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View Full Version : Anyone interested in a "Design a PrC for UTT" Competition?


Brindisium
19-08-2008, 13:44
The winner of which might or might not get implemented by poor overworked Eonwe depending on what he and the staff think about this idea. I hasten to add this is off the top of my head... so it might get kicked into touch very quickly :) but if it doesn't it will give me something to think about on my next trip.

Here, completely plagiarised from an old post in the RPG HQ forums, is the material that got me thinking about how I could play a Lossoth Skald.

Any thoughts y'all? TSP, I know you worked on a PrC previously. If anyone else is interested how about this as a template:



Lossoth Skald

Warriors. Poets. Noblemen. The skalds are the elite of the barbaric tribes of of the North, embodying all that their people hold dear. In times of peace they are diplomats, shining examples of the best the tribes have to offer. In times of crisis they are leaders, advisors and beacons of morale for their people. In times of war they are cunning generals and skilled combattants.

Skalds walk the fine line between savage barbarian and courtly bard, making them incredibly versatile and dangerous. As barbarians they are hearty, brave and at home in the harsh and varying landscapes of the North. As bards they tend to focus on vocal performances, inspiring their allies with chants, epics and poetry, often weaving events of an ongoing battle into their orations on the spot.

As members of the noble class, skalds are often well dressed and well-equipped. Invariably they are possessed of powerful, almost inhumanly flawless voices and an unmistakeable air of confidence that commands respect wherever they go. Skalds tend to be well-mannered, honourable and ethical, and though they all enjoy the thrill of combat, most would prefer to avoid unncessary violence when possible.

The emphasis is less on other bardic music abilities, and more on the use of inspire courage during a rage.

Hit Dice: d10

Requirements
Alignment: Any non-lawful
BAB: +4
Skills: Knowledge (Local) 5 ranks, Perform (oratory or sing) 8 ranks, Survival 5 ranks; either Diplomacy 3 ranks or Intimidate 3 ranks
Special: Rage ability; inspire courage Bardic Music Ability

Class Skills
The skald's class skills (and the key ability for each) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually)(Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Con), Swim (Str)
Skill Points at Each Level: 4 + Int modifier


Lvl BAB Fort Ref Wil Special

1 +1 +2 +0 +2 Bardic Music, Rage, Battlesong
2 +2 +3 +0 +3 Tenacious Focus +2
3 +3 +3 +1 +3 Awesome Presence +2/+1
4 +4 +4 +1 +4 Tenacious Focus +4
5 +5 +4 +1 +4 Words of Rejuvination
6 +6 +5 +2 +5 Tenacious Focus +6
7 +7 +5 +2 +5 Awesome Presence +4/+2
8 +8 +6 +2 +6 Tenacious Focus +8
9 +9 +6 +3 +6 Demoralize
10 +10 +7 +3 +7 Tireless Battlesong


Bardic Music (su): The skald's class levels stack with his effective bard level for determining the number of uses per day of his bardic music ability. The skald adds his barbarian levels, plus twice his class level to his effective bard level for determining the strength of his inspire courage ability.

Rage (ex): The skald's class levels, as well as any levels in bard that he may posses, stack with any other levels that grant the Rage ability, such as the barbarian, for determining the number of times he may enter a Rage per day, as well as the Greater Rage, Tireless Rage and Mighty Rage abilities.

Battlesong (su): Battlecries, poetry and war chants come so naturally to the skald that he is able to effortlessly weave a vocal performance during the heat of battle. When entering a rage the skald can chose to make his rage a battlesong rage instead. During a battlesong rage the skald can expend a use of his bardic music ability to inspire courage even though he is not normally allowed to perform actions that require concentration while raging. Furthermore, he can start his inspire courage ability as a free action, and he can maintain concentration on it as a free action during any round in which he makes at least a single melee attack against an opponent.

The Battlesong rage lasts so long as the skald is able to maintain concentration, even if this exceeds the normal duration for a rage.

