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Thread: The Official Server Updates Thread

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    The Official Server Updates Thread

    01/07/08 - Update

    New Quest added to Lothlorien
    Bree weather effects updated (thankyou Kev)
    Lighting sources added in Bree Blacksmith (thankyou Kev)
    If its not Dwarven, Its crap!

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    New Quest added to Lothlorien
    Hey, you can't just do it quiet and everyday-like just like that! Where is the drum roll and the fanfares?

    Seriously though, all good stuff.

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    Cheers to Lorien!!!

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    UTT2:
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    Thanks to Lórien and Kevin!
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    07/07/08

    As of next restart the following updates should go live:

    Various fixes to new Lothlorien quest - it should now be possible to exit the areas, the journals make more sense and some others.

    All Lothlorien areas renamed for consistency (Lothlorien not Loth Lorien).

    Fix to xp bug (thanks Eonwe).

    Make the Himling quest secret items identified when added to a characters inventory (thanks Kev).

    Add a trash container to the magic store in tharbad. (thanks Kev).

    Plus one or two other minor fixes.
    If its not Dwarven, Its crap!

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    OK, just another update. Mainly it contains DM_Kev's new Forochel campaign, but there are several other fixes and tweaks, just check the changelog for all details.
    Once again I want to thank you, Kev. You did really a great job!

    Thanks!

    Just to make sure: the Version changed from 1.2 to 2.0, but there is no new hak needed!

    One more thing: if you want to get rid of your hat cloak-style, you need a DM to do so. Just ask and he/she will do it gladly.

    Changelog:
    ### Version 2.0 ###
    * Forochel campaign added
    * Forochel areas updated
    * existing Forochel quests adapted and updated
    * horse saddle bags disabled due major exploit
    * several typos in area names and journal entries fixed
    * Ent encounter in Fangorn fixed
    * Lothlórien merchant markup/markdown fixed
    * Cuinaguruthosa, the Lichdrake tweaked
    For I will post all changes in the future here and since I will not update the several other existing threads anymore, here is the complete changelog.

    ### Version 2.0 ###
    * Forochel campaign added
    * Forochel areas updated
    * existing Forochel quests adapted and updated
    * horse saddle bags disabled due major exploit
    * several typos in area names and journal entries fixed
    * Ent encounter in Fangorn fixed
    * Lothlórien merchant markup/markdown fixed
    * Cuinaguruthosa, the Lichdrake tweaked

    ### Version 1.2 ###
    * minor fixes on the starting area
    * horses fixed

    ### Version 1.1 ###
    * Fruit store added to Esgaroth
    * DMFI Wands & Widgets updated (only for DM's)
    * Erebor fixed (dwarves do not wear hats anymore)
    * random loot scripts fixed (no more D&D items will be dropped)
    * Bigby's spells disabled
    * "Earthquake" available again for Druids
    * meta magic feats disabled
    * minor bug fix at Rohan II quest
    * added Character Customizer (with DM support only!)
    (http://nwvault.ign.com/View.php?view...159845&id=1342)
    * added thegeorge's wall placeables
    (http://nwvault.ign.com/View.php?view...detail&id=7607)
    * updated death penalties (see forum link for more information)
    (http://forums.wireplay.co.uk/showpos...0&postcount=39)
    * "Firestorm" available again for Druids
    * several horse fixes
    * added "Disable Trap" as Rangers' class skill
    * added "Tumble" as Rangers' class skill
    * raised Olog Hai's skill points per level to 3
    * required base attack for Olog Hai fixed
    * tower shields' weight fixed

    ### Version 1.0 ###
    * updated to Neverwinter Nights 1.69
    * updated to CEP 2.1
    * new prestige classes added
    (Ranger of the North, Heru Cumahtar)
    * Purple Dragon Knight renamed to Rider of Rohan
    * new Gate of Moria (thanks to ThriKeen)
    * overworked version of the existing prestige classes
    (Black Númenór, Olog Hai, Hobbit Shirriff)
    * minor bugs fixed
    * new loadscreen hints added
    * thegorge's NWN2 placeables included
    (http://nwvault.ign.com/View.php?view...detail&id=7539)
    Last edited by DM_Eönwë; 27-09-2008 at 18:55.
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    Latest UTT2 Updates...

