View Full Version : Manual Clarification
PureLojik
14-03-2005, 00:37
I took a look at the new manual which seemed ok, and then I read this...
Quote of DM_Kev from another thread:
"You had an evil summon/companion wandering around Tharbad which is completely going against new roleplay measures we have made."
I didn't remember seeing anything of this in the manual, but then I thought maybe I'm not reading it right. DM_Kev, do you mean evil are no longer allowed in neutral areas?.. or, evil companions ONLY are not allowed, yet an evil player is?.. or no companions good or evil are allowed?
One of the things that bothered me before is that evil (mainly orcs really) were able to mix with the humans of neutral areas, didn't seem like a realistic race relation. Would be nice to learn how the server now stands on evils in neutral places.
We do expect some general common sense with familliars.
If it is an evil looking familliar or summon in a neutral area, you do have to ask yourself if that would be the proper thing to do. Recently we have had allsorts of things croping up in Tharbad. Doom Knights, Wargs and shadows.
In the past, DMs have destroyed these summons on sight. But often much goes unchecked.
I will admit that its not sufficiantly documented in the Manual, as ive felt quite pressured by players wanting the server back up, so ive had to type up 20 pages in 2-3 days and import and work on new material and changes.
Within a week or two we will rerelease the manual and have it in pdf format too.
Phew :)
Sorry, I have not answered your question properly.
Evil characters ARE allowed in neutral areas. However they (orcs especially) must make their presence low key. So having evil familliars floating around is not very low key :P
I guess that does answer the point on evil in neutral places. However, I am looking at making neutral shop keepers not trade with evil characters.
DM_Olórin
14-03-2005, 01:06
low key is a good option for RP in neutral areas.... bellowing i serve sauron in a civilized austensibly law abiding setting is like wearing a luminous balaclava in no-mans land... a wee bit daft. Anywhere else you can bellow all you want
wyrmwrath
14-03-2005, 07:36
This isnt an attempt to screw PC orcs, but how, in the tolkien world setting, is an orc even stepping into a civilised area considered low key. Its my understanding they would be attacked and killed on sight.
Am I off base with this assumption?
Silverleaf
14-03-2005, 07:45
Good point wyrmwrath. I was thinking about that myself. :) And what would you consider an "evil" familiar? The eyeball? That's the only one I can think of. If I saw an orc/ringwraith-looking-dude or a gauth in Tharbad, I would attack the orc/ringwraith-looking-dude first.
wyrmwrath
14-03-2005, 08:10
hell hound, imp/mephits and there are other evil familiars for non mage classes...
Well your all poking the issue a lot so Im willing to make some changes, given time: :)
We could make all neutral shopkeepers and quest givers not trade or deal with Evil characters, taking the point out of a Visit to Tharbad. I don't want to make people hostile, as it will just give Evils an excuse to attack the city.
Argon Balros
14-03-2005, 12:56
i have a half elf character i set his subrace as dundain what ssould i do with him.
also i have a barbarian character that talks to everyone in a vulgor and abusive manner but hes just roleplaying, will i have to completly change how he speaks or use abrerviations like f**k, B*stard ect..
Dont use the f word ever. The only words we will allow are b*stard and b*tch. Reasoning behind this is that they are options for NPC speaking conditionals in the toolset conversation editor.
Though remember that just because it is allowed is not an excuse to say it in every sentence. Theres a lot of ways to be rude and abrasive without resorting to swearing. Take the White Hand Marshal for instance :)
Argon Balros
14-03-2005, 14:31
ok what about the half elf dundain character?
If you own a pre manual half elf character, you may keep them. Its post manual half elves which will be deleted.
Argon Balros
14-03-2005, 14:51
ok thanks
wyrmwrath
14-03-2005, 18:15
Whyt have half elves been banned? Its my understanding that Elrond, among others was a half elf. Just curious.
About making merchant not deal with 'evils'. This would be alittle unfair, as the only place that sells crafting materials, musical instruments / bags and clothes are in a neutral towns. Would you be making some of these shops in the 'evil' cities to make up for this?
I guess that the reasoning that Half-Elves are out is that although there are indeed half-elves in Tolkien they have to make a choice between Mortal (human) and Immortal (elven) lives.
Elrond took the choice of an immortal life and became a leader amongst elves. His brother Elros chose a mortal human life, although his line was granted a longer life than most humans, from him are the kings of the Edain descended.
So I suppose it may be allowable for a character to include being half-elven in their background, but they could be made as elven or human depending on the choice you decide they have made.
