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| Team Fortress Community Sites: http://tf2.wireplay.co.uk http://tfc.wireplay.co.uk |
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#1
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Announcement: Team Fortress 2 Servers
Please find our range of public Team Fortress 2 servers below.
Wireplay.co.uk TF2 <01> The 2 Fort Experience [No Spawn Time] 194.154.191.7:27017 map cycle ctf_2fort Wireplay.co.uk TF2 <02> Dustbowl 24/7 194.154.191.12:27015 map cycle cp_dustbowl Wireplay.co.uk TF2 <03> 2Fort 24/7 [No Spawn Time] 194.154.191.12:27019 map cycle ctf_2fort Wireplay.co.uk TF2 Wireplay.co.uk TF2 <04> Playtest : cpctf_2castle_b1 194.154.191.7:27019 map cycle cpctf_2castle_b1 Wireplay.co.uk TF2 <05> Playtest: ctf_battle_creek 24/7 [Fast DL] 194.154.191.13:27015 map cycle ctf_battle_creek Wireplay.co.uk TF2 <06> All Maps <@Votemap> 194.154.191.13:27017 mapcycle cp_granary cp_well tc_hydro cp_dustbowl cp_gravelpit ctf_2fort Wireplay.co.uk TF2 <07> CTF Maps [No Spawn Time] <@votemap> 194.154.191.6:27025 map cycle ctf_2fort ctf_well2 ctf_2fort_classic_v1 ctf_battle_creek ctf_yaaargh Wireplay.co.uk TF2 <08> Playtest: <map name> - Fast DL 194.154.191.14:27015 mapcycle As per server title Wireplay.co.uk TF2 <09> Dustbowl (Custom Spawn Time) 194.154.191.14:27017 mapcycle cp_dustbowl Wireplay.co.uk TF2 <10> CP Maps (10s Spawn) <@votemap> 194.154.191.9:27018 mapcycle cp_well cp_granary cp_dustbowl cp_gravelpit Wireplay.co.uk TF2 <11> You Gotta Be Kidding 194.154.191.6:27027 mapcycle variety of control point maps Wireplay.co.uk TF2 <12> 2 Fort & 2 Fort Classic 194.154.191.9:27015 mapcycle ctf_2Fort (Std Spawn Time) ctf_2fort_classic_v1 Wireplay.co.uk TF2 <13> Playtest: classic 2fort & ctf_well_classic_b1 194.154.191.9:27016 mapcycle ctf_well_classic_b1 ctf_2fort_classic_v1 Wireplay.co.uk TF2 <14> Playtest : ctf_yaaargh (Vikings) 194.154.191.9:27017 mapcycle ctf_yaaargh Don't see a server you'd like? Simply get in touch and make your suggestion
Last edited by [scw]proud; 12-01-2008 at 22:32. Reason: updated |
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#2
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at last valve has released the linux bin;s!!
expect more servers catered for the WP community shortly! |
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#3
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Schweeet!
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In-game quote [ ]GroovYFargO[ADMIN]: but being snipe you don't really help team do you ?BlueEuphorian: lol BlueEuphorian: snipers decide the game BlueEuphorian: idiot |
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#4
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Excellent!!!
What is the respawn time?
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Fat-Toni's Steam page |
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#5
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It'll be the same as all the other servers.
No news yet on whether it'll be changeable
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In-game quote [ ]GroovYFargO[ADMIN]: but being snipe you don't really help team do you ?BlueEuphorian: lol BlueEuphorian: snipers decide the game BlueEuphorian: idiot |
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#6
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Ah ok, I thought this would just be a server setting.
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Fat-Toni's Steam page |
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#7
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Is there a Well I? Thats Well II
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Fat-Toni's Steam page |
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#8
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Aye, it's on TFC
(don't ask me about 2 Fort though )
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#9
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[Edit]Genius, posted this in the wrong thread!
My coat? Thanks... |
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#10
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Now things have stablised a bit we'll be looking at making improvements where possible. So, the first change to let you know about is the removal of:
194.154.191.12:27017 Wireplay UK TF2 [Well Well Well II] This server was our least popular one, although have heard a few mention their dislike of Well. However, we've raised player limits on the Dustbowl & 2 Fort only servers which sat alongside it. Also, we shall be tweaking these servers over the coming days as a trial, before we hopefully roll out changes to our other servers. Last edited by SteveP; 02-10-2007 at 23:27. |
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#11
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Wireplay.co.uk TF2 <11> - Playtest: ctf_stronghold_b1
194.154.191.6:27027
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Fat-Toni's Steam page |
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#12
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Hi guys, and thanx for inviting me into your community. I love TF2 its just a great game and I love playing on your servers. I don't think I've met such a friendlier bunch anywhere else.
I'll just close by saying I wouldn't mind helping to create mods/maps for the servers. If anyone wants to point me in the right direction for tools /utilities, it would be much appreciated !game on! |
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#13
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Welcome
glad to have u aboard ![]() Be better to stay a new post about map making, but theres quite a few peeps about here who will be able to give you pointers! ![]() and of course theres always the chance we're host a map etc for you
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#14
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Thanks
I managed to get the usual SDK stuff from Steam already, so I'll have a play with that in my spare time. When I say spare time, that's referring to when I can peel myself off the game heh!I'm still engulfed in the novelty factor of the game lol. btw you guys have some nice custom maps (repect to the authors,) but I feel rats_alpha could do with some safety rails on the ladders. Some of u might know me from "RANDOM(PRECISION) Fell to a clumsy death" lolz. Anyway keep on rockin' and I'll see y'awl in there somewhere... I need some group buddies, so plz give me a shout if u see me on a server. I'm also clan-less atm so any1 looking for a recruit, u know wot to do
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#15
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Can you host a playtest for my new map please? It’s in beta testing and I haven’t even played it myself. Its called ctf_100yards_beta. Here’s a link
http://www.fpsbanana.com/maps/40014 Thank you! |
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#16
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I'll take a look at the map tomorrow and see what we can do
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#17
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Could you also add this map to one of the servers please? It's small, rounds last about 5 minutes, it would be really appreciated because im not sure how well it's going to play out.
http://www.fpsbanana.com/maps/40154 |
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#18
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Can you get rid of that battle creek server and put something useful on it.
I mean really, anything that is sniper orientated is just a PIA to get any kind of good game. It's a whole server being wasted if you ask me. What you're not asking me? ok nm, yes I've got me coat.
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#19
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It's one of our most popular servers battle creek, hence it's not likely be going anywhere soon E:
It's not everyone's cup of tea like you say and is rather a sniper fest and general old mess about really. Each to their own really. |
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#20
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A cookie for anyone who can find an updated version of Battle Creek that addresses the bugs it has.
We don't seem to know who made or it where it came from, which is why the under-the-map exploit remains there.
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Former Team Fortress 2 admin and Tribes 2 deputy community liaison Visit my blog for a dose of instant happiness: Ryan's GobLog |
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#21
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I have haxxed it (don't have to redownload), so the under the map exploit should dissappear, supplying someone with ftp uploads so we can test..
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