Tenacious Focus (ex): Beginning at 2nd level, the skald is able to hold on to a core of surprising tranquility while performing a Battlesong, and gains a +2 morale bonus to concentration checks to maintain a Battlesong rage when damaged or otherwise distracted. This bonus increases to +4 at 4th level, +6 at 6th level, and +8 at 8th level. Furthermore, even if he fails a concentration check while raging, he may spend a use of his Bardic Music Ability to re-roll his concentration check as an immediate action.

Awesome Presence (ex): At 3rd level a skald's bravery and prowess are impossible to hide. He gains a +2 circumstance bonus on Diplomacy and Intimidate checks; this bonus doubles against members of the barbarian's tribe. If he has the Leadership feat, he gains a +1 bonus to his base Leadership score.
At 7th level these bonuses increase to +4 and +2 respectively.

Words of Rejuvination: A 5th level skald can inspire his allies to shake off the effects of fatigue and exhaustion. Fatigued characters who hear the skald speak for one minute are no longer fatigued, and exhausted characters are only fatigued. The skald can use this ability only once per hour. It is a language-dependent ability that counts as one daily use of the bardic music ability.

Demoralize: When a 8th level skald uses his inspire courage bardic music ability during a battlesong rage, all opponents within a 60' radius suffer a -1 morale penalty on attacks, weapon damage rolls, and saves vs fear effects. If the battlesong rage ends, but the inspire courage effect persists, this penalty no longer applies. This is a mind-affecting effect, but not a language-dependent effect.

Tireless Battlesong: At 10th level a skald is no longer fatigued at the end of a battlesong rage.



Just an example, it needs NWN/3.0 rules adaptation, balancing and UTT/Tolkien-ising.

the-small-print
19-08-2008, 15:59
*kicks Brindisium into touch*

DM__Sauron
19-08-2008, 16:07
Good initiative on this thread. I will give you guys a few ideas to play with. The Admin team and Dev team will watch this thread closely and shamelessly steal your ideas if they are good. Here are a couple I would like to see, maybe you guys can kick them around.

> Hand of Sauron

> Something for the Harads

> Disciple of Tulkas

> Disciple of Melkor

> Elf killer (just joking Yavanna)

int19h
19-08-2008, 16:20
> Something for the Harads

There was a Harad Headhunter concept of old - perhaps that could be resurrected and extended.

> Elf killer (just joking Yavanna)

Mmm... Orc Interrogator, with the unique abillity to resurrect any dead PC of the opposite alignment unlimited times a day, and the "Trim Ears I/II/..." feat...

Mentat
19-08-2008, 16:33
Well what about an Orc Executioner then? I feel need for that job in Mordor.

And is the Wargrider completely out of discussion for Goblins?
As I have heard we might see a Rider of Rohan PRC, so why don't we hand them Goblins some glory. ^^


One might aswell consider one or the other PRC class restricted for Elves and Naugrim.

Loremaster and Craftsman come to my mind.
Manwe and Aule would be behind those two PRCs I deem.

int19h
19-08-2008, 17:23
And is the Wargrider completely out of discussion for Goblins?
As far as I know, riding systems (neither CEP nor 1.69 ones) cover horses only, not other creatures. Yes, there is an NPC model of a goblin on a warg, but it can't be properly used as is for PCs (they will lose their proper appearance, and just look like that generic goblin). So, short of someone tweaking the existing wolf model to be usable as a rideable creature, I don't see how it can be done.

One might aswell consider one or the other PRC class restricted for Elves and Naugrim.
Technically, the dwarves already have one such stock class - Dwarven Defender.

the-small-print
19-08-2008, 18:13
I'm no scripter, or even particularly knowledgeable about the toolset, but I imagine that this could be done. The new 1.69 horses do not unfortunately come with pony models or phenotypes, which a major pain because if they did making warg riders would be ridiculously simple - the pony back height is the same as a dire wolf/Warg, and the 1.69 horses just add a tail model to a floating 'mounted' phenotype. The tail model can be anything, as far as I'm aware (I have some interesting pictures of Nightspell riding about on a female Drow).

