View Full Version : New Crafting system!
As stated in the development discussion area, I need assistance with our new crafting system. (If you have not read the post there, please do so before reading on here)
For the creation of custom items to craft, I would like 10 item blueprints for bludgeoning weapons, 15 for common slashing/piercing weapons and 5 for rarer/exotic weapons.
We also need armour; 3 lights, 3 mediums and 3 heavies.
EG: Bludgeoning = clubs and other blunt weapons
Slashing/piercing = Bows, crossbows, spears, rapiers, swords
Rarer/exotic = Double weapons, scythes, whips, etc
This is to start us off. I would consider adding more weapons in future. Please enter all bluepints in this thread as they are EXCLUSIVE to the crafting system.
Please set out your blueprints like so:
TYPE: Bludgeoning, Piercing/slashing, or rare, armour and its type (heavy/med/light)
WEAPON: What is it? A longsword/club/spear, etc
NAME: Whats the items name? Please try and give a middle earth themed name or even an elvish/dwarvish one.
APPEARENCE: Something to do in the toolset! Please state the appearence numbers of each section.
PROPERTIES: We are not asking for super weapons. Level 15 req max please. If we want to improve it further, we shall. We need plenty of variety so craftsmen always have something to craft. So just because the max is 15 doesnt mean you must reach it!
DESCRIPTION: This is MANDATORY! These are special, exclusive craftable items. They can be obtained no other way. Your description should be interesting/amusing/exciting or whatever. It MUST make reference to it being crafted for you.
I will setup another thread for other items soon.
All your help is appreciated. The sooner we get all these items sorted, the sooner we get some custom crafting :) I willkeep us updated on whats done.
TYPE: Piercing/Slasing
WEAPON: Scimitar
NAME: Aldamir's Bane
APPEARANCE:
top: model 12 | colour 3
mid: model 11 | colour 2
bot: model 15 | colour 2
PROPERTIES:
enchantment bonus: +2
keen
light: 5m emerald (green)
DESCRIPTION:
Once a bad blow to Gondor was the Kin-Strife which began in T.A. 1432. There followed 16 years of civil war to determine who would be King. In 1448, the rebels, having lost the Kin-Strife, fled from the port of Pelargir and seized Umbar to form the Corsair State. From 1448 to T.A. 1810 the Corsairs raided Gondor.
In 1540 the alliance of the Haradrim who roamed the deserts and the Corsairs of Umbar warred with Gondor, and killed King Aldamir.
(It was only in 1810, almost 400 years after the rebels took Umbar, King Telumehtar re-captured the city for Gondor. Many lost their lives including King Minardil.)
Aldamir was slained by only one hit of a mighty blade in which was worked a smaragd an emerald stone. The blade bursted and smaradg was lost for hundreds of years.
Legends tells that if this emerald stone will be refound the power if this ancient blade could be reworked into a new blade with the same powers. It was told that if a silk ribbon only would touch this sharp blade it would be devided with no force.
EDIT: Ingredients we will see to. I will add this item to crafting.
Type: Exotic
Weapon: Whip
Name: Shagrat's Slavedriver
Properties:
On Hit: "Hold Monster/ Person" (66%)
Cast: "Dominate Person" 2ce a day when held in hand
Description:
This is the whip of Shagrat, the orc captain of the Tower of Cirith Ungol. He recieved this cruel weapon in his younger days, when he was sent to the east in order to make easterling slaves and to drive them to the forges of mordor, where war had to be prepared. It is said that once striken by his long whip, there was no running away from shagrat anymore and that his victims obeyed the very word he said, as soon as he took it from his belt.
comment:
Perhaps 66% is too high. Still you should leave a high change of holding somebody with it. A high item level restriction is mandatory of course
I like the Whip idea, but the description sounds like it's a unique and particular item, whereas it would be crafted by "modern-day" people... Perhaps modify it to say that whips like that one are still feared widely, and many of the free shun from using or crafting them -- something like that..
I'll just chop the name Shagrat. Slavedriver seems good enough on its own.
Please keep these ideas coming.
Type: armour
Name: chainmail of mordor
Properties:
on being hit (i think such a script exists since HotU): bestow curse (level 4 sorcerer, rather low chance of success: 10% perhaps?), AC +2
Description:
chainmails like this were given to the champions of mordor by the witch-king himself in the second age of time. nowadays (:) ) the knowledge of the method to create lesser exemplars of these unholy armours has spread throughout the smiths in mordor and even to isengard. still, only the bravest fighters of the lidless eye deserve one of those mails who seal the fate of their owner's opponent, even after their carrier's death.
