View Full Version : Valen De'Vir and a few Roleplaying Reminders
Silverleaf
19-03-2005, 09:21
Just a few reminders..
Valen De'Vir, that elf ranger with an attitude problem, has been re-created. He is now level 1 and still is an Oaken Ranger, but please do not recognise him on sight if you knew the 'old' Valen De'Vir.
Next, I have noticed lately that a few people, or maybe even just 1 person, is setting up tents and campfires inside buildings such as an inn or a stable. Please do not do this. Not even a fool in real life would set up a tent and build a campfire INSIDE a building. :rolleyes: It's not roleplaying, so please do not. If you are going to set up a tent and campfire, make sure you do it in the wild, or on the outskirts of a town. e.g. behind the city walls. As for campfires, make sure you destroy them after using them, as 1) campfires should be put out to prevent real fires 2) it covers your tracks and 3) lots of campfires set up in the server can cause some serious lag.
Lastly, if you return to an area with a plot item, however do not need the plot item, please do not take it with you. I noticed once there were 2 golden harps in the Prancing Pony Stables. According to what Nob has to say, that makes absolutely no sense. Trash containers exist for a reason: they permanently destory unwanted items. Is it so hard to walk a few meters into Alegard's Smithy? No, it's not! Please keep the community spirit of true roleplaying in mind. ;)
Thank you.
On the resting thing - we have at times set up a tent and campfire in the meeting room of the Greyflood Inn for use during the Arena. We have never banned people from setting up camps inside towns or buildings, although it does look odd.
I do believe our scripter is looking at making the rest restrictions not count in Inns and the like. However until such time do think about where you rest, but there is no rule against doing it anywhere as yet. However we do remind people to take their tents with them, and to destroy their campfires as this does create processor lag if they're left behind.
Lum Levits
19-03-2005, 13:49
Also, I always wondered why people left so many campfires laying around. Then I rolled up a mage and found out why. They are pretty dam hard to kill with a 10 str. Maybe a one hour fade script could be added to them.
Silverleaf
19-03-2005, 16:26
Magic missle or ray of frost can be used to destroy campfires, and a critical hit always does damage.
but why can't their damage resistance just be taken away?
Silverleaf
20-03-2005, 20:31
Because it wouldn't really make sense. Think about it: when you hit a piece of wood with a sword, does it slice perfectly? No, it doesn't. Same thing with doors and such.
Argon Balros
20-03-2005, 21:14
silverleaf with that logic everything except air should have damage resistance
I feel that removing DR from fires would be a good idea. Yes magic effects them, but casters rest to regain their spells, not to immediatly lose one getting rid of the fire that enabled them to rest. There is no point them having DR other than the fact that that is their standard state.
You say it wouldn't make sense to remove DR but if you're being like that about it - it doesn't really make sense to put a campfire out with your sword in the first place - but we overlook that.
Savageprayer
10-04-2005, 19:17
I think this is the spot for this.... I have been rping for only a couple years and most of it has been here :) abit of table top. I was in a group that went to Dunland for the rangers on the way out we ran into some traps put there by some evil players ... nice way they did it considering there lvls (would have been a slaughter imo), compared to ours enjoyed it much :) The question I have is; in the process a couple of them were seen by a couple of the players in the party me being one of them. Some one in the party said it was the mayors man. The party went to speak with the mayor and try to clear this up. No one really thought it was him except one. My char seen what looked like a hobbit dressed in black and a red flying thing as she put it (fire mephit) but on leaving the one charater trying to get us to believe it was the mayors man said ooc who the pc was and how they where dressed to look like the mayor man.
I don't understand this I know that they wanted us to believe that the mayors man did it but am I suspose to play my char now as that is what she saw? or do I stay with what she thought she saw? with her looking all around and seeing the mephit flying in and out of her sight it is not like she had time to focus on what she had seen. I made it clear i think that the man could have changed clothes so i can play it either way. She also whould have no problem believeing what the one char that said thats who it was. It just seems that they were trying to push that it was the mayors man thats what you saw, on us. Maybe it was to get a sub story line going again and it was the easiest way? Maybe they were out of time? or was just ensuring that it went that way?
Now these are just questions to help me understand more of rping. Please no one take offense at what was said.
For information of disguises try reading this thread..
http://forums.wireplay.co.uk/showthread.php3?s=&threadid=305181
Otherwise you have common sense. If the person you see does not give a name, then all you can take it by is what you see.
As for the familiar, it might of been a red flying thing, a mephit if you wish. Such things are meant to be a distraction, so I am glad it did its job well.
thromnombulax
11-04-2005, 01:11
I think even the elves in the group only saw the "wee man" from a distance (even if they saw him close up it was in an intense situation).. and he looked near identical to the Mayors "Man" ... unfortunately some of the group hadnt seen the Mayors Man, so the trip into the Town Hall was neccessary... because they seemed unduely reticent to believe the tale of one who had seen the inauguration of the new Mayor....in the heat of what happened in Dunland, IMO, once someone had "seen" the Mayors "Man" and had him identified as such, they would just assume it was so. The point the Dwarf was trying to get across, ultimately after the initial chaos, was that the mayors "man" was shouting for aid from the mayor (and the guard) to aid the good party ... but the group was so large that it became impossible to RP it fully.
As guyror says, first impressions really do count .. and at first impression the little bloke on the hill was, for all intents and purposes, the mayors "man", i reckon :)
By the way , i enjoyed yer chars company immensely, and all the other chars in the group too ; the elf-dwarf animosity came through nicely it was just the size of the group that was a problem IMO :)
telecaster
11-04-2005, 02:02
i saw two halflings upclose *winks* and the one looked very familiar as we passed him by the city gates not more than an hour before during the dialogue with the merchant. the other was seen a bit later on a different hill and did not look like the mayors man to me ~ which was the point i was trying to rp
a lot of fun none the less
thromnombulax
11-04-2005, 09:25
Dont remember seeing two (unless you mean the one that was in the group), and i still would say that the one on the ridge (considering the distance and elevation he was from us), calling "Mayor!!" looked (to the battle weary and haggard troupe we were) very much like the Mayor's "Man", but us mere mortals dont have the eyes of elves eh mate :)
(and try saying that paragraph out loud in one breath *note to self; read up on full-stops*) :D
Are you sure you didnt see the one and automatically assume their usual companion was with them? ;)
PS ; yeah it was nicely done with the traps; they were strong enough to hurt but not too strong so as to wipe us all out; the evils must have shopped for bits and made weaker traps especially for us lot, since i know he tends to only carry "deadly" ones around, and the weight of the components becomes a burden. Nice one guyror and skillpade for that.
Savageprayer
11-04-2005, 23:56
ok ok I understand what i missed there now thanks to clearing it up for me :) :)
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