    These frequent updates are becoming a habit! Loyal players deserve the best for their support, so here goes:

    - Spelling correction made to one of the DMA areas!
    - Forochel Anvil removed, due to obsolete system: Thanks MilouOpo
    - Kindling Added to Forochel General Store
    - Area Transition problems fixed (Forochel)
    - Crystal Caves bug fixed (Forochel)
    - Nildar Conversation fixed (Forochel)
    - Beta version of new high level quest added - To be initiated by a DM for now
    Thanks to all who posted issues experienced with Forochel. We hope that most of them are now dealt with. Please continue to report problems and we will resolve them in our now customary, speedy fashion!

    Enjoy the game.
    Last edited by DM_Kev; 06-10-2008 at 20:16.
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    Following update should be ingame now. (Unfortunately I had not that much time to test it.)

    * DLA horse merchants all over the world (THANKS! to int19h)
    * More lights and a portal at the character customisation room at the starting area
    * "The Plains Between" fixed; the horses will not run away anymore
    * Fixed NPC appereance changer
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    Quote Originally Posted by DM_Eönwë View Post
    Following update should be ingame now. (Unfortunately I had not that much time to test it.)
    Uh oh. I can't get any experience from killed opponents.
    I tried with level 14 and level 4 characters. I also asked from other player and he had the same problem.

    Quests rewards still grant experience.

    Maybe something to do with the update or something else has happened?

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    Quote Originally Posted by Eeroas View Post
    Uh oh. I can't get any experience from killed opponents.
    I tried with level 14 and level 4 characters. I also asked from other player and he had the same problem.

    Quests rewards still grant experience.

    Maybe something to do with the update or something else has happened?
    Yea, reported here too Eeroas: The no XP bug is back, as reported on IRC - Wireplay Community Forums
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    Latest updates

    The following changes will be live in the next few minutes.

    - Transistion problem in Bree Graveyard fixed.
    - Cloak Specialist Merchant has arrived to do business in Tharbad Market
    - New Mini Quest added for the highest level evil characters via Gothmog and an Orc Captain.
    - Numerous small fixes and corrections

    Thanks to those players who have taken the time to report problems.
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    Heads up

    My apologies for the delay in the latest update. It is being prepared and may be live as early as tonight. It largely contains:

    - Some DM friendly changes to allow them to run their events and what have you more smoothly.

    - Fixes to a number of recently reported problems

    - A few of your requests from the region focus thread

    - And a few little goodies i've quietly added...

    Enjoy.
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    With the next reset there will be a new module version online. Following bugs were fixed:
    • Drako-Lich's race changed to Undead and alignment to Chaotic Evil
    • Lake Town's entrance adjusted
    • Emergency lever added to Forochel Icy Bridge
    • Fixed sorcerer's multi-classing behaviour
    • Several NPC feather hats removed
    • Guards added to Thranduil's Halls Entrance

    Fighter and Barbarian may not multiclass with Sorcerer – In our attempts to make magic more exclusive and keep the melee classes relatively magic free, we have disabled these class combinations. Sorcerers also may not multi class with Blackguard, Black Númenórean, Ranger, Champion of Manwë, Hobbit Shirriff, Druid or Cleric.
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    Latest module updates

    Yes, it's true! We are delighted to announce a fair number of small fixes, changes and general polishings. All of this is part of an upcoming surge in updates; major and minor. We are now aiming to produce small updates as often as we can.

    The following, cortesy of myself and Roac

    - Fixed Elladan's quest
    - Added a new gate to Minas Tirith
    - Made it harder to inadvertently pick up illegal items (+6 ammy and Anglachel)
    - Made a replacement sword for Anglachel called Black Edge
    - Added a couple of Roacs items to the stores in Rivendell and Amon Arantaur (Halls of Woodland King)
    - Added doorway to the appearance editing room, so you can get in and out without DM assistance.
    - Minor tweaks to conversations and NPCs in MT to make them more fitting to the lore.
    - Elrond no longer tries to charge you for his healing services.
    - Elrithien will not charge you for the use of the rooms in the guesthouse.
    - Added a couple of Elf NPCs to the palette from my Mirkwood campaign, for use in DMEs
    - Added a way back over the "striding edge" in forochel for parties who are forced to turn back.
    - Fixed various dialogue problems and show-stoppers with Nildar of Forochel
    - The colours puzzle in the forochel catacombs now spawns all the puzzle items
    - All items you need to find for Nildar sub-quests now spawn in their set places.
    - The clues to survive the chess game have been placed somewhere...
    - Hillmen in the final battle of the forchel campaign have been weakend slightly
    - Forochel Campaign continuity issues fixed.