I may have to drop the AC. Onhit cast spells really whack up the items value and thus level requirement.
I think that would be really nice armour without AC and as a just 'hit me if you dare!' arour.
I think its nice to have some of the weirder stuff, aswell as the good old ac bonus armour :)
But I will try and squeeze 1 ac bonus on it :)
Please add an appearence detail if you can. Part numbers and colours if poss :)
DM_Olórin
09-02-2005, 12:43
Aternatively if you dont feel you know enough about the tooset, suggestions as to the general look and feel will help one of us create an appropriately styled item. :)
Dont want to push people but we need these items fast. Otherwise the system will take longer. I will work on ideas too :)
TYPE:
Piercing
WEAPON:
Longbow
NAME:
Cú en Dagnir o Yrch (Orcs' bane bow)
APPEARANCE:
top: model 6 |colour 3
mid: model 14 |colour 2
bot: model 7 | colour 2
PROPERTIES:
AB +3
AB vs. orcs, half-orcs, goblins +5 (! - hey at least it is only a AB and it should be something special)
mighty (maxStrengthBonus) +3
Race limitation: ONLY ELVES(!)
Item level restriction == 14
DESCRIPTION:
As the power of DolGuldur raise and therefore the threat to Lothlorien the golden wood the most skilled bowyers of lorien developed a new kind of bow which is espially crafted for the fight against orcs or 'yrch' in sindar tongue. Only with the wood of the unique mallorn trees of lorien it is possible to craft a bow like that. It is told that the spirit of the golden wood itself helps the archer, who must be proud of knowing this bow in his hands, to aim at the brood of the 'Nameless'. Therefor this bow in Sindar tongue is called Cú en Dagnir o Yrch - the orcs' bane bow...
P.S.:
please correct my English another time. i hope you gor my intention
thanks
:arrow:
MY CHAINMAIL OF MORDOR APPEARANCE:
neck: 8
Torso: 70
belt: 14
pelvis: 28
r+l shoulder: 8
r+l oberarm: 8
r+l forearm: 12
hands: 3
r+l thigh: 29
r+l lower leg: 15
feet: 8
leather1: black
leather2: red
cloth1: this dark muted red
cloth2: black
metal1: dark rust
metal2: black
shall look like this:
morez.gmxhome.de/nwn/merp/chainmail_mordor.jpg
:furious: :mad:
maybe i changed the chainmail with the lower chain armour (i have a different language version)
the torso 70 has a base AC of 4. i guess the chainmail has a higher base AC
don know
if thsi i sthe case just change the torso to a chainmail type with the right base AC
sorry for not knowing this
Prophet7
10-02-2005, 08:44
My stupid Toolset keeps crashing every time I try to use it. I load a mod that came with NWN Platinum to modify the weapons how I would like them, and it flashes a warning about the CEP being a different version than the one in the mod and it cannot save. I never save it, but it still crashes. Should I make my own mod or just give up on the damned thing?
Make a new mod - just call it I dunno 'test' or somthing. Then go into the 'edit' drop down menu, and select module properties, then click on the custom content tab - add in all the CEP instances available, making sure that 1.50 patch is at the top, also make sure you add the CEP tlk file. This should then allow you to build, modify and save to your hearts content.
the outfit morez proposed is exactly what i had in mind. thanx a lot! my toolset keeps buggin me too so i couldn't look it up yet. see you!
just in themoment had an idea of a shinig plate
which could look like this:
morez.gmxhome.de/nwn/merp/shining_plate.jpg
stats and description will follow..(time is rare atm)
had something in my mind of a relict of the last valar invasion and the final victory about melkor....
I am now working flat out on PC crafting. We are setting up one of each type of weapon and armour to begin with so we can launch and test. If successful, adding more crafting items will be a simple matter. Please keep ideas comming, we WILL use all listed here so far.
Type: Slashing
Weapon: Battleaxe
Name: Thanesguard Battleaxe
Appearance - Top: 10 Colour 2
Middle: 3 Colour 2
Bottom: 10 Colour 2
Properties:
Enhancement +2
Keen
Level Requirement: 10 (I've deliberately kept the Enc bonus low alongside Keen, as I feel Keen makes a weapon very powerful anyway, without any need for a massive AB/DB - also I feel that people should be making a choice between improved Crit Threat Range or improved overall effect).
