DM_Kev
02-12-2005, 16:29
As i suggested in a post I made some time ago, I wanted to see further improvements made to the backbone of our gaming system to play down the idea of magic items and to make combat a much more tense and challenging affair.
This post details the changes which have been made, including the new item guidelines we are using.
In the near future, buffs will be looked at next to reduce the instances of them dominating combat and cleric mass effect offensive spells will be worked on.
New Item Guidelines
- Enhancement bonuses are no longer used
- Attack bonuses replace enhancement bonuses
- A weapon may have a max ab of +3. Special unique weapons may have a +4 ab
- Armour may have a maximum ac bonus property of +5 (Previously +7)
- All other items may have a max ac bonus property of +3. A few items may offer a +4 bonus, in which case they are deemed 'powerful' and are only available to sorcerers.
- Soak damage reduction is no longer permitted on items due to the removal of enc bonuses.
- Some items are now race/class exclusive due to the nature of their design/properties.
- Good/evil variants of many items now exist, though most items are available to all regardless of the variant.
- Weapons will continue to recieve damage bonuses proportionate to the size of the weapon.
Misc
- The default +number naming convention is out for good.
- All stores should be updated
- Loot drops should be updated
- Player inventories will be checked and adjusted by DMs whenever it is possible. If you possess an item which is illegal, the nearest legal equivalent will be issued. EG. A +6 amulet will be replaced with a +3 or a +4 if you are a sorcerer.
- The item system changes are universal. This means that npcs have also had their items updated too - nobody has 'lost out'.
Co-operation
With such a massive module, it is very hard to guarantee that every single instance of old items has been stopped. I would really apprecitate it if you could help me locate any instances of old or illegal items spawning. As soon as this happens, please note what the item is and how/where you got it. This is a bug/error so please report it in that forum. Please dump illegal items in the trash or hand them over to a DM. Thanks.
Please co-operate with the DMs who are doing their job. We want to get inventories updated as quickly as possible now that we have stopped all the illegal items from circulating. DMs may announce when they have logged in to work on inventories, this may be an opportunity to go somewhere where you won't be moving about much so your inventory can be quickly updated. This is up to you of course, but sooner or later it must be done - the sooner the better works best for everyone.
Thanking you for your advance co-operation in this matter.
This post details the changes which have been made, including the new item guidelines we are using.
In the near future, buffs will be looked at next to reduce the instances of them dominating combat and cleric mass effect offensive spells will be worked on.
New Item Guidelines
- Enhancement bonuses are no longer used
- Attack bonuses replace enhancement bonuses
- A weapon may have a max ab of +3. Special unique weapons may have a +4 ab
- Armour may have a maximum ac bonus property of +5 (Previously +7)
- All other items may have a max ac bonus property of +3. A few items may offer a +4 bonus, in which case they are deemed 'powerful' and are only available to sorcerers.
- Soak damage reduction is no longer permitted on items due to the removal of enc bonuses.
- Some items are now race/class exclusive due to the nature of their design/properties.
- Good/evil variants of many items now exist, though most items are available to all regardless of the variant.
- Weapons will continue to recieve damage bonuses proportionate to the size of the weapon.
Misc
- The default +number naming convention is out for good.
- All stores should be updated
- Loot drops should be updated
- Player inventories will be checked and adjusted by DMs whenever it is possible. If you possess an item which is illegal, the nearest legal equivalent will be issued. EG. A +6 amulet will be replaced with a +3 or a +4 if you are a sorcerer.
- The item system changes are universal. This means that npcs have also had their items updated too - nobody has 'lost out'.
Co-operation
With such a massive module, it is very hard to guarantee that every single instance of old items has been stopped. I would really apprecitate it if you could help me locate any instances of old or illegal items spawning. As soon as this happens, please note what the item is and how/where you got it. This is a bug/error so please report it in that forum. Please dump illegal items in the trash or hand them over to a DM. Thanks.
Please co-operate with the DMs who are doing their job. We want to get inventories updated as quickly as possible now that we have stopped all the illegal items from circulating. DMs may announce when they have logged in to work on inventories, this may be an opportunity to go somewhere where you won't be moving about much so your inventory can be quickly updated. This is up to you of course, but sooner or later it must be done - the sooner the better works best for everyone.
Thanking you for your advance co-operation in this matter.