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Thread: Fortress Forever basic commands/binds

  1. #1
    GroovYFargO is offline Space Boy Wireplay TF2 Admin
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    Fortress Forever basic commands/binds

    Code:
    CLASS           Slot1       Slot 2          Slot 3         Slot 4            Slot 5             Slot 6
    Demoman         Crowbar     Single Shotgun  N/A            Grenade Launcher  Pipe Launcher      Detpack
    Engineer        Spanner     Railgun         Super Shotgun  Dispenser         Sentry Gun
    Hunted          Umbrella    N/A             N/A            Tommy Gun         N/A
    Hwguy           Crowbar     Single Shotgun  Super Shotgun  N/A               Assault Cannon
    Medic           Medkit      Single Shotgun  Super Shotgun  Super Nailgun     N/A
    Pyro            Crowbar     Single Shotgun  N/A            Flamethrower      Incendiary Cannon
    Scout           Crowbar     Single Shotgun  N/A            Nailgun           N/A
    Sniper          Crowbar     Sniper Rifle    Auto Rifle     Nailgun           N/A
    Soldier         Crowbar     Single Shotgun  Super Shotgun  N/A               RPG
    Spy             Knife       Tranq           Super Shotgun  Nailgun           N/A
    tf_weapon_names - no longer exist. Use slotX instead.
    fov - no longer exists. Use default_fov instead.

    General commands

    hud_fastswitch - Quick weapon changing [can also be set via "Options - Keyboard - Advanced - Fast weapon switch]
    dropitems - Throws the flag/item being carried
    discard - Drops unneeded ammo packs

    saveme - Call for Medic
    engyme - Call for Engineer

    primeone - Primes one of your primary grenades.
    primetwo - Prime one of your secondary grenades.
    throwgren - Throw a primed grenade.
    toggleone - Primes and throws primary grenade on subsequent touches
    toggletwo - Primes and throws secondary grenade on subsequent touches
    +gren1 - Primes primary grenade
    -gren1 - Throws primary grenade
    +gren2 - Primes secondary grenade
    -gren2 - Throws secondary grenade

    cl_spawnslot slot number - Weapon slot to spawn with
    cl_classautokill - Die as soon as you change classes
    cl_grenadetimer - Timer file to use [can also be set via "Crosshairs / Timers - Timers"]
    cl_autoreload 0 or 1 - Automatic weapon reload

    changeteam - Brings up the screen to select teams
    changeclass - Brings up the class change screen

    net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left)

    Class specific commands

    ********
    Demoman
    ********

    The Detpack weapon is in "slot6"
    "detpipe" is now gone. You must use "+attack2" to det pipes.
    detpack time - Sets detpack timer for specified amount of time.


    *******
    Engineer
    *******

    Dispenser is now "slot4"
    Sentry Gun is now "slot5"
    dispenser - To build Dispenser
    sentrygun - To build Sentry Gun

    dismantlesentry - To dismantle Sentry Gun
    aimsentry - Aims Sentry Gun in direction crosshairs are pointing.
    detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance
    detsentry - To detonate Sentry Gun
    dismantledispenser - To dismantle Dispenser
    detdispenser - Detonates the Dispenser

    The above commands can all be accessed via the Engineer's "Radial Menu": +medengymenu - Engineer and Medic radial menu


    *****
    Scout
    *****

    "radar" or "+attack2" - Scout radar: Provides a snapshot of the position of enemy and friendly players.


    *****
    Medic
    *****

    Medkit is in "slot1", and "+attack2" can also be used


    *****
    Sniper
    *****

    "+attack2" - Zoom the sniper rifle


    ***
    Spy
    ***

    disguise team class - Spy disguise [team can be color, enemy or friendly]
    eg: disguise enemy soldier
    cloak - Cloak - (replaces feign)
    scloak - Silent Cloak - (replaces sfeign)
    [You cannot run and jump/bunnyhop whilst cloaked]
    sentrysabotage - Places sabotage unit on Sentry Gun
    dispensersabotage - Places sabotage unit on Dispenser

    The above commands can be accessed via the Spy's Radial Menu using "+attack2"
    In-game quote
    []GroovYFargO[ADMIN]: but being snipe you don't really help team do you ?
    BlueEuphorian: lol
    BlueEuphorian: snipers decide the game
    BlueEuphorian: idiot

  2. #2
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    Really useful, thankyou kind Groovy!

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    Those grenade ones are useful, thanks.
    Pros are just nubs with more free time on their hands.
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  4. #4
    GroovYFargO is offline Space Boy Wireplay TF2 Admin
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    Spy script (add to spy.cfg if required)

    alias "friendlydisguise" "bind F1 friendlyscout; bind F2 friendlysniper; bind F3 friendlysoldier; bind F4 friendlydemoman; bind F5 friendlymedic; bind F6 friendlyhwguy; bind F7 friendlypyro; bind F8 friendlyspy; bind F9 friendlyengy; bind F10 enemydisguise; echo Disguising as YOUR TEAM.; echo Press F10 to switch to ENEMY."

    alias "enemydisguise" "bind F1 enemyscout; bind F2 enemysniper; bind F3 enemysoldier; bind F4 enemydemoman; bind F5 enemymedic; bind F6 enemyhwguy; bind F7 enemypyro; bind F8 enemyspy; bind F9 enemyengy; bind F10 friendlydisguise; echo Disguising as ENEMY TEAM.; echo Press F10 to switch to FRIENDLY."