Description: First crafted by dwarves for the guards to the Thanes, later the skills in crafting such weapons were passed on to the Noldor, and from there others. Sharper than other axes, the Thanesguard axe has the ability to deliver a blow unlike any other.
Type: Throwing
Weapon: Throwing Axe
Name: Chuckin' Axe
Appearance - Top: 1 Colour 2
Middle: 4 Colour 2
Bottom: 4 Colour 3
Properties:
Enhancement +3
Ability Bonus Dex +2
Weight Reduction 40% of base weight
Level Requirement: 9 (I've included the dex bonus as these axes were made for Dwarves who didn't really have ranged weapon training - therefor the dex bonus shows that their easy to use as will increase chance of hitting)
Description: he Original Chuckin' axes where made for Dwarves who refused to use bow but wanted a ranegr weapon. These axe are superbly crafted to minimise weight and aid a warrior in using them. The skill involved in crafting these has spread across the world with time.
Useful pointer - If you want keen on a weapon, the enhancement bonus must NOT exceed +2.
Just a thought - shouldn't the Thanesguard axe be a dwarvish battleaxe rather than a normal one?
Great ideas so far. :) *makes mental notes to come up with some descriptions himself*
Nope, naha, definitely not.
Not enough people use them to make them worth crafting - I want to make some money out of this crafting system - therefore battleaxe is more use (besides we need a keen battleaxe).
Hmpf. We need a craftable dwarven waraxe then. Some of us dwarves value Naugrim craft. ;)
Spear
"Rhûnic Point"
Enh +3, On Hit: flare.
desc: The Far eastern lands hold many untold secrets, one of which is the Rhûnic Point, the spear is designed in such a way that whilst wielding the weapoin, an enemies critical points are much easier to strike at, causing them to be thrown off balance and find it harder to fight back.
Prophet7
12-02-2005, 11:26
Stupid Toolset still wont work...it's probably my old computer unable to handle it. Can I create items without an appearance?
If you want, we could do the rest.
Prophet7
12-02-2005, 12:16
I'm not sure if rings and amulets will be part of crafting...
TYPE: Ring
NAME: Ithorian
PROPERTIES: 2 Bonus spell slots for Wizard/Sorceror; Level 1 Spells, Light Radius: Green (if there is a green one), Only usable by Wizard/Sorceror
DESCRIPTION: This golden ring is set with a brilliant emerald that shines with a pale green light. As your finger touches it the hairs on your arm stand on end, and you can tell that some magic surrounds the gold band. Strangest of all, when on your finger the ring feels ice cold and when in your hand it feels like any other ring.
Rings and Amulets will be a part of crafting!
I plan to have rings, amulets, wands, rods and staves crafted only by sorcerers.
Prophet7
12-02-2005, 13:04
TYPE: Slashing
WEAPON: Rapier
NAME: Masterwork Rapier
PROPERTIES: +2 Enhancement, Bonus Feat: Expertise, Skill Bonus: +3 Parry
DESCRIPTION: The Masterwork Rapier is a fine example of a well made sword; the thin blade is light yet worked dozens of times creating a very strong and durable edge. The rapier has almost perfect balance, and seems to slice through the air with a supernatural speed. The hilt is an intricate design of gold, and you know the blacksmith put much sweat and love into this sword.
Prophet7
12-02-2005, 13:25
TYPE: Slashing
WEAPON: Double-Axe
NAME: Masterwork Double-Axe
PROPERTIES: +1 Enhancement, + 1D6 slashing damage
DESCRIPTION: A massive weapon designed to do as much harm as possible, and it takes great strength to heft this mighty axe. It is made of entirely of steel and when swung all its weight could crush even the heaviest armor. Several notches run along the twin edges but there will be a few more soon.
Prophet7
12-02-2005, 13:44
TYPE: Scale Mail
NAME: Masterwork Scale Mail
PROPERTIES: +3 AC, Weight reduction: 40%
DESCRIPTION: Each scale on this armor is extremely thin and inlaid with a faint line drawing of a flame. When worn it is as light as leather armor, yet when hit it offers powerful protection and you can trust the armor to keep you safe.
san~raal
14-02-2005, 07:47
Originally posted by DM_Kev
There is one :)
well, Kaz will certainly want this dwarven waraxe :jump:
Im pleased to report that a basic range of items is complete and the system is around half complete. The complicated bits are now done and its just a case of working on the creation part of these items.
