by the elven prince Asur Al'Ethas. Lexus had saved Asur's daughter from orcs, and he was rewarded with Asur's own shield. The old magics in the Dark Tower slowly corrupted Lexus, and he was haunted by the sound of evil whispers every night. Eventually Lexus lost control and slew his own family, including his own daughter, and then himself. Asur never wished to recover it, and now it has fallen into your hands.

Prophet7
22-01-2005, 21:10
I'll try this one again with a little more research.

Argon Balros
24-01-2005, 19:20
item idea a whetstone for sharpening swords temporaily grants keen property to the weapon.

it could be a one time use then item the te stone would be destroyed or perhaps a certain amount of uses per day or server reset.

or perhaps it could be a service the black smith provides

morez
24-01-2005, 19:43
whetstone:
great idea... just spoke about with argon in the tell channel!!

as keen weapons are really erally rare it would be great to have the ability to get the sharpening spell on the weapon like this.

a whetstone with some uses and a merchant (smith) dialog entry to sharp the weapon (which could be hard cause of the duration - maybe should set till rest)

thanks for considering this idea

GammaGm
25-01-2005, 01:18
I'd like a whetstone for my mace and my staff please, just to get 'em all nice and sharp.

I would think that certain materials when crafted by a skilled smith might take on keen properties. A bit stolen from Iron Crown Enterprises RP material on M.E.

Mithril (true silver)- Mentioned in the books multiple times, basic component of plus 4 materials

Laen (true glass)- Clear, near unbreakable volcanic glass, crafted into weapons only, as when the Mouth of Sauron challenged Aaragorn, "It needs more to make a king than a piece of elvish glass, or a rabble such as this." (Referencing Anduril, flame of the West). Plus 5 weapons only - (I know, no plus 5 for Utt2). Of course I would expect Aaragorn's sword actually to be of a higher bonus and have many other mods but that is besides the point.

M.E.R.P. made lots of great modules for the primitive days of paper and pencil RP - and has lots of great source material.

DM_Olórin
25-01-2005, 04:30
I think the "elvish glass" the mouth refers to is just the git mocking Aragorn's elf-stone.

There are other materials too like the star-metal (meteoric iron i think) that certain blades, named in the Silmarillion and forged by Eol the Dark Elf were made of, which could cut through other "earthly" iron with ease. That would qualify as Keen.

Whetstone: The suggestion has its merits morez :) (nice one mate), but what will happen is everyone will have a whetstone and all swords will end up with Keen edges. Maybe it only works once/day and then only for a couple of rounds duration. Otherwise it would be just too powerful.

At the end of the day. Does it add to the world, or just to the amount of damage you can do to an opponent? :P No reason they couldnt be added as a RP stage prop though.

Maybe "using its unique power" simply throws up a line of text: "So-and-so sharpens his/her blade".

Argon Balros
25-01-2005, 06:38
perhaps have it based upon your craft weapon skill.

so you have to atempt quite a few time to get any actual advantage.

i also think it would ad a lot to rp for the low intelect fighters

morez
26-01-2005, 02:25
HEY i am not a low intelect fighter! *g* :)

(write this post at the 2nd time - pressed the 'back-button' :( )

it would be GREAT to have the possibility to get KEEN weapons in ANY way, because i LOVE to have this opportunity

(hey i am not this power-hack-n-slay-fighter-type; i am a would-play-my-arcane-archer-but-still-waiting-fot-the-bow-master-and-LOVE-and-prefer-RPer)

...but it would be great to get the opportunity of keen weapons
if there is a (in my case) keen scimitar (i dont know!) or the above sugestion would be in ANY way involved......

think about that

P.S.: dont take me TOO serious... i am drunken (in RL hehe :))

Beeline
26-01-2005, 03:15
Hehe, me too, keen is nice, but when its not so commonplace, its even nicer, becomes specail, and help RP - "lets get that bowman, we know he is a fine shot with his bow" :)

GammaGm
27-01-2005, 00:09
Maybe sell a potion called "Weapon oil" that just permits the user to cast the bard spell "keen weapon". Too bad they have to drink it rather than say apply it.

Should be pretty expensive and have a short duration.

Argon Balros
27-01-2005, 05:01
i'm just saying it would give low intelect fighters somthing to do not necesarily that any one was a low intelect fighter

DM_Kev
05-08-2005, 18:08
We don't need stronger weapons. Thankyou.

Silverleaf
05-08-2005, 19:21
Item Type: ******* Sword

Item Name: Blessed Healer

Item Properties: Enhancement Bonus +3, Regeneration +1, Visual Effect - Holy, Only useable by: Good, Neutral

Item Description: This large but well-balanced blade pumps life into your soul when wielded against the forces of Sauron. With a strange resemblance to the infamous sword Damned Drinker, the Blessed Healer glows the name "Este" in Elven on its mithril hilt when it strikes those of evil heart, absorbing their life force for the good of all.

Other Info: Has the same appearance as the ******* sword "Damned Drinker."

timppako
06-08-2005, 12:31
Maybe we should have some low level craftable weapons? If you don't want to add any more craftable weapons to the list, because you are building a new crafting system, it's ok. ;)

Item Type: Greataxe

Item Name: Dwarven Greataxe

Item Properties: Damage Bonus +2 slashing, Massive Criticals 2d6 (or lower if that it too overkill, 1d8 could be enough also...)

Item Description: This heavy greataxe is a dwarven design, made to cut through armour and limbs. It is finely crafted and as sharp as a raxor. (or something like that, I'm so hungry right now... can't think...)

Level Requirement: 5 (according to the item maker)

It would be quite nice to see a few low level items that could be made. Like this you have to decide should I use the "normal" Greataxe +1 and hit a little more often or use this and do a bit more damage... This is just an example, what do you think about it?

And if you feel like adding more items eg to the armour crafting list, I can try to think and post some ideas in here...

If you don't feel like adding, then I'll just crawl back into the saltmines and wait for a brighter future! (the new and fabulous crafting system!) :)