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MrSugarCube
19-02-2008, 19:39
It has been a while but a new batch of script updates were uploaded to the server earlier today. The changes that have been made are detailed below: Fixed poison smoke on dungeon chests not decaying.
Fixed dungeon chest traps not revealing their victims.
Fixed the begging skill not gaining past 30%.
Fixed scrolls losing their strength when being placed into scroll books.
Fixed bolts of cloth being automatically cut up into folded cloth when using the tailoring skill.
Fixed being able to use certain potions when they're locked down.
Fixed guards in Britain not always attacking when called.
Fixed criminal status being given when casting a field spell over a criminal or murderer.
Fixed NPCs becoming criminals when responding to attacks.
Fixed crossbow requiring different resources to craft than listed on the website.
Treasure chests now no longer decay whilst there are monsters guarding them.
Characters can now only be the owner of two houses. A further restriction is that these two houses cannot be placed within 250 tiles of each other. In the case of characters who do own more than two buildings, a warning message will be shown and house renewal will not be possible until the issue is resolved.
The lumberjacking bonus in combat no longer bypasses the target's defense.
Full stats are no longer required for actions that usually require it (telepads, resigning from guilds, etc). Instead, an alternate method of detecting combat has been added to prevent these from being used during fights.
Using bandages during combat or war mode will now be penalised with a 75% increase in the time it takes to apply bandages and a 25% reduction in the amount of health restored.
House owners (including co-owners) will now be able to instantly log out whilst in their homes, as long as they aren't doing so during combat.
Wearing gloves will now provide a small damage bonus whilst using the wrestling skill.


A Sphere update has also been released and is now live on the server. The differences that should be noticeable are: Client versions 6.0.1.7 and above (up to the latest version, 6.0.6.0) will now work correctly.
The Guild button on the paperdoll in newer clients should now work regardless of the selected expansion.
Creating a new character is no longer possible when another character is already logged in.
Vendor menus should now show item names correctly on newer clients that haven't selected the correct expansion.
Container weight is now displayed correctly on tooltips.
Player houses should now be visible on the radar, before they're visible on the screen.
Polymorphing whilst incognito'ed should now update your name appropriately.
An issue that prevented heavy stacks from being split has been fixed.
Possibility of the polymorph spell effect becoming permanent has been fixed.
Criminal status is no longer given for attacking dead players.
Ship planks can no longer be used to teleport through walls.
Ships are no longer being blocked when sailing over certain water tiles.
Ships now move two spaces at once, fixing the appearance of characters walking on the spot and the inability to speak with other players whilst the ship is moving.
Items in ship hatches are no longer locked down whilst the ship is moving.



Update - 12 March 2008
Disabled the "New networking code has been enabled which should help improve the stability of clients, particularly in areas where there are a large number of items" update, since it appears to have a negative effect on a number of players using the 2.0.3 client.

Bodom
20-02-2008, 08:23
Yays! :D!
*Jig*

Obaymi
20-02-2008, 15:12
Woots :)!

Sheela
20-02-2008, 18:28
Good work!
*pats MSC*

Kebnov
20-02-2008, 19:55
*notices that only staff are posting*

pilz-e
20-02-2008, 21:22
I noticed that too, I have a theory, some might call it a conspiracy theory, but it's a theory none the less.
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No you're not hearing the theory

Zee
20-02-2008, 22:18
U in da hood M ma man! U be safe blad enit!

Nice updates, I would of posted first, but i couldn't be bothered. Muhahaha!!!!
*Wonders if he can still make Unused chess pieces...*

I r notice stuffz like you Kebnov, and I notice how MSC has added what Wannabeuk has added, but he doesn't add the sensible ideas the community of Lothlorien ask, maybe it's because Wannabeuk is a part of WP staffz people. Who nose... Who nooseee...

Anyway, nice updates, keep up the good work Msc!! :)

Bodom
21-02-2008, 08:23
maybe Wannabeuk said somethings that made us think, gave us some ideas. ;)
so we followed them through. :)

Kebnov
21-02-2008, 20:14
or maybe wannabeuk haxed into msc's account and made the changes...

the_triplett
21-02-2008, 23:42
all lies.... wannabeuk cant hax.... we all know that.....
good 'dates
brovo encore..... etc.....