    A big thank you for your patience during a busy and stressful period for many. Enjoy the game - your loyalty will be rewarded!
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    Yes! Another one...

    So far, so good. Updates continue to roll out! Don't hit that uninstall button, don't browse the other servers - Get back where you belong at the heart of Middle Earth Roleplay! Track down those lurkers and bring them home.

    For your enjoyment today, Roac and I have for you:

    - Retouched the Rohirrim cavalry to make them a little more fitting, given them nicer horses and made them more ogleable for the local ladies.
    - Made a creature type and summoning widget for every type of non-magical DLA horse barring only the jousting ones.
    - Updated the module's on-activate item script to account for all the new horses (it's now more than 2400 lines long!).
    - Updated the merchants to give them widgets fitting to their regions.
    - Added horse managers to all the horse merchants.
    - Updated the appearances of the men in Edoras who were wearing stupid hats.
    - Visually improved a few more of the Rohirrim armours.
    - Forochel Campaign sub-quest completed! (See Old Hapaku)
    - Forochel Side quest entry requirements broadened to those at any stage of the forochel campaign
    - Ancient Trolls death event fixed
    - Hoerk Reaver added
    - New special item added
    - Some conversations tidied up


    Enjoy the game
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    For Tonight

    A few fixes to add to the pot.

    Courtesy of Kev:
    - Changes to forochel campiagn level cap
    - Few adjustments to campaign area layouts
    - Few adjustments to campaign creatures which were causing grief
    - Potential faction problems sorted
    - New 'mystery item' added

    ..and courtesy of me:
    - Vamps renamed
    - New elf starting point in Amon Arantaur (Mirkwood)
    - A few changes to help DMs
    - Err... I am sure I did more than that, but what it is has temporarily escaped me. Call it a mystery update
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    Latest update

    The following is now live:

    - Small changes to the arena in preparation for the re-launch of the weekly arena event.
    - Forochel has now been added to the start area teleport list. All that is required to be teleported to Forochel is any one of the Forochel campaign tokens. EDIT: Currently dwarves only! Sorry!
    - New material (quest, areas, etc) added. Currently DM supervised testing only.

    Enjoy the game
    Last edited by DM_Kev; 24-06-2009 at 18:04.
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    Quote Originally Posted by DM_Kev View Post
    The following is now live:
    - Forochel has now been added to the start area teleport list. All that is required to be teleported to Forochel is any one of the Forochel campaign tokens.
    Doesn't work right. So far the Forochel option showed _only_ for my dwarf, and not for various other chars with the For1, 2 or 3 token.
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    Argh just spotted that. The conversation file has been changed since I last used it...now dialogues for each race. Ok, ill just copy it over to each race list and it will work fine.

    Thanks!
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    Please make sure you don't overwrite my elf dialogue that allows jump to mirkwood. Come to think of it, you probably already have. Anyone care to check?
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    Dirimsiel didn't get the choice of jumping into Mirkwood tonight. I'm fairly sure she didnt anyway.
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    *gives Kev a Look*
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    All I did was add to the exisiting conversation file. Didnt modify any other lines.
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    ...but you then sent it to me for importing and overwriting.

    No harm. I'll fix it.

    Today:

    Fixed broken trans to Minas Tirith.
    Last edited by DM_Roäc; 25-06-2009 at 15:00.
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    Latest module updates

    Hello, hello. The smiths of UTT2 have not been idle. Here are some updates for you to enjoy.


    - Roac has fixed the elven Mirkwood start area teleport
    - Forochel rarities store will now open if you visit more than once
    - Forochel teleport now works for all races of good/neutral alignment
    - Forochel Campaign final chapter error reports all fixed
    - Reports from recent test session of new material fixed
    - XP awards are now equal, whether in party or soloing. (Soloing should now offer roughly double the xp it did before)

    Enjoy the game
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