Silverleaf
14-03-2005, 18:46
Meh! Wyrmwrath you keep taking my ideas! Yes, Elrond and Galadriel are to my knowledge half-elves. I think though that there are exceptions, like Gandalf and Saruman. You don't walk around everyday meeting half-elves in Middle Earth or god-like wizards.
Galadriel isn't a half elf - she's a pure blooded Noldor elf. She is of the House of Finarfin (his daughter in fact). She was the only woman to play a prominant role in the debate of the Noldor following the theft of the Silmarils, and, eager to return to Middle Earth she was one of the leaders of the host of Fingolfin.
She is in fact a pureblood elf, from one of the predominant Noldor families.
However its true to say the half-elven or Peredhil were rare in Middle Earth. In fact the only two I can find reference to are Elrond and Elros - and as mentioned before they had the choice of Elven or Human life - and chose one each. The same choice was given to Elrond's children when he left Middle Earth - all three of them chose the mortal life as well.
Galadriel a pure blooded Noldor elf?
*Cúrandir mutters*
her father Finarfin was half Noldor - his father Finwe - and half Vanyar - from his mother Indis a Vanyarin elf
her mother Earwen was a teleri..
so of course she went with the Noldor lords - not like her father -back to beleriand to recapture the stolen jewels
but her blood is quarter noldorin quarter vanyarin and half telerin
as my knowledge reminds me
so let us discuss if elven have a patrilineal relationship understanding or not - if yes she would be a PURE noldor:)
and Dior son of Luthien and beren also was an half-elven (or better quarter elven and quarter maiar:))
and Earendil of course who only was allowed to ask for help in valinor casue he had elven and mortal blood ..->fates united
the son of Aragorn and Arwen will be the last half elven i expect
catofnine
15-03-2005, 03:30
My memory's a bit dodgy but isn't Prince Imrahil from Dol Amroth part elven as well? Or has some strain of the elven within him? I remember him being tied to the story of Nimrodel...So half elven isn't impossible, just very very rare in Tolkien's world.
That's what the dev team have been saying all along. It's not impossible, but very very rare. There are very few unions between elves and men. When I say few, I mean 3, possibly 4. Not more. That is explicitly stated in the appendices, if I recall correctly.
Most sources on Tolkien describe Galadriel as a Noldor Princess or the most influential Noldor at the time of the Third Age. Her father became king of the Noldor in Eldamar after he majority of the Noldor revolted and returned to Middle Earth to recover the Silmarils. Finwe was the leader of the Noldor elves in Aman (from whom she is descended, he is Noldor, his wife Indis was Vanya, and this is how the house of Finarfin gained their Golden Hair. However Finarfin himself is described as being Noldor so one would extrapolate that the blood-line of elves does come from the Patriacharal side of the marriage/union. However there also seems to be some argument that Eldarin blood overpowers non-Eldarin blood. Elronds wife Celebrian (daughter of Galadriel(noldor) and Celeborn (sindar)) is described as an Eldarin elf, but not as a Noldor elf.
Dior is somthing of a special case, as mentioned above he had the blood of three races in him, and was never called upon to choose between the two lives.
It would again seem to be a patriarchal thing because the children of Elrond (all three of them) had the choice between Mortal or Immortal life, but the children of Elros (who chose the mortal life) didn't. This would lead me to believe that Aragorn and Elrond's children won't be half-elven as Arwen chose the mortal life for herself, thereby removing that choice from any children she would then bear.
There is of course some elven blood in both the Dunedain of the North and the Dunedain of Dol Amroth, however these are all considered mortal peoples - so one would assume that some of this elven blood came from the Matriarchal side of things.
However arguments about bloodlines aside, half elves were very rare, and at the time of the war of the ring the only people mentioned who will have the choice between immortal and mortal life are :Elrond, Arwen, Elladan and Elrohir. So very rare.