    alias "friendlyscout" "disguise friendly scout; echo Disguising as FRIENDLY SCOUT."
    alias "friendlysniper" "disguise friendly sniper; echo Disguising as FRIENDLY SNIPER."
    alias "friendlysoldier" "disguise friendly soldier; echo Disguising as FRIENDLY SOLDIER."
    alias "friendlydemoman" "disguise friendly demoman; echo Disguising as FRIENDLY DEMOMAN."
    alias "friendlymedic" "disguise friendly medic; echo Disguising as FRIENDLY MEDIC."
    alias "friendlyhwguy" "disguise friendly hwguy; echo Disguising AS FRIENDLY HWGUY."
    alias "friendlypyro" "disguise friendly pyro; echo Disguising as FRIENDLY PYRO."
    alias "friendlyspy" "echo What are you, retarded?"
    alias "friendlyengy" "disguise friendly engineer; echo Disguising as FRIENDLY ENGINEER."

    alias "enemyscout" "disguise enemy scout; echo Disguising as ENEMY SCOUT."
    alias "enemysniper" "disguise enemy sniper; echo Disguising as ENEMY SNIPER."
    alias "enemysoldier" "disguise enemy soldier; echo Disguising as ENEMY SOLDIER."
    alias "enemydemoman" "disguise enemy demoman; echo Disguising as ENEMY DEMOMAN."
    alias "enemymedic" "disguise enemy medic; echo Disguising as ENEMY MEDIC."
    alias "enemyhwguy" "disguise enemy hwguy; echo Disguising as ENEMY HWGUY."
    alias "enemypyro" "disguise enemy pyro; echo Disguising as ENEMY PYRO."
    alias "enemyspy" "disguise enemy spy; echo Disguising as ENEMY SPY."
    alias "enemyengy" "disguise enemy engineer; echo Disguising as ENEMY ENGINEER."

    enemydisguise
    In-game quote
    []GroovYFargO[ADMIN]: but being snipe you don't really help team do you ?
    BlueEuphorian: lol
    BlueEuphorian: snipers decide the game
    BlueEuphorian: idiot

  5. #5
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    Some more I've picked up from the FF forum, and totally and uttely plagiarised;

    If you want specific commands/binds for each class, simply create the following:

    demoman.cfg
    engineer.cfg
    hunted.cfg
    hwguy.cfg
    medic.cfg
    pyro.cfg
    scout.cfg
    sniper.cfg
    soldier.cfg
    spy.cfg

    Some ppl just throw all binds and aliases into autoexec.cfg. That works fine for most players

    Config file location;
    Steam\steamapps\SourceMods\FortressForever\cfg

    Couple of bind examples
    cl_classautokill "1" - toggle options are 1 or 0. Set at 1 you die the moment you change class, or set to 0 so you change class when you die of natural causes, like catching rockets with your face. Default is 1 I believe.
    bind "1" "class scout" - Pressing 1 changes your class to scout upon dieing (not tested)

  6. #6
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    Class Specific Quick Weapon Switch Scripts: -

    Demoman

    alias pipe "slot5; wait; wait; bind MWHEELDOWN gren"
    alias shotgun "slot2; wait; wait; bind MWHEELDOWN pipe"
    alias gren "slot4; wait; wait; bind MWHEELDOWN shotgun"
    bind "MWHEELDOWN" "pipe"

    Engineer

    alias spanner "slot1; wait; bind MWHEELDOWN shotgun"
    alias shotgun "slot3; wait; bind MWHEELDOWN spanner"
    bind "MWHEELDOWN" "spanner"

    bind "MOUSE3" "detdispenser;say_team Dispenser Blown, Enemy in the Area"

    HW (works on MWheeldown and Mouse2 at the same time)

    alias shotgun "slot3; wait; bind MWHEELDOWN ac;bind mouse2 ac"
    alias ac "slot5; wait; bind MWHEELDOWN shotgun;bind mouse2 shotgun"
    bind "MWHEELDOWN" "shotgun"
    bind mouse2 shotgun

    MEDIC (mwheeldown- switches SSG & SNG - mouse2 switches medipack and SSG)

    alias "sng" "slot4; bind mwheeldown ssg; bind mouse2 mksg"
    alias "ssg" "slot3; bind mwheeldown sng; bind mouse2 mksg"
    alias "mksg" "slot1; bind mouse2 sgmk; bind mwheeldown ssg "
    alias "sgmk" "slot3; bind mouse2 mksg;bind mwheeldown sng"
    bind "MWHEELdown" "sng"
    bind mouse2 mksg

    PYRO - IC & Flamethrower switch on MWheeldown & Mouse2

    alias ic "slot5; bind mwheeldown flame; bind mouse2 flame"
    alias flame "slot4; bind mwheeldown ic; bind mouse2 ic"
    bind "mwheeldown" "ic"
    bind "mouse2" "ic"

    SCOUT
    alias shotgun "slot2; bind MWHEELDOWN nailgun"
    alias nailgun "slot4; bind MWHEELDOWN crow"
    alias crow "slot1; bind MWHEELDOWN shotgun"

    bind "MWHEELDOWN" "shotgun"

    SOLDIER (MWheeldown and Mouse2)
    alias "rpg" "slot5; bind mouse2 ssg; bind MWHEELDOWN ssg"
    alias "ssg" "slot3; bind mouse2 rpg; bind MWHEELDOWN rpg"
    rpg
    bind mouse2 "ssg"

    SPY - including Auto Solly Disguise
    alias knife "slot1; bind MWHEELDOWN shotgun"
    alias shotgun "slot3; bind MWHEELDOWN knife"
    bind mwheeldown knife
    bind mouse1 "+attack; disguise enemy soldier"
    it's not what you know, it's not who you know, it's not what you know about who you know, it's not what you do, it's not even what you actually achieve
    it is, what you make sustainable

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