MrSugarCube
30-07-2007, 21:23
Here are the script updates that have just been uploaded to the server. There are changes to poisoned weapons, the invisibility spell and parrying which will affect PvP, and so there's a chance that some further tweaking will be needed - please don't shout at me. :)
Fixed the first page on scroll books always showing that it contains 0 scrolls.
Fixed wall of stone being cast over other (blue) characters not flagging the caster as a criminal.
Fixed field spell pieces all decaying simultaneously.
Fixed magic resistance not always gaining properly. Also fixed a bug which allowed magic resistance to be quickly GMed simply by running into a poison or paralyze field.
Fixed the player information menu not displaying the correct number of logs.
Fixed certain items that required boards to craft not being craftable.
Fixed trophy deeds not indicating the type of creature trophy they are.
Archer NPCs should now be capable of unequipping their weapon when out of ammo or their target is too close, and then re-equip their bow if their target moves away.
Guards and bankers will no longer walk through gate travel gates.
Poisoned weapons no longer poison an enemy on each hit. Higher poisoning skill will increase the chances of poisoning an enemy with poisoned weapons. Appropriate messages have also been added to notify victims that they have been poisoned.
The cast time of the Invisibility spell has been increased so that there is now enough time for an attacker to disrupt it.
A popup has been added to report when there are new messages to be read. This popup appears upon logging in or when a new message is received.
When a character's parrying skill reaches 60%, it will be possible to deflect incoming arrows if a shield is equipped.
An extra option has been added to the house control panel which allows co-owners to remove their access from other players' houses, or for characters to take ownership of the building if it's owned by another character on the same account.
The player selection menu that is shown when whispering will now display 12 players per page, to fill the empty space at the bottom.
Fixed the first page on scroll books always showing that it contains 0 scrolls.
Fixed wall of stone being cast over other (blue) characters not flagging the caster as a criminal.
Fixed field spell pieces all decaying simultaneously.
Fixed magic resistance not always gaining properly. Also fixed a bug which allowed magic resistance to be quickly GMed simply by running into a poison or paralyze field.
Fixed the player information menu not displaying the correct number of logs.
Fixed certain items that required boards to craft not being craftable.
Fixed trophy deeds not indicating the type of creature trophy they are.
Archer NPCs should now be capable of unequipping their weapon when out of ammo or their target is too close, and then re-equip their bow if their target moves away.
Guards and bankers will no longer walk through gate travel gates.
Poisoned weapons no longer poison an enemy on each hit. Higher poisoning skill will increase the chances of poisoning an enemy with poisoned weapons. Appropriate messages have also been added to notify victims that they have been poisoned.
The cast time of the Invisibility spell has been increased so that there is now enough time for an attacker to disrupt it.
A popup has been added to report when there are new messages to be read. This popup appears upon logging in or when a new message is received.
When a character's parrying skill reaches 60%, it will be possible to deflect incoming arrows if a shield is equipped.
An extra option has been added to the house control panel which allows co-owners to remove their access from other players' houses, or for characters to take ownership of the building if it's owned by another character on the same account.
The player selection menu that is shown when whispering will now display 12 players per page, to fill the empty space at the bottom.