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View Full Version : Tomb of Elythion - Traps


ghost81
14-01-2005, 11:57
Okay - so this isn't a bug per se, but it is a problem.

In the Tomb of Elythion in the barrow downs you have to make your way across a walkway to reach the King. Now this walkway also happens to be trapped - not a problem in and of itself you might say. Howver these traps can't be disarmed, some can't be avoided and offer you no saving throw - again not too much of a problem - until you realise just walking across a single trap area can trigger the trap three times, each of which seems top attack you with 2 ballista bolts - maybe not a problem for the lvl 4/5 fighters and the like in there. But walkijng across one trap, triggering it 3 times, being hit by 6 of the Ballista bolts totalled up for a grand total of 26 damage, not a lot to some people, but to a level 4 wizard?

This has actually happened to me more than once now, and I don't mind the xp and gold loss for dying generally - but when you die because there is no normal way to avoid it - that hurts. (And there is a way of casting certain spell just before crossing to avoid it - but what if you don't have that spell?)

ghost81
14-01-2005, 13:17
Having finally completed the three tombs in the Downs, traps adn all, and collected the necessary items we decided to play out the end game in the master tomb. My partymember put in the magic dust and off she gets transported, along with MY familiar. But I go left behind, all on my own - for some reasoin I didn't get ported with the others. Don't know if this is new or old, but thought best mention it.