Imrahil was part elvish, yes. Amroth who founded the city of Dol Amroth was elvish himself...plus the city has strong ties with Lothlorien, as it is where their ships are made, it is widely believed that most people in Dol Amroth are part elvish anyway.
i have a suggestion concernign the "evils-in-tharbad-problem":
why not create another area called "doc district" or something similar next to the docks (to the right when you enter from central tharbad...). this is where the "mean streets" of tharbad could lie. "tharbad skid row" if you get what i'm after... nwn delivers a perfect mood for such borrows. you could install the fitting music, some beggars, a thief guild and even some sneaky city-quests to this area, like "go steal this from that person" or some bounty-hunting quests etc.
this could be an area where evil chars could find their merchants, their inn and so on...
they could gain acces to the docks by boat. there could be a connection umbar-tharbad one day, until then another sea/river-spot would be enough. also, some bribery with the town-guards could be added.
i am also bothered when somebody walks around in tharbad dressed in black full-plate, yelling "I WORSHIP MELKOR", still i think that there should be some place where evil and good chars can/must meet.
therefore i suggest to make this "skid-row-dock-area" not only for evil but also for good chars. there could be interesting items at the merchants' or something like this that makes good pc come ther as well.
what do you think?
thromnombulax
15-03-2005, 18:39
If Tharbad is neutral how will the merchants "know" a char is evil? I'd be all for "banning" Orcs from Tharbad (yes i have an Olog char, before you all ask), but evil humans being unable to trade there would suck slightly (unless the "fence" in Tharbad will continue to trade with all) :)
Cullkett
15-03-2005, 19:24
I'm all for banning orc/ologs from tharbad (i have one also)
the only problem would be getting to Tolfalass for the Mordor quests and finding the crafting machine anywhere other than Mordor (getting to Mordor is very difficult for low lev characters)
Silverleaf
15-03-2005, 20:13
The crafting machine isn't meant for low level characters. It is meant for level 8+ or so, when armors become cheaper to craft using the machine then manually.
Im not a player, but towards an RP perspective, neutral chars would trade with good and evil, not just to good, otherwise they wouldnt be neutral. Not saying its right, just seems obvious :)
Good point.
* Still feels sorry for accidentaly tking TrIcKy on Wireplay CS:S last night :( *
LOL, no worries m8 hehe, i got NWN deluxe btw, altho im a mod short i believe.
Cullkett
15-03-2005, 23:40
Quote
____________________________________________________
The crafting machine isn't meant for low level characters. It is meant for level 8+ or so, when armors become cheaper to craft using the machine then manually.
____________________________________________________
getting to mordor IS very difficult to get to with 8+ characters :P
DM_Olórin
16-03-2005, 14:12
as far as i know the Tharbad machine is the same in all respects and i dont believe that orcs are completely banned from tharbad (correct me if im wrong). Still i expect it would be strange that lagnar would trade with such a critter. MAybe the answer would be to put something like this in isengard after all it was a hive of industry.
Maybe evil characters could disembark for tolfalas from umbar once i get the chance to work on it. :)
As to alternate routes into Mordor, im sure we will look at Cirith Ungol eventually.
I expect to be done with the shire in a few weeks as most of the building is done and its a matter of adding quests and things to do. After that ill get on with umbar harad and other southerly areas, unless im needed elsewhere specifically :P
*dsan1 still thinks that crook district would be fun*
*Has plans for muggers and thugs to randomly spawn as singles in tharbad. They will PP at random :D *
thoughts on orcs in tharbad:
i think orcs should be disguised in tharbad which always was for me a funny RP plot - talking with badly disguised orcs which were playing ugly womens for example...
so orcs shouldnt be attacked by commoners or merchants and they should be able to interact but for RP reason they shouldnt show their orc identity in the middle of a neutral but human town where aproximatly orcs in middleearth (there arent any good half-orcs:)) would be attacked on sight as they are monsters not commoners...
why not putting a shield at the entrance if tharbad which tells that orcs and evil creatures shoud be aware..they better not should get found or....
DM_Olórin
16-03-2005, 16:32
beware of the dog.. tresspassers will be shot... no orcs by order of his honour the mayor... :P
works for me :)
Orcs in disguises was one of the problems - Orcs cant pull a disguise off, even if its supposed to look useless. But still good aligned players are amking frinds with them.
As it stands now, orcs need to make themselves scarce in Tharbad.
Silverleaf
16-03-2005, 16:48
I think orcs should *try* and disguise themselves when coming to Tharbad, even when going to some place like the Inn for our weekly arena fight. :)
There's disguiding yourself and disguising yourself. I've can think of two different example - There were Farmer Bub and Farmer Bob, who really tried to pass themsleves off as farmers - but quite badly, they dressed appropriatley, didn't carry weapons, kept low profiles, but in any conversations picked massive hole in their own cover - talking about milking pigs, and the like - daft yes, but what do Orcs know about farming?
Then there have been orcs trying to pass themselves off as Dwarves- which is just somewhat daft, as even an orc can tell the difference between someone of Dwarf size and someone of Orc size.
