DM_Kev
26-11-2004, 19:39
This post is all about how your character fits into UTT2 and gives some info regarding character levels.
In UTT1 the impression is generally given that your character is capable of being near god-like who can take on anything thrown at him/her. This generally led to (in my opinion) a lot of characters with a carefree and/or arrogant attitude towards danger.
In UTT2, I have hoped to reverse this, creating a level of inferiority for player characters when faced with characters from the books for example. I think, if players are constantly aware of 'the powers that be' which even they cannot surpass, then I feel that being epic/owning a custom weapon/completing a tough quest, feels all the more special.
Make no mistake - the main npcs from the books are damn tough. All are permanently hasted to reflect their grace/prowess (this also guarantees they fight to their fullest capacity - no nwn AI screwups). All these npcs are of at least 40th level, with the greatest up to 60. Soloing such characters will be impossible. A party would have to be used to full effect to have any hope of defeating them. At present, Saruman looks like the toughest cookie - As the White Wizard, he is completely immune to physical attacks, meaning that an elemental weapon MUST be used against him.
And of course, with the many changes to the itemset and system, all characters will fear things such as traps, projectile traps, grenade weapons and many other effects, such as slowing areas of effect, diseases and poisons.
So overall, I think that creating an atmosphere of fear/respect for stronger AI based inividuals will be a good thing for the gameworld. Its a case of less is more. If people are no longer running round the world thinking 'I have all the best items and the best char setup - I can't lose', then its a good thing - more thought goes into actions and the world is less of a race for power, as people know there will always be something out there tougher then they are.
Character levels
In this part, im referring more towards the epic levels. In UTT2, im hoping that the aspect of epic levels will be dumbed down, somewhat.
On UTT1 at the moment, we have a lot of 'epic items' or items deemed only suitable for epic levels. On UTT2, there are only a handful of items that are of level 21 requirement, and they are all in the possesion of the main npcs. These are the most powerful items and items will not get any stronger.
A +3 standard weapon is by gameword standards very good, and it wouldn't surprise me to see an epic level character wielding such a weapon. Naturally, you will pickup custom weapons and items along the way, but its no surprise to see an epic level character wearing equipment no higher then a level 15 requirement or so. Obviously, as time goes by, this epic level character will get hold of better equipment, so they may eventually have a +4 weapon and a +7 suit of armour.
What im trying to say really is "Dont expect a range of epic items to be at your disposal". They playing field has been very much evened in terms of character levels and items.
Ultimately, all of this is designed to make being epic much more special. Although there is little difference in terms of items, you have access to amasing skills with other characters below you can only dream of :)
In UTT1 the impression is generally given that your character is capable of being near god-like who can take on anything thrown at him/her. This generally led to (in my opinion) a lot of characters with a carefree and/or arrogant attitude towards danger.
In UTT2, I have hoped to reverse this, creating a level of inferiority for player characters when faced with characters from the books for example. I think, if players are constantly aware of 'the powers that be' which even they cannot surpass, then I feel that being epic/owning a custom weapon/completing a tough quest, feels all the more special.
Make no mistake - the main npcs from the books are damn tough. All are permanently hasted to reflect their grace/prowess (this also guarantees they fight to their fullest capacity - no nwn AI screwups). All these npcs are of at least 40th level, with the greatest up to 60. Soloing such characters will be impossible. A party would have to be used to full effect to have any hope of defeating them. At present, Saruman looks like the toughest cookie - As the White Wizard, he is completely immune to physical attacks, meaning that an elemental weapon MUST be used against him.
And of course, with the many changes to the itemset and system, all characters will fear things such as traps, projectile traps, grenade weapons and many other effects, such as slowing areas of effect, diseases and poisons.
So overall, I think that creating an atmosphere of fear/respect for stronger AI based inividuals will be a good thing for the gameworld. Its a case of less is more. If people are no longer running round the world thinking 'I have all the best items and the best char setup - I can't lose', then its a good thing - more thought goes into actions and the world is less of a race for power, as people know there will always be something out there tougher then they are.
Character levels
In this part, im referring more towards the epic levels. In UTT2, im hoping that the aspect of epic levels will be dumbed down, somewhat.
On UTT1 at the moment, we have a lot of 'epic items' or items deemed only suitable for epic levels. On UTT2, there are only a handful of items that are of level 21 requirement, and they are all in the possesion of the main npcs. These are the most powerful items and items will not get any stronger.
A +3 standard weapon is by gameword standards very good, and it wouldn't surprise me to see an epic level character wielding such a weapon. Naturally, you will pickup custom weapons and items along the way, but its no surprise to see an epic level character wearing equipment no higher then a level 15 requirement or so. Obviously, as time goes by, this epic level character will get hold of better equipment, so they may eventually have a +4 weapon and a +7 suit of armour.
What im trying to say really is "Dont expect a range of epic items to be at your disposal". They playing field has been very much evened in terms of character levels and items.
Ultimately, all of this is designed to make being epic much more special. Although there is little difference in terms of items, you have access to amasing skills with other characters below you can only dream of :)