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MrSugarCube
20-11-2006, 12:39
Here are today's script updates :). A couple of them were added over the past week or two, but I've listed them anyway so that you know about them:

Archery Bows should no longer refuse to fire after running back from an enemy.

Duel System Rides are now teleported to the arena exit at the start of the duel.

Experience System Pets now share a portion of their received experience with their master.

Healing Healing now takes away the same bandage as you originally used, rather than removing any bandage in your possession.

Houses Activating the guild functions will now also allow the owner to set permissions for guild members in the same way as coowner permissions can be set. By default guild members will only have permissions to open their bank box.
Floor traps are no longer set off by players partied with the trap/house owner.
When logging into a house that has been placed while you were logged out, you will automatically be ejected. (As a side-effect, all players currently logged out in a house will be ejected when they next log in)

Magery *Harmful area effect spells (Chain Lightning, Earthquake and Meteor Swarm) no longer damage the caster.

Newbie Dungeon Pets killing NPCs will share their looting rights with their master.
If looting rights to a corpse are awarded only to NPCs, the corpse will be lootable by all players.

NPCs Guildmaster Engineer now also teaches Carpentry and Lumberjacking.
Cyclops King loot has been improved.

Miscellaneous Corrected the names of a handful of Chaos weapons which were named Order weapons.
Fixed the gestures on the 3D client not playing.
*Stamina requirement for shoving characters out of the way has been reduced.


I've also updated the server executable with a newer version that has been recently released, which corrects a couple of trivial issues that aren't worth mentioning. ;)

pilz-e
20-11-2006, 15:25
yay more updates :O *feeds msc some extra cookies to keep the updates coming*

Blagg0r
20-11-2006, 18:11
Could something be done about stamina if possible, thanks.

MrSugarCube
22-11-2006, 01:32
What's wrong with stamina?

the_triplett
22-11-2006, 03:38
nice updates *looks at the long list and remember something about the shard dieing or something else like so*

Blagg0r
22-11-2006, 09:22
Stamina seems to go down alot faster than it used to.

MrSugarCube
22-11-2006, 17:12
Added to updates: Harmful area effect spells (Chain Lightning, Earthquake and Meteor Swarm) no longer damage the caster.
Stamina requirement for shoving characters out of the way has been reduced.

(Marked with an asterix (*) in the original post)