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DM_Kev
26-11-2004, 19:00
Consider this to be an official release on the role of parties and the functions of quests in Untold Tales II.

UTT2 is all about party play. It will be harder to solo almost all areas, with a few exceptions. A number of low level quests will be simple enough to solo - but generally, it ends there. Soloing will not be against the rules, but it won't be encouraged. Because of the even stronger emphasis on party play, we will be releasing hints and tips on how to make the most of your party.

1. The party leader - Nobody has paid much attention to this in the past, but we see it as a means of enhancing roleplay. If a party has a leader, issuing instructions to the party and setting up plans, a role has been created, bringing more life into the party. In UTT2 we will encourage and recommed that the party leader is the one who 'does the talking' for quest dialouges and carries the quest items.

2. Class coverage - Do you urgently require a certain class to help your party? Does your party have too much or too little of a certain class? Is the party too big or too small. (Parties over 6 members strong can incur performance issues)

3. Loot and treasure sharing - How will you efficiently share the spoils of your adventures? You could assign a party member to carry all loot until you are all in a safe place. Any members interested in an item could roll dice to determine who wins the item. These are approved methods.

4. Perform your role/s - Once in a party, you have the opportunity to make use of your primary skills. Rogues can flag traps for party members and sneak attack enemies whilst the fighters keep them at bay. Mages can buff party members and lay down heavy firepower from range. Clerics can raise fallen members and druids can heal.

Quests in UTT2

A common suggestion made during the life of UTT1 has been stopping quests from being endlessly repeated reset after reset and by levels of character unsuitable for them. In UTT2, this issue has been resolved.

First of all, every quest has a minimum/maximum permitted character level for attempting them. If you are too low a level, or too high a level, the npc will say an appropriate line to suggest this.

All faction areas use a ranking system using tokens, which are awarded to a character on completion of a quest. These tokens are tiny and next to weightless. They cannot be dropped. There are several copies of these tokens, with each one giving you access to higher difficulty quests and better supplies in stores. Also, the higher level token you carry, the more NPCs will interact with you, as they identify you as somebody of importance.

Do not fear - you won't sudenly have piles of tokens in your bags - on the completion of a quest, your current token will be removed and replaced with a higher level one.

Tokens will prevent mass repeat questing each reset. Once you do a quest and recieve your token, that quest will not be available to you ever again. The only way you can participate in the quest again, is if another member of your party (perferably next reset) starts the quest. But you will not be able to directly access the full rewards of the quest again during your characters time in the UTT2 gameworld.

This way, we have allowed characters to experience a quest a few times, but not endlessly each reset. As for neutral area quests, the level restrictions control this well. The quests in the Bree land areas for example are not available to characters of level 6+.

We could have just allowed tokens to be awarded to all party members, but there is a great room for abuse here; if they were awarded to all members, parties could just be formed to gain access to rewards on the completion of quests.

Some of this does raise an issue - what happens to the quest status if the party leader (we expect the party leader to be the one doing the talking, etc for a quest) has to logout. Our advice is: If you know you are short for time, do not undertake the quest - Make sure your party leader is someone who expects to have plenty of time, if you can. If they have to leave unexpectedly, I guess that's just too bad :)

This is going to be one of many topics i'll be starting, aimed at giving you all lots of juicy info on UTT2, what you might expect and the best ways of getting the most out of the game.

peterjer
27-11-2004, 02:20
nice kev, i really like the token system....

Argon Balros
27-11-2004, 12:11
all sounds good

Ptolomy
27-11-2004, 12:39
This token system sounds like a very good idea. Aside from reducing abuse of quests, I am sure that it will enhance players ability to role play an attachment to a particular area or people. I have seen it used very successfully on another server.

Regarding the greater emphasis to be placed on party play, the same server I referred to above, and others, also use a notice board system in game. This is very popular with players as each faction area has a notice board which allows characters to post in character messages requesting help with quests or informing their allies of their success, failures, general news etc.

On one server the notices are written using a pen, ink and a blank sheet of paper that could be examined like a book. On another messages are dictated to a scribe with a subject line and then the main message. Players can trigger a conversation tree with the notice board and see all the subject lines and then click through to read the main messages they are interested in. Both of these systems greatly encouraged player interaction and the allowed the formation of parties to be arranged in-game well in advance and without all the players being logged in at the same time. Perhaps such a system could be considered to encourage party play in UTT2?

morez
28-11-2004, 14:47
1.
would it be possible that these tokens (i love the idea) would make autmatically an entry in your journal (also after restart?) so you always know and can see and read what you have done??

2.
i don't know if this would be good or worse but i want to suggest it:
could there be something like a quest guid i can see where my char should go to at waht level?
the plus would be that you know where you have to go and it will be a challenge not too easy or too impossible...considering this quest level restriction will do its job anyway
the minus would be that all the adventurers' stories would be similar and linial so i love to stat in lorien with Cûferedir the even bowmaster from the golden wood and not in bree (will there be just a few starter quests in every starter area to be able to travel to bree without beeing killed?)

peterjer
28-11-2004, 23:57
yes il like to have an answer about the question fo morez about starter quests in other areas...

DM_Kev
29-11-2004, 11:19
If we let the tokens create entries it wont be anytime soon. I'd have to create more entries for 49 quests. Id rather get more content done.

Starting areas are changed again. Letting everyone start in different areas creates too many areas which affects performance and players end up being seperated too much. Instead, areas like rivendell, lorien, rohan, isengard, etc, all start their quests at about level 8-9.

Altan
09-12-2004, 18:32
A very cool idea with the tokens but I'm concerned that we'll run out of quests? If you can only do each quest once that means we'd have to have TONS of quests to make life interesting... just hack and slashing to get a high enough lvl to do a new quest can be tiresum.

I really likethe idea of having NPCs respect you based on your "token level" and having shop keepers offer you better stuff... really really cool

Gloin
09-12-2004, 18:39
Is the token idea still in place? I did a few quests, but didn't see a token in my inventory...

DM_Kev
09-12-2004, 20:21
If they were in neutral areas, such as bree, 99% dont use the token system.

Gloin
09-12-2004, 20:58
Actually, those were the Dol Guldur quests... although I might have done them in a funny order, as there was another party roaming the lands. I definitely don't seem to have a token in my inventory. I obviously can't check whether I can do them again, as the server would have to reset for that.

Fasin
10-12-2004, 03:44
Great stuff.
With a level 2 character the barrows were a bugger. I got lev drained twice (i wouldnt care the hp damage wasnt a major problem) and had to respawn. Then i got unlucky trying to rejoin my party (i had the quest items so leaving them to get on with it wasnt an option) and died again. 800XP loss in the space of 5 minutes i could have screamed. In fact i probably did. That aside great fun to play. :)

Visardi
10-12-2004, 09:32
I have to agree with Fasin here, great stuff indeed.
I have been doing the dol guldur quests and they have been all great, i especially liked the hobbit village raiding and the tomb quest. Itīs been a blast =)