However as Kev points out some players were using the excuse of Orc disguises to make friends with orcs - even if they didn't know for certain they were orcs even the most moderately intelligent person of the free would have their doubts.
Yep, making friends with Orcs is certainly a problem. I myself was nearly drawn into partying with a "disguised" orc yesterday.
Just not used to telling orcs to bugger off in game when I am playing a good character. I think it's just difficult for some players to be nasty even in rp, especially if the are relitvly new to it. I'm getting there though :)
Cullkett
16-03-2005, 19:26
Orcs should be burning Tharbad and eating babies for fun :P
I say ban them all.
As for the arena they could just be allowed in in disguise for the event only
Silverleaf
16-03-2005, 19:36
Heh. Yes, being nasty in RP is *very* difficult for me. I've never been able to play an evil character past level 6. The evilness gets too me. It's just too ... evil. Just about everyone of my characters (except the monk) is the alignment which reflects me the most: chaotic good. It is the easiest for me to roleplay.
PureLojik
16-03-2005, 20:18
Choosing a race should impact on how you can interact with the people and places of the world, otherwise there is little difference between them other than the numeric side of D&D. Territory should dictate how races are able to move around. It also makes it more interesting for the players with more than one character.
(side note: the fixed starting locations for all races, one for good and one for evil, leads to too much awkward repition and obscure beginnings. my evil characters certainly found it hard to have a reason for being in Dol Goldur when they started out. the older system was much better and could lead to more intersting player faction allocation, it would only help the PrC classes too I'd think)
Awkward (and unwanted?) roleplay comes from unrealistic situations. Disguised orcs would not fool anyone (especially as I've seen some if not all trying without any bluff skill at all). Moreover, I can't for one minute see the Dunedain of that region allowing the movement of Orcs and the like, and there'd be no disguise good enough to fool an experienced ranger!
Orc access to the Arena only fuels my thoughts that the arena is not a good thing if you want to promote roleplay and not PvP. With regard to the Tolfolas quest (too much focus on quests in MERP that over time hinder roleplay, questing is best suited to single player imo) you could easily have a separate boat at another location.
Auto dislike should also be considered for the extreme race relations (elves and orcs etc.), and where it is not so extreme perhaps a point system that dictates the general feeling between races listed in the manual (I've seen this on other servers). A point system I think would help clarify for players a suitable reaction and consistent roleplay, this does rely on players roleplaying it properly (the eternal struggle with a few :tired: ).
Skill roles are not mentioned (if I remember right. I couldn't access it for some reason at time of post to double check) in the manual. This is easily automated in the form of a wand or similar but adds endlessly to the roleplay environment (there used to be one; essential for a roleplay server imo). I doubt any of the "disguised" orcs would have passed a skill roll to convince anyone they weren't an orc. This would also force players into roleplaying the character they've built and not what they'd like it to be even though the skills/abilities don't reflect it (usually those with power/PvP in mind).
DM_Olórin
16-03-2005, 21:42
I agree with much of what you say but ive tried servers with kill on sight for directly opposing races and no precurser to combat and my level 1 characters lasted on average 5 mins if i wasnt with a gang of me mates :)
i also agree with you PureLojik in most points...
though this server really shouldnt be a heavy PvP server with kill on sight i hate to RP when for example my good elf meets an orc and they are talking to each other... that nearly never would happen (elves drinking tea with orcs)
they WOULD fight each other on sight as you are fighting opposing NPCs on sight
maybe there should always a RP option to flee:
if your elf sees an orc and you dont want to PvP (and there isnt a RP reason except of beeing opposing faction) just make an emote that tells the other player you dont want to fight and you flee or whatever....
i think the whole issue is´nt easy to discuss:
non PvP RP reasons VS. Kill on sight reasons
as it is clear that nearly nobody here wants to have a heavy PvP server (it should be the exception) we perhaps could think about some RP solutions to avoid PvP and avoid the stupid situation orcs drinking tea with elves..
ps these are my spontanous thought dont judge them to heavy :)
Argon Balros
17-03-2005, 04:30
perhaps we could rp that there is a tunnel from out side the city that the orcs are brought into fight through.
as for should orcs and elves be kill on sight?
well this will be much less of an issue when orcs stop coming to tharbad as they will only meet whilst traveling, but if they where to be kill on sight there are more than enough areas that would be safe for low level characters and high level characters tend to enjoy pvp when it is what their character would do.
if your character does not wish to fight then perhaps he could emote *runs into the woods* and both players could continue on their way both satisfied that they have rped properly.
