MrSugarCube
19-06-2007, 02:53
I've just updated the server with these script updates. Included is a handful of fixes, some changes to various systems, as well as some additions to some vendor shopping lists :):
Fixed poison incorrectly triggering house killing protection.
Fixed peacemaking not wearing off correctly in certain situations.
Fixed poison and discordance effects being blocked by the house-killing protection scripts.
Fixed event prize rename deeds not working on dye tubs.
Fixed aggressive spells not disrupting healing or runebook casting.
Fixed stats gaining past their maximum values.
Elemental zostrich eggs can now be carried away by players of any skill, but the penalty for taking an egg without sufficient animal lore (75%) is that it can take up to 36 hours to hatch instead of the usual 12.
House owners can now grant permissions to guild members and co-owners for managing traps (allows or disallows placement of traps, modifying their disguises and redeeding them).
The Magic Arrow spell can now be cast on items.
The automatic jailing script for res-killing will no longer intefere with fights/resurrections between players in the same party.
Shoving other characters now takes slightly less stamina.
Adjusted the prices at which vendors will buy scrolls
Alchemist NPCs will now buy all types of potion.
Tinker NPCs will now buy most tinkering items.
All NPCs should buy anything that they're normally selling.
Fixed poison incorrectly triggering house killing protection.
Fixed peacemaking not wearing off correctly in certain situations.
Fixed poison and discordance effects being blocked by the house-killing protection scripts.
Fixed event prize rename deeds not working on dye tubs.
Fixed aggressive spells not disrupting healing or runebook casting.
Fixed stats gaining past their maximum values.
Elemental zostrich eggs can now be carried away by players of any skill, but the penalty for taking an egg without sufficient animal lore (75%) is that it can take up to 36 hours to hatch instead of the usual 12.
House owners can now grant permissions to guild members and co-owners for managing traps (allows or disallows placement of traps, modifying their disguises and redeeding them).
The Magic Arrow spell can now be cast on items.
The automatic jailing script for res-killing will no longer intefere with fights/resurrections between players in the same party.
Shoving other characters now takes slightly less stamina.
Adjusted the prices at which vendors will buy scrolls
Alchemist NPCs will now buy all types of potion.
Tinker NPCs will now buy most tinkering items.
All NPCs should buy anything that they're normally selling.