We will begin with one weapon for each weapon type. We will add more when we know it works well. Adding weapons doesnt take long at all. What takes a little longer is recording all the data for the weapon blueprint and determining its components.
TYPE:
slashing
NAME:
Gurthang's heritage (maybe there is a better word for heritage)
APPEARANCE
top 20 colour 1
mid 20 colour 4
bot 10 colour 2
PROPERTIES:
OnHit Fear DC 16 duration 4 rounds 10%
Enchantment: +3
visual effect: evil
level requirement: 15(!) imagine the power of gurthang
DESCRIPTION:
Before the first age Eöl the dark elf forged Anglachel, the 'Iron of the Flaming Star', and gave it to Thingol as a fee to dwell in Nan Elmoth outside the Girdle of Melian.
Borne by Beleg Cúthalion of Doriath it was later reforged as Túrin's black sword, Gurthang, the 'Iron of death. Túrin Turumbar the doomed son of Húrin was in his time the most feared of Men by the servants of Morgoth. Therefore Túrin was given the name Mormegil the 'Black Sword' while he dwelt in the halls in Nargothrond. He is famed for slaying Glaurung, Father of Dragons, but the curse of Morgoth was on him, and evil followed him always. In the Forest of Brethil he came upon his own sister, but through the spells of Glaurung they did not know each other, and wed. After Nienor discovered the truth, she threw herself to her death, and in despair Túrin fell upon his own sword.
"Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink."
(From the last words of Túrin
Quenta Silmarillion 21 Of Túrin Turambar)
It is told that if someone could collect a essence of Guthang's material - originally Anglachel was made from exceptionally strong iron recovered from a fallen meteorite - it would be possible to reforge a sword with a fraction of its ancient powers...
__________________
please correct my English another time..
so it could look:
www.morez.gmxhome.de/nwn/merp/gurthang.jpg
Very good, but what type of sword is this?
I will have to remove the evil vfx as it was weilded by an enemy of Melkor and also because the crafting will be for weapons useable by both sides for now. In future I will consider adding faction weapons and placing slightly modified crafting in good/evil areas.
ah sorry! this should be a GREATSWORD!!
i also was considering about the visual effect but i think it looks good and the originally crafter Eöl wasnt evil like on morgoth side but if there was one evil elf he was one (i would descripe him as evil). Made from Anglachel the flaming star.....
and in my opinion visual effects such as this evil pink one shouldnt be a obvious sign that this sword is evil...
Eöl also forged Anguirel which later Maeglin his son was bearing....(you know the history)
IMO if you dont like the appearance of teh visual effect wipe it
bit if you think this shouldnt be a evil sword it wont be a evil sword but one with a slightly evil touch
And why shouldnt there be an evil crafter reforging this sword to use it for evil.. i am sure the servants of morgoth would had used this sword either
Finally i am glad if you like it.. use it like you could need it in YOUR imaginations.. just wanted to say my considerings i had before creating this...
Originally posted by DM_Kev
I plan to have rings, amulets, wands, rods and staves crafted only by sorcerers.
Not rings and amulets by all arcane casters...? *looks hopeful*
If its magical, id prefer them to make it. Will encourage more sorcerers.
*nods sighing whistfully* Fair enough
stormbringerii
15-02-2005, 17:59
Um out of curiosity where does one get the components for crafting? I 'haven't had alot of time to look around yet but i was at Lagnars and its all well and good to be able to craft (GODS YES!) but its rather difficult without components. Even a hint of where to find this stuff would be good :) And thanks for the crafting, my craft is like 28+ and i've been waiting for this for a while :)
Somewhere in the east. Also they can be found in the treasure system.
Lum Levits
16-02-2005, 01:28
Seems to me a more variety of armors and shields is needed. I think anyone above 15th level currently has the same AC as everyone else because we all have access to the same quest that gives the exact same items.
What about making that same armor but with damage reduction vrs a certain type of weapon type. So one persons full plate would have their magic bonus plus maybe 2-5 points of reduction vrs piercing, slashing, or blunts. This may also cause fighter types to widen their use of weapons beyond longswords and axes.
Shields are tricky because you dont want someone carring around 10 shields for every occation. But I think some minor stuff could still be done with them so everyone doesnt have the same shield. (+1 ability score, +1 save, fire resist, ect)
Something also needs to be done to have more people using 2 handed weapons. Every fighter I see is a longsword, shield, Weapon Master. I dont know any 2 handed weapon masters. Reason is you loose about 4-5 AC points to get only +2-5 extra dammage points. I spar against a fighter my level he had +7 AC and I only do about +4 more damage to him. That just scares people away from using 2 handed weapons. Granted I cant wear full plate, but even if I could he would still be -5 harder for me to hit and him +5 easier for him to hit me just so I can do an extra 4 points or so. I dont have the answers or suggestions but it would be nice to see more people using 2h=axes, hammers, flails, swords, halberds, ect...