Interesting ideas here, especially some from Purelojik:
(side note: the fixed starting locations for all races, one for good and one for evil, leads to too much awkward repition and obscure beginnings. my evil characters certainly found it hard to have a reason for being in Dol Goldur when they started out. the older system was much better and could lead to more intersting player faction allocation, it would only help the PrC classes too I'd think)
Im begining to come into that line of thinking after watching new characters for some time. Is what your implying that adding content for new players in a place like Mordor would be good? If so its something I would be prepared to work on.
Orc access to the Arena only fuels my thoughts that the arena is not a good thing if you want to promote roleplay and not PvP. With regard to the Tolfolas quest (too much focus on quests in MERP that over time hinder roleplay, questing is best suited to single player imo) you could easily have a separate boat at another location.
Im begining to think the same way about the arena. Im unsure if its having a positive effect or just gearing people up for trying to win something that is just supposed to be harmless fun. There is too much OOC in the arena which is catching on and becoming a habbit too. Im considering simply replacing the arena with a weekly serverwide event based on the content we already have.
Auto dislike should also be considered for the extreme race relations (elves and orcs etc.), and where it is not so extreme perhaps a point system that dictates the general feeling between races listed in the manual (I've seen this on other servers). A point system I think would help clarify for players a suitable reaction and consistent roleplay, this does rely on players roleplaying it properly (the eternal struggle with a few
Its a nice idea and I like it. The problem is practicality. Im afraid of people interpreting auto dislike as an invitation to attack. That would turn this place into a glorified arena and take us right back to square one. We have tried to rely on sensible people in the past but time and time again its proven not to work. But, i'll bite. Try and convince me :)
Skill rolls are not mentioned (if I remember right. I couldn't access it for some reason at time of post to double check) in the manual. This is easily automated in the form of a wand or similar but adds endlessly to the roleplay environment (there used to be one; essential for a roleplay server imo). I doubt any of the "disguised" orcs would have passed a skill roll to convince anyone they weren't an orc. This would also force players into roleplaying the character they've built and not what they'd like it to be even though the skills/abilities don't reflect it (usually those with power/PvP in mind).
There is quite a number of other things we want to add to the manual. We are going to convert it to pdf soon and make sure we have covered everything we need. I know how frustrating it is when characters wont give way when its obvious their disguise has been 'seen through'. I have seen smart characters telling people they know they are not who they say they are, but the disguised character either ignores them or refuses to play along.
On the auto-dislike front - would it be possible to make it impossible for certain races to party together - some of the unusual party groups are whats caused problems recently.
I would be very very doubtful about auto-dislike for races - It causes nothing but problems. I'ev seen it done before and new players are preyed upon by higher levels, also accidents can happen as well. if your moving quickly through an area its very easy to click on some one running the other way be mistake and end up attacking them. I've done this myself in the arena after forgetting to ermove dislike after a bout.
Also auto-dislike and the problems that go with it would be a mammouth headache for the DM team. They'll spend the whole time having to sort out incidents deciding who was in the wrong - one of the things I believe they've been trying to get away from.
Valek-Dark
17-03-2005, 14:25
Originally posted by DM_Kev
Im begining to think the same way about the arena. Im unsure if its having a positive effect or just gearing people up for trying to win something that is just supposed to be harmless fun. There is too much OOC in the arena which is catching on and becoming a habbit too. Im considering simply replacing the arena with a weekly serverwide event based on the content we already have.
Allow me to just state my opinion, not that I would question the DMs choices (it's not my place to do so, UTT2 is theirs not mine, I just enjoy it because they let me.) but I would find it a real shame to see the Arena go.
It's just so much fun for me! All the "politics" around it, the gossip being passed around, the rush of the battles, especially the ones with lots of people fighting between each other like the free-for-all or the team matches, I would be really sad to see that go. It's been hard lately, for some reason, to find people to role-play with and the arena I am sure brings people together. The best times I've had in UTT2 were also after the Arena! When people form large groups and quest together or when other DM events are held after the arena when everyone is together. Who can forget that attack against Lady Aisha? I could go on but I think I've made my point.
If you MUST remove the arena, which I still think is a bit of a drastic move because of a few bad role-players, please try to create something which will cause a similar "rush", I'm sure you can do it, even though it will not be at all easy... In any case, I wish you the best of luck and will wait patiently to see that new weekly event.
Those memories of the Arena will be cherished. :)
Im hoping that players will not be too dissapointed with the loss of the arena, as many of its positive things will be carried forward to our new weekly events, which I have now decided upon.
