DM_Aiwendil
04-11-2006, 12:12
I have made new merpukv168.hak and merpcep2.tlk files that should hopefully update the relevant spell descriptions/names that have been disabled/changed.
I may not have got all spells yet (awaiting misterrobotos document) but I want to test what I have so far.
Initial tests indicate that you only need to update these files on your (client) side so that if you have them you get the new descriptions, but if you don't nothing is affected. This means the change is optional and not all players will see the changes, but importantly it means that there will be no disruption for any player and no update needed to the server/mod.
So I'm looking for players to test this out for me (with spell caster characters obviously). Please backup you current merpukv168.hak and merpcep2.tlk files first (copy them to a safe location) then download the file merpukfiles.zip (http://nwn.wireplay.co.uk/pages/merpukfiles.zip) and place the extracted files in the relevant folders in your NWN installation to overwrite the old files.
Try it out and let us know how it goes!
(To repeat this is probably not the final version of the tlk file but I have updated all spells to those mentioned in the manual plus one or two others I know about, there may be other changes that have not been documented fully but this will only be a matter of updating the merpcep2.tlk file as and when - if this test works. I also need to add mention of timelocked spells and possibly VFX changes, but this will come in time...)
(Also note I haven't removed any spells from the spell lists/books as this would just cause illegal character problems that's not worth it, but all disabled spells have had their names and descriptions changed to *DISABLED*.)
I may not have got all spells yet (awaiting misterrobotos document) but I want to test what I have so far.
Initial tests indicate that you only need to update these files on your (client) side so that if you have them you get the new descriptions, but if you don't nothing is affected. This means the change is optional and not all players will see the changes, but importantly it means that there will be no disruption for any player and no update needed to the server/mod.
So I'm looking for players to test this out for me (with spell caster characters obviously). Please backup you current merpukv168.hak and merpcep2.tlk files first (copy them to a safe location) then download the file merpukfiles.zip (http://nwn.wireplay.co.uk/pages/merpukfiles.zip) and place the extracted files in the relevant folders in your NWN installation to overwrite the old files.
Try it out and let us know how it goes!
(To repeat this is probably not the final version of the tlk file but I have updated all spells to those mentioned in the manual plus one or two others I know about, there may be other changes that have not been documented fully but this will only be a matter of updating the merpcep2.tlk file as and when - if this test works. I also need to add mention of timelocked spells and possibly VFX changes, but this will come in time...)
(Also note I haven't removed any spells from the spell lists/books as this would just cause illegal character problems that's not worth it, but all disabled spells have had their names and descriptions changed to *DISABLED*.)