I very much doubt we'll see any damage reduction on items as this was somthing that was decided to remove totally from items, even whilst UTT2 was still in the works. There were myriad reasons for this, not least of which is it makes the classes who get damage reduction feats more special.
On the using 2-handed weapons this isn't somthing that can be enforced, but theres more people around using them than you might think. Veld is a 2-handed weapon WM, my second dwarf is a DD with 2-handed weapon, Glogin ios also a DD with a 2-handed weapon. It comes down to personal choice, for me its all to do with what fits the characetr not my chances of hitting/not hitting. Veld for example, as a Greataxe WM, with his improveed crit, Ki-Crit, Wpn Spec and so on, seems to hit as often as Lolinus does, he crits at least as often, and does lots and lots of damage when he hits. Okay so he may get hit himself more than people in the party with shields, but thats what a party is there for, to have somone really dishing out the damage whilst somone keeps them alive.
Would it be possible to also include lighter armours and weapons?
I'm thinking about some items, but I have no real skill at using the toolset, so I'll just be able to give general ideas.
1) Mithril Elven Mail
Scale Mail Armour (+4/+4) with a weight reduction to 80%, an armour enhancement bonus of +2, and -15% arcane spell failure.
This mail shirt is light and made of shining Mithril. Small gems are set in the metal.
Explanation: The reduced arcane spell failure is due to the fact the armour is very light and thin, hardly hampering movement at all. The armour enhancement is both magical and due to the strength of Mithril. It is a bit a chain shirt like Bilbo found in the Lonely Mountain.
2) Sindarian sword
Short Sword with a low yellow light radiance of 5 feet, a damage bonus of 1d2 piercing damage and a +2 enhancement bonus against Orcs and Goblins
These blades were crafted by Elfvish smiths, thus giving them an extremely sharp edge. They have been enhanced by magic to fight the Elves' most hated enemies, Orcs and Goblins.
3) Blade of Westernesse
******* sword with a +3 enhancement bonus, granting a +2 Deflection bonus to the wielder's AC, and a Discipline bonus of +3.
These mighty blades were crafted by Men of Numenor. They are powerful in combat and try to keep their wielder safe from harm.
4) Ring of the Master Minstrel
Ring, offers the wielder the Extra Music feat and a +3 bonus on Perform checks.
These rare rings are made to make a singer shine. They are believed to be of Elvish origin.
+2 Keen is infintely better, a roll in your crit threat range will always be a hit, even if you fail the actual crit threat roll. These means a WM with a longsword (normal crit Range 19-20) can get his crit roll up to 13+. This means that he will automatically hit any opponent he is fighting 40% of the time. Even an opponent his ab and the lower end of that crit threat range wouldn't normally hit.
So to further the example, the guy with a longsword has ab of 20, and is attacking someone with an ac 36. Normally a roll of 13 wouldn't hit, however if the person in question is a WM with improved crit and Ki-Crit, then just by rolling a 13 he has a garuanteed hit. Then a second dice roll is made, if this is over the targets ac, then critical damage is applied, if its not over the ac only normal damage is applied.
So what a keen weapon does is drastically increase your percentage chance of an automatic hit regardless of targets AC.
Nope, I know this for a fact, as I've read over my combat dialogue time and time again, anything in your crit threat range is a garuanteed hit.
Also the game engine is the DnD 3rd edition game, which again has anything in the crit threatrange garaunteing a hit.
The odds of Tyrion not scoring a hit in any given round, with a crit threat range of 15-20 are 75%. This stands true for each time he makes an attack - a 75% chance of a miss. Each subsequent attack has exactly the same chance of hitting (from the crit threat range).
Argon Balros
16-02-2005, 22:00
one way of making the 2handed weapons fairer give them and initative bonus to represent the the extra lenght of the weapon giving an actualy advantage.
I'm not going to get into a mathematics debate here about odss and ratios. Its hardly the place. However each time you flip a coin you have an equal chance of getting a head or a tail regardless of what you have recieved on previous attemots, exactly the same as rolling a dice.
Can we stay on topic please - Item blueprints only.
