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    NPC Problems

    Funnily enough the thread for problems with monsters. This is mainly aimed at their inventories/loot drops, however if you are aware of otehr issues do let us know.

    Again please be as concise as possible. Include the monsters name (as it appears above its head/on examination) area/areas the monster can be found (if its in a quest area please also say what quest its part of) and exactly whats wrong.
    If its not Dwarven, Its crap!

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    The Maug commander from the 2nd rohan quest still drops a +2 maug warhammer.

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    In the Carn Dum - Crypt area (Forochel quest) The Warcrier still drops Greater gloves of the Ministrel (which were replaced by fingerless gloves I think), and the Disturbed in the gong fight drop: Dagger +1, Composite Longbow +1, Large Shield +1, Heavy Crossbow+1.

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    I disagree Eddie, I was watching you guys do that quest and you had no serious problems, you seemed to manage fine as far as I could see and you completed the quest. So one of your party went down, I think that is to be expected now and again.
    I suggest we wait and see on this one.
    Last edited by SNarfel; 22-01-2006 at 02:40.
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    If Eddie's party can cope with that then its definately ok.
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    I didnt notice any of your party going down repeately Eddie, and that the dracoleach was easier than the assasins is neither here nor there as with the draco your big hitters swarmed it and got it down quickly, you cant swarm a group of enemies and as such one or two of them may be able to get one of your party members down ie it is not a like for like comparison.

    Admittedly I was called away by other players now and again so there is a slight chance I may have missed something, but one thing I am sure of, the two dwarfs sure were bringing any enemy in their path down fast thus I am rather dubios to any suggestion that it was overly difficult. Also if it was the same party member going down repeatedly perhaps a change of tactics was in order.

    As for the rating I cant express any opinion on them as I dont know how they work except that I always take them with a huge pinch of salt and if something rated easy gets the better of me I put it down to as having made a bad assesment of my foe and ot to make the same mistake again.
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    What makes assassins so deadly is their sneak attack. Dwarven defenders of some level cannot be sneak-attacked in open battles, but fighters like Lauralea can. Sneak attack is quite powerful and does not show up in the challenge rating. The other side of the coin is that we could bring the assassins down in no time compared to the BN-fighters. For my dwarf the virtual CR of the fighters was much higher than that of the assassins.
    I think we have to live with the fact that enemies are a different challenge to different characters.
    The downside is that assassins will ever be dangerous to some characters even to epic levels who won't even gain xp from fighting them. But that is just as life should be: A dagger in your back can even kill the most experienced figther.
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    Ogre mages are on a disadvantage after recent spell changes: They try their invisibility spell three times before charging into battle. Maybe the spell could be removed from them...
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    Everything up to here has been added to my workbook - hopefully it should be sorted in the next round of fixes. Only re-report these if they are still there after the fixes update has been announced and gone live.

    Many thanks

    Lorien
    If its not Dwarven, Its crap!

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    Hi. I know Tharbad is going through a transition period, but when the guards side with the Orcs it should be listed as an Evil Town (like Mordor). I started a game and ported into Tharbad, where someone had left an Urukai Orc. I had a walking stick in hand. It imediately attacked and I immediately ran. The guards joined the chase. To help? No...to kill me and pat the Orc on the back.

    Being civic minded, I ported back again and led the orc out of town (for to kill it there) but lo and behold a town guard followed us both out into the woods and faster than you can say "Hassan Chop!" I was out another 800 exp (I was broke at the time). I'll speak to the next DM whose on line about the exp, but guards should only attack red characters and should never take their side in either good or neutral towns/cities.

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    This is a known problem and will be sorted come the next minor update of fixes. Sorry for the inconvenience - you can have the xp back. Just prod a dm and they will see to it.
    aka Ilúvatar

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    Beornings and wood elves now fight each other in Mirkwood
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    I believe this is in fact an isolated case. The reason might be that my druid has dominated some of the shifted beornings, and then used them to assault the elves.

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    This is due to the fact that the beornings and wood elves are from different factions and as such if you use one to fight another they all turn upon the opposite faction until the next reset, bit of an ooopsie but those beornings are rather wild.

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    I was just experimenting with the gate scroll and everything seemed fine: Evil alignment shift, impressive devil appearing... To give him some work i had him attack snow trolls in Moria. My next action was to cast Mind fog and he disappeared. Is this a bug? Thought he would stay for 17 rounds and it seemed a lot less to me than 17 rounds..
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    The rounds/turns thing can be a bit odd in NWN. Strictly speaking 1 round should be 6 seconds, however sometimes it seems to go by a lot quicker in NWN.
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    The greater orc chief in the Mines of Moria (near the door to the chamber of records) drops boots with '000' as name. This is on the Rivendell quest to retrieve the design plans.

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    Yes, we know about this and those items are gradually being weeded out of the mod. If you get a 000 item that you want to keep, have a quiet/polite word with a DM and they will swap it for you. Otherwise just sell it, the Shopkeepers won't notice

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    They have been sold shortly after i found them.

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    There's a huge bug that's making everyone's life just miserable: it would seem that the black numenorean's and the ranger's factions have been switched. the nurn blades are put as neutral to good aligned people and sometimes allied NPCs become hostile for no reason. I would be VERY thankful if it were looked upon.
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    Quote Originally Posted by misterroboto2 View Post
    it would seem that the black numenorean's and the ranger's factions have been switched. the nurn blades are put as neutral to good aligned people
    Black Numenorean, Ithilien Rangers and Nurn Blades have become commoner - sometimes it happens when exporting/importing NPCs (or so I've been told). That can be fixed.


    sometimes allied NPCs become hostile for no reason
    What NPCs? Can you be bit a bit more specific?

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    Allied elves, rohirim, numenoreans and Nurn Blades often become hostile for no discernable reason.

    And thanks a bunch for doing all these debugging stuff . We'd be lost without ya.
    Last edited by misterroboto2; 13-09-2006 at 00:33.
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    I am not very certain, but if Rhuri summoned one of the elementals, it might have been the reason for the sudden hostility. Air and water elementals do AOE-attacks to friends and foes, hence friends sometimes get angry.
    Thus happened at the Mad Mage quest where Black Numenorians and Woodelves stand friendly side by side and neither were hostile to us. When suddenly ice wyrmlings appeared, one of the elementals might have attacked with AOE.
    To realize truth you have to doubt before...

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    Couple small bugs
    :regarding the Esgoroth Lakeman watchmen. They do not walk their waypoints.

    :regarding the Tharbad arena, lights hanging from the ceiling need to be lowered a tad(chains disappear into the ceiling unrealistically).

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    The faction and walk path issues should be fixed now.

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