If a copy of the CEP pony phenotype could have the pony model removed and warg replacing it, I think it could be done, but I'm just starting out in the realm of custom content, and I wouldn't know how to do this, though I doubt that it is impossible.

Brindisium
19-08-2008, 18:29
> Something for the Harads

Hmm, how about a Haradrian Dervish? Dual sabre wielding, lightly armoured and highly mobile. Feats like this maybe:

L1 Spring Attack, Fast movement +5
L3. Improved Initiative
L5 Dance of Death (whirlwind attack), Movement goes from +5 to +10
L7. Improved Parry
L10 Fast movement goes from +10 to +15



If we cant have a Goblin Warg RIDER what about a Goblin Warg MASTER. Sort of anti-ranger with a WARG companion(s) and some other badness. Lots of ideas, let us know when we are pointing in the right direction and we can expand the concepts.

Cheers, B

Brindisium
19-08-2008, 18:55
Well what about an Orc Executioner then? I feel need for that job in Mordor.

Do you mean an executioner of Orcs, or an executioner who is an Orc?

EDIT: Or both !?! :)

Mentat
19-08-2008, 19:48
Frankly both ;)

SNarfel
19-08-2008, 20:59
I like the concept of the Haradrim Dervish; conjures an image of the flashy guy shot by Indian Jones in the first movie and seems fitting to my imagination of the Haradrim. I would suggest seeking alternative to the word "Dervish" though; as to my understanding these are real world orders of sufi mysticism who on the whole are not at all disposed towards change or any form of enforcement through violence. ;).

int19h
20-08-2008, 08:22
If we cant have a Goblin Warg RIDER what about a Goblin Warg MASTER. Sort of anti-ranger with a WARG companion(s) and some other badness.
I've been playing such a char for a long time - a goblin Ranger or Druid with Dire Wolf companion.

Brindisium
20-08-2008, 08:46
I've been playing such a char for a long time - a goblin Ranger or Druid with Dire Wolf companion.

Yes, I did realise that is possible for an Orc to take ranger levels. I was thinking more of a ranger PrC I suppose. Highlander suggested a mumakil rider :)

Brindisium
20-08-2008, 09:46
I like the concept of the Haradrim Dervish; conjures an image of the flashy guy shot by Indian Jones in the first movie and seems fitting to my imagination of the Haradrim.

Mine too *smiles thinking about that bit in the film* I read that they had to do the scene that way because Ford Harrison had the squits and couldn't face a sword fight :)

I would suggest seeking alternative to the word "Dervish" though; as to my understanding these are real world orders of sufi mysticism who on the whole are not at all disposed towards change or any form of enforcement through violence. ;).

*Imagines hordes of sufi mystics knocking on the door and hurriedly searches for another word* *Runs out of inspiration* ... Sabre master?

Mentat
20-08-2008, 11:39
Hmm, ponders.
I also like the idea about the Swordmaster(Sworddancer?) from Harad. A bit like that famous Indian martial artists(Keralite Kalaripayattu; just reading that they used very flexible swords/spring swords called Urumi, that they used together with small round shields. http://de.youtube.com/watch?v=0B09zqMiA4k), that fought only with a sabre and didn't even use any armor. Maybe that PrC would ask for a more Haradrim name though.

I am a bit reluctant in regards of the speed boni though. In my eyes, having human, Orc and Olog barbarians, that outrun and outspeed any elf, exept that rare monk elf, is already a bit off limits, or simply very unrealistic. Now handing the Haradrim a PrC that makes them move as fast as any Rohirrim Rider, ... ermm, it feels weird.

Brings me to the Heru Cumahtar PrC. This one seriously lacks a speed bonus imho, aswell as some more skillpoints per level. Just my 2 Cents on realism. I shall add a PrC sooner or later to this threat, still pondering about what it could be.