If Keen effects dont appear to work you need to contact Bioware.
note on the Blade of Westernesse: make that AC bonus dodge and not deflection, so it actually does anything. Deflection does not stack and someone who has a +3 weapon has at least a ring of protection +2 / cloak of gossamer +2
I realise that is true, but I reasoned a Dodge modifier would not be a logic choice as a weapon ability. When your AC increases because of dodge bonusses, your character gets more agile, can jump out of harm's way, or evade blows. I see no way someone who just wields a sword could become more agile.
Deflection bonusses on the other hand represent a magical field of force which deflects attacks. Players who already wear a +2 deflection item could ditch that if they decide to use this sword, since they won't stack. I thought +3 deflection would be overpowered on a weapon.
one way of making the 2handed weapons fairer give them and initative bonus to represent the the extra lenght of the weapon giving an actualy advantage.
Argon, two-handed weapons used to be the slowest weapons available in AD&D. When 3rd edition ditched weapon speed initiative modifiers, they became as fast as anything you wield, depending on your character's initiative throw.
I think nothing should be changed, as the only realistic change would be to give them an initiative penalty :) I don't know if you ever did wield a steel sword in real life, but due to the length of the blade, the increased weight, and the different balance, a two-handed sword is much slower to swing than a one-handed blade.
Agreed Danae. No changes to weapons will be made.
As before - blue prints only please :)
Argon Balros
17-02-2005, 14:14
i have weilded both 2 handed and 1 handed swords in real life and the extra length adds greatly to who lands the first blow (i.e initative)
Prophet7
17-02-2005, 18:42
In that fight Tyrion switched between normal, expertise, and improved expertise depending on the way the fight was going. So make sure to subtract at least 5 to my AB and 10 sometimes.
one question:
aldamir's bane the scimitar i posted first is it only available for one faction? i tried to craft it but i didnt find it yet..
maybe the stats of 'aldamir's bane' should be changed because there is already the mithril scimitar +2 which is nearly the same weapon except of there is a weight reducing instead of green light..
my suggestion would be either massive critical damage bonus of 1d4 (or even more and reduece the enhancement to +1)
or an special attack bonus vs. human
as i descriped this weapon it should be keen so it would be stupid to wipe this property
i am just considering here to get a greater variety..
@kev: thanks for reply :)
Prophet7
11-03-2005, 11:34
TYPE: Breastplate
NAME: Daugferedir
APPEARANCE: Neck: 000
Torso: 074
Belt: 001
Pelvis: 033
R Shoulder: 008
R Bicep: 007
R Forearm: 018
R Hand: 003
L Shoulder: 008
L Bicep: 007
L Forearm: 018
L Hand: 003
Thighs: 009
Shins: 015
Feet: 008
Robe: 000
PROPERTIES: AC Bonus vs. Racial Group: Orc (+4)
AC Bonus: (+1)
DESCRIPTION: This armor was issued to warders of Rivendell to protect Elven troops during Orc raids. Daugferedir armor is strong, durable, and slightly enchanted by Loremasters.
wyrmwrath
15-03-2005, 10:42
Can anyone tell me if te glitches have been fixed yet, or have more imprtant things pushed that to the bottom of the TO DO list?
wyrmwrath
24-03-2005, 03:17
by the way...the heavy armor listed in the crafting system says its full plate but its actuly half plate. If you care
Cullkett
28-03-2005, 21:22
how about a talking magic bag that shouts out when a nasty little theif pokes there fingers into it
trolls in the hobbit had them :P
Or better yet make the thief shout when they find the bag chewing their fingers ^^
thromnombulax
29-03-2005, 13:25
Well, Cull, if you keep the "wrong company" yer gonna get robbed intcha ;p
Nice idea about the bag; as a loot only item and rare. But probably better for you just to up your spot skill if being robbed worries you. Or dont mix with unsavoury types ;)
Cullkett
30-03-2005, 16:16
Maybe the bag just boosts your spot skill check by a little
and i do think they should be rare items, maybe only trolls can craft them from hobbit skin or something ;)
Bwuhahahahahahh
Foolish trolls would only end up as stone if the attempted getting hobbit skin.:P
Savageprayer
09-04-2005, 15:50
I have no stats or anything in mind due to my lack of Tolkien knowledge and I amfinally getting away from building my charters for killing instead of Rp. I thought it would be nice to see a dwarven warhammer, maybe something like the cave troll has? or even a modified version of the warhammer. just a thought if anyone can help with some stats and look
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