MrSugarCube
19-02-2008, 19:39
It has been a while but a new batch of script updates were uploaded to the server earlier today. The changes that have been made are detailed below: Fixed poison smoke on dungeon chests not decaying.
Fixed dungeon chest traps not revealing their victims.
Fixed the begging skill not gaining past 30%.
Fixed scrolls losing their strength when being placed into scroll books.
Fixed bolts of cloth being automatically cut up into folded cloth when using the tailoring skill.
Fixed being able to use certain potions when they're locked down.
Fixed guards in Britain not always attacking when called.
Fixed criminal status being given when casting a field spell over a criminal or murderer.
Fixed NPCs becoming criminals when responding to attacks.
Fixed crossbow requiring different resources to craft than listed on the website.
Treasure chests now no longer decay whilst there are monsters guarding them.
Characters can now only be the owner of two houses. A further restriction is that these two houses cannot be placed within 250 tiles of each other. In the case of characters who do own more than two buildings, a warning message will be shown and house renewal will not be possible until the issue is resolved.
The lumberjacking bonus in combat no longer bypasses the target's defense.
Full stats are no longer required for actions that usually require it (telepads, resigning from guilds, etc). Instead, an alternate method of detecting combat has been added to prevent these from being used during fights.
Using bandages during combat or war mode will now be penalised with a 75% increase in the time it takes to apply bandages and a 25% reduction in the amount of health restored.
House owners (including co-owners) will now be able to instantly log out whilst in their homes, as long as they aren't doing so during combat.
Wearing gloves will now provide a small damage bonus whilst using the wrestling skill.
A Sphere update has also been released and is now live on the server. The differences that should be noticeable are: Client versions 6.0.1.7 and above (up to the latest version, 6.0.6.0) will now work correctly.
The Guild button on the paperdoll in newer clients should now work regardless of the selected expansion.
Creating a new character is no longer possible when another character is already logged in.
Vendor menus should now show item names correctly on newer clients that haven't selected the correct expansion.
Container weight is now displayed correctly on tooltips.
Player houses should now be visible on the radar, before they're visible on the screen.
Polymorphing whilst incognito'ed should now update your name appropriately.
An issue that prevented heavy stacks from being split has been fixed.
Possibility of the polymorph spell effect becoming permanent has been fixed.
Criminal status is no longer given for attacking dead players.
Ship planks can no longer be used to teleport through walls.
Ships are no longer being blocked when sailing over certain water tiles.
Ships now move two spaces at once, fixing the appearance of characters walking on the spot and the inability to speak with other players whilst the ship is moving.
Items in ship hatches are no longer locked down whilst the ship is moving.
Update - 12 March 2008
Disabled the "New networking code has been enabled which should help improve the stability of clients, particularly in areas where there are a large number of items" update, since it appears to have a negative effect on a number of players using the 2.0.3 client.
Fixed dungeon chest traps not revealing their victims.
Fixed the begging skill not gaining past 30%.
Fixed scrolls losing their strength when being placed into scroll books.
Fixed bolts of cloth being automatically cut up into folded cloth when using the tailoring skill.
Fixed being able to use certain potions when they're locked down.
Fixed guards in Britain not always attacking when called.
Fixed criminal status being given when casting a field spell over a criminal or murderer.
Fixed NPCs becoming criminals when responding to attacks.
Fixed crossbow requiring different resources to craft than listed on the website.
Treasure chests now no longer decay whilst there are monsters guarding them.
Characters can now only be the owner of two houses. A further restriction is that these two houses cannot be placed within 250 tiles of each other. In the case of characters who do own more than two buildings, a warning message will be shown and house renewal will not be possible until the issue is resolved.
The lumberjacking bonus in combat no longer bypasses the target's defense.
Full stats are no longer required for actions that usually require it (telepads, resigning from guilds, etc). Instead, an alternate method of detecting combat has been added to prevent these from being used during fights.
Using bandages during combat or war mode will now be penalised with a 75% increase in the time it takes to apply bandages and a 25% reduction in the amount of health restored.
House owners (including co-owners) will now be able to instantly log out whilst in their homes, as long as they aren't doing so during combat.
Wearing gloves will now provide a small damage bonus whilst using the wrestling skill.
A Sphere update has also been released and is now live on the server. The differences that should be noticeable are: Client versions 6.0.1.7 and above (up to the latest version, 6.0.6.0) will now work correctly.
The Guild button on the paperdoll in newer clients should now work regardless of the selected expansion.
Creating a new character is no longer possible when another character is already logged in.
Vendor menus should now show item names correctly on newer clients that haven't selected the correct expansion.
Container weight is now displayed correctly on tooltips.
Player houses should now be visible on the radar, before they're visible on the screen.
Polymorphing whilst incognito'ed should now update your name appropriately.
An issue that prevented heavy stacks from being split has been fixed.
Possibility of the polymorph spell effect becoming permanent has been fixed.
Criminal status is no longer given for attacking dead players.
Ship planks can no longer be used to teleport through walls.
Ships are no longer being blocked when sailing over certain water tiles.
Ships now move two spaces at once, fixing the appearance of characters walking on the spot and the inability to speak with other players whilst the ship is moving.
Items in ship hatches are no longer locked down whilst the ship is moving.
Update - 12 March 2008
Disabled the "New networking code has been enabled which should help improve the stability of clients, particularly in areas where there are a large number of items" update, since it appears to have a negative effect on a number of players using the 2.0.3 client.