Each Tuesday a DM/s will run an event, which will involve both sides. To help us decide what to base the event on, we will look at whats going on on the server during the week before and create some sort of event connected to it.
So characters still have the golden opportunity to meet others and make some friends/enemies.
Could you run the event on a different night to tuesdays? I do enjoy DM run events, but I am out every tuesday night.
Argon Balros
17-03-2005, 16:11
''sobs''
no please keep the arena
Perhaps monday nights will be best
Definately... But if everyone else wants it on a tuesday, I will manage without. :(
Silverleaf
17-03-2005, 18:30
Actually, I think that what Kev has done with replacing the arena with a weekly DM event is *much* better! Although you may have liked it, the absolute best times I ever had were the DM events of evil vs good in utt1, like when we had to escort Galadriel to Rivendell, and then battle the evil characters who were storming Rivendell. You don't even think of doing ooc comments unless everyone is lagging, and you are constantly busy. It's very entertaining, and Valek: it definitely gives that "rush!" :D
thromnombulax
17-03-2005, 18:51
Mondays are out for me *sobs* but it would be excellent to see dm -run events that include both factions ... any other day but Monday
wyrmwrath
17-03-2005, 20:12
I say do it the same day the player market showed the most player availability for...Sundays. I think that even a day off for most working stiffs even in the Brtiania.
:)
I tend to use sunday as my day off MERP UK :P Though im often 'about' in a chat capacity.
The day for weekly events may change week to week depending on what we can think of. The sort of events Silverleaf said are the kind of thing we are aiming at as the players were clearly enjoying them a lot.
Best thing about the events will be that they are unique. Something different everytime and generally, everyone will get an equal share of the activities :)
Prophet7
17-03-2005, 21:39
I hope this isn't because of the brawl a few weeks ago...
No, I just want something different which I think others will enjoy. Waht i didnt like about the arena was that it was too repetitive in terms of its running routine and took away from roleplay rather than helped it.
Argon Balros
18-03-2005, 05:09
i am against this idea for one reason that i think is a good one.
the arena is so popular because its so regular , regular time ,regular place and always finishes at about the same time too. people know that if they log on at 7 on tuesdays the arena will be on and it will be finished by at most half 9.
where as your talking about replacing it with a dm event at an unknown location in middle earth at a unknown time possibley at a diferent day and that will take an unknown time to finish.
the arena is great as you can plan your reallife to make time for it even if you don't have a lot of spare time.
i personlay work nights from about 10 till 3 so i have just enought time to goto the arena tuesdays before work but dm event although infinitly better are impossible to plan around.
and i belive its the fact that people can count on the predictability of the arena is why it gets so many atend.
Prophet7
18-03-2005, 06:05
Good point. Maybe an answer to the repitition would be to replace the team combat with a different type of combat each week. A gladiator match was mentioned before, also possibly fighting large monsters, massive free for all with spells and equipment, special duels for those with a well RPed dislike for another, etc.
I've found the arena is getting old and stale, I no longer enjoy it and tend to sit reading a book unless its my bout. I only attend cos its kind of expected. More imprtantly though it promotes PvP in what meant to be a relatively low PvP world and secondly if the DM's are tired of running it, there's no point in it continuing.
I rarely attend the Arena. I enjoyed the banter when I did attend but the contests themselves have never appealed to me.:)
On the Sunday option again its generally a bad day for me - I work 2 out of 4 Sundays and play PnP DnD on teh other two - this takes me right out of the running for running events, except on those rare occassions where one or the other is cancelled.
I've come to truly hate the Arena as a DM, its not straightfoward to run, its very easy to lose track of who needs to fight who. And it definitely detracts from Roleplay, some people see it as in characetr, others as OOC - causing problems outside of the arena.
I think long term it will be best for the server (particularly on the Roleplay front) if the arena is finally put to rest.
Argon Balros
18-03-2005, 12:53
well it seems like all the reasons i think it should stay are about the same reasons for it to go perhaps i'm just afraid of change as the arena is somthing i have enjoyed so much in the past.
i think the best way will be if its at the same time and day as the arena is now as that is a proven time when a lot of people can get online
perhaps we could have a monthly arena event?
:( i really would like the arena if i had time at tuesdays..
but unfortunately tuesday is the worst day for me i have to work 6pm till the whole night :'(
but that's MY problem not yours...
maybe sometimes the arena should be celebrated also in future cause it's fun except for me (i also have serious hardware troubles with it:)):P
dont ask me why i am posting. just for say no time? :P
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