Forest Fire
22-02-2008, 01:47
should Resisting a spell with Magic Reisist actualy send the spell back at the caster?

adren
22-02-2008, 18:18
No, resist is resist, not reflect!

It would be a nightmare if it reflected back, especially when it is a random chance of resist / reflecting, you could be on half health about to land the last fs to kill the guy your fighting and end up killing yourself, wouldn't really be any skill involved.

lfuruta
23-02-2008, 17:08
didnt like the 250 tiles and 2 houses script, is there any reason for such thing?

pilz-e
23-02-2008, 17:18
I think the idea was to stop one person having stupidily high amounts of houses right next to eachother, could be wrong though.

the_triplett
24-02-2008, 00:59
hmm charicter as in like sir triplett... or accounts?

MrSugarCube
24-02-2008, 05:08
To clear up some apparent confusion, the house restriction is per character, not per account (this does include tents). This still allows a single account to own up to 10 houses, 5 of which can be as close to each other as is desired. The house control panel option to take ownership makes it easy to simply switch house ownership between characters on the same account if these new restrictions do affect you, so unless you own 6 houses beside each other or own more than 10 houses over your whole account there is no reason why anyone should need to redeed any of their housing.

There are different reasons for why this new house restriction has come about and I'm sure that everyone can think of some :). A few reasons that immediately come to mind are: Empty houses being placed for no reason other than to block "prime" house locations (particularly around town areas).
Multiple houses being placed near each other to create a "safe haven" during PvP.
An excessive amount of houses being placed that aren't being used, wasting map space and server resources.

Now I am aware that these restrictions don't necessarily put a stop to these issues completely, but they at least protect against the more extreme cases with what should be a minimal impact to those using houses reasonably. :)

Magic Merlin
27-02-2008, 11:30
I do think that some of the script updates are a bit annoying, veternary. not being able to heal your animal as fast/effective whilst its in pvp....

As for the script of the houses i dont think that they are that bad, its fair for the houses, but a stable shouldn't be counted as a house in my opinion.

The pvp being less effective i test it. If your a GM Healing and heal whilst in pvp you recover 29HP in about 8 seconds which is quite lame, but does this still take effect in PvM? But it also has made pvp alot better in some aspects that alot of people have gm healing and now the rate of winning is more based on how well you pvp and los.

I will say that i do get servere lag spikes, and can't log a couple of characters as i just crash, my character is naked. i am stilll using the client 2.0.3 and using A.O.S. Is this effecting the reasons why i can't log in/lag alot.... if so would updating uo be an easier option for me?.....

But other than that good job on the updates MSC.

Juicer
02-03-2008, 03:33
I had to demolish a few houses, sorry if its annoying anyone but thats because I have houses by mines because ppl kill me :O

Zee
02-03-2008, 10:32
*Cries* Now my neighbour is someone who never logs on... :(

alblas
04-03-2008, 04:26
What abought stables do they still have to be 250 tiles and i dont really like the slower heal during pvm it jsut takes for ever

Zee
04-03-2008, 08:57
Does that mean in PvP aswell? Because if it does, you my man MSC!! :D

And yes, stables count seens as they are classed as houses, and some people leave them empty.

pilz-e
04-03-2008, 10:28
Using bandages during combat or war mode will now be penalised with a 75% increase in the time it takes to apply bandages and a 25% reduction in the amount of health restored.

So it covers PvM, PvP or any other situation where you're in war mode Zee :)

Gwar
12-03-2008, 06:14
Wearing gloves will now provide a small damage bonus whilst using the wrestling skill.


Nice. I requested that like 2 or 3 years ago. Looks like im gunna have to drop archery and get wrestling now.

the_triplett
12-03-2008, 12:56
well maybe if you post on the forums more you might be heard better ;) common 19 posts in 3 years..... that has to be a record so somethin...............

Gwar
12-03-2008, 13:40
well maybe if you post on the forums more you might be heard better ;) common 19 posts in 3 years..... that has to be a record so somethin...............

lol actually i did post about it. it was turned down. and im not much of a fourm junkie. i come on every once in a while and check it out but dont really post much...as you can see lol

Garland
14-03-2008, 06:23
The lumberjacking bonus in combat no longer bypasses the target's defense